GearzHeadz
Member
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Toxic grenade is still superior. Still has no stat or weapon requirements and is unblock able. I still think smoke or blood commander would be better then field commander, currently, it is just a weaker version of blood commander. Frenzy needed a boost, but not to remove the weapon requirement. I'm glad they incorporated some if my ideas in these, but like always, they managed to do it the wrong way... CH, is a pretty good class. I'd like to see them balance out plasma grenade though. The multi isn't great either. Shadow arts is still a lack luster skill. Mercs, they gave a big buff to blood commander for reasons I do not know. When they were doing the passives to actives update they removed passives on all skill except for this one, already giving it an edge. Glad they boosted intimidate though. The boost on hybrid armor also startled me. I don't know why it happened. Now it is just a slap to the face of users if plasma and mineral armor.
< Message edited by GearzHeadz -- 1/18/2014 9:39:25 >
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