Kiazz
Member
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quote:
Nobody argued that Xmas Elf needed to be nerfed because it was free for everyone to use. The argument you might think of, is that Xmas Elf was avaible to everyone for 0 gold in a shop in Solace. The best character (Which was broken by design) should not be that easy to get. In short, Xmas Elf was way too accesible for how absolutely broken she was. It had nothing to do with the character not being SG, etc. I honestly don't even want the best character to be SG only, and it would probaly send off the wrong signals too. Again, buffing frostbite would make the entirety of the Ice Element broken. The point is that ice characters have the ability to stall matches for a long time, which would easily make the most out of DoTs. Thats why the ice element has the weakest DoT. This is slowly turning into a balance discussion again and I dont want more warnings :( However much it costs, it is still a legendary. That, in of itself, can be a basis for it. Having an OP SG charater would probably garner even more rage though, given how most of the player base hates stuff like XBoosts as it is. Either way, it should have never been like that, no matter the cost. Otherwise, the P2W goblins win. How the heck would it be broken? The point of ice characters is to stall matches for DoTs, yes, but it does not have the weakest DoT. Far from it; it has shatter, a 5 for 1000, even with the four turns. Like I said in my last post, you might as well have two shatters. I would like frostbite to be buffed to make it on par, as a way for ice to be even more versatile in its usage; as such, as I have said, 6 for 600, 6 for 400, and 6 for 200, the only situation where you would use frostbite over shatter, it is outmatched by even plain attack cards. 6 for 1000 over 5 turns is still weaker than shatter, both in turns and cost-effectiveness. But it fills a niche as a damage-per-turn. It only becomes a balance discussion if you make it that way. I am merely discussing my views on what I "would like to see." A civil discussion will not cause warnings. quote:
Xmas Elf with Shatter instead of Frostbite would still be arugably OP, but looking at the general opinion coming from all the forumites here, I'll probaly get a lot of flag for just implying Xmas Elf's design is broken and it's simply caused by her being a dual element between ice and heal. Xmas Elf would still work, but everyone have their mind set on "omg, if this ice character cant spam freeze, shield up and cast tons of shatter it just doesnt work!!!1" You'll have to play her differently from all the other ice characters, which in my opinion, is absolutely fantastic. She actually varies from all the other ice characters atm. Freeze, shield, and shatter are what makes ice relevant in regards to the current elements. The heal is low enough that it doesn't really count, when you think of the space the three cards take up; that's three less shields and shatters. It can be fixed by CC, sure, but you'll get less freezes, another essential part of ice's gameplay. It works, everything in OS works, of course, but is it effective against the champions of the other elements? You don't really play her any more differently; you're still trying to use DoTs while shoring up your defenses with shields. The heals are the only thing extra, but the card space makes their helpfulness questionable. Variation itself is good, but the change can make it better or worse. And it certainly seems a tad too much in the "worse" direction. Edit: 6 for 800 vs 5 for 1000 --> 6 for 1000+one turn vs 5 for 1000. Still less, but enough to make it a reasonable alternative, rather than a detriment.
< Message edited by Kiazz -- 2/10/2014 21:27:58 >
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