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RE: =OS= What would YOU like to see? IV - READ THE FIRST POST

 
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2/10/2014 16:41:25   
Gorillo Titan
Member

He's been Full time Battlegems for a while now.

< Message edited by Gorillo Titan -- 2/10/2014 16:42:21 >
Post #: 376
2/10/2014 16:43:47   
The Jop
Member

Oh, that's not leaving. Pretty much all of Oversoul is working on Battlegems: Rolith, Warlic, and Nulgath.
AQ DF MQ AQW Epic  Post #: 377
2/10/2014 18:13:43   
necro rouge
Member

I wpuld like to see love weavers name changed back to quaztk, which is a far superior name in every way.
AQW  Post #: 378
2/10/2014 19:40:59   
Jmagician
Member

Yeah, and I would love to see every character's name changed to Shadowdance.

In any case, I would like to see gold and exp rewards being modified based on gameplay and a list of plays that earned you more battle rewards could pop up at the end of the match. Things like bringing the opponents health to exactly 0 and other interesting plays one might be able to make. Obviously this list can't be too big otherwise almost every single play will earn you more rewards taking out the excitement factor of having a battle as well as having an inflated list.

< Message edited by Jmagician -- 2/10/2014 20:55:46 >
AQW  Post #: 379
2/10/2014 21:23:36   
Kiazz
Member

quote:

Nobody argued that Xmas Elf needed to be nerfed because it was free for everyone to use. The argument you might think of, is that Xmas Elf was avaible to everyone for 0 gold in a shop in Solace. The best character (Which was broken by design) should not be that easy to get. In short, Xmas Elf was way too accesible for how absolutely broken she was. It had nothing to do with the character not being SG, etc.
I honestly don't even want the best character to be SG only, and it would probaly send off the wrong signals too.

Again, buffing frostbite would make the entirety of the Ice Element broken. The point is that ice characters have the ability to stall matches for a long time, which would easily make the most out of DoTs. Thats why the ice element has the weakest DoT.
This is slowly turning into a balance discussion again and I dont want more warnings :(


However much it costs, it is still a legendary. That, in of itself, can be a basis for it. Having an OP SG charater would probably garner even more rage though, given how most of the player base hates stuff like XBoosts as it is. Either way, it should have never been like that, no matter the cost. Otherwise, the P2W goblins win.

How the heck would it be broken? The point of ice characters is to stall matches for DoTs, yes, but it does not have the weakest DoT. Far from it; it has shatter, a 5 for 1000, even with the four turns. Like I said in my last post, you might as well have two shatters. I would like frostbite to be buffed to make it on par, as a way for ice to be even more versatile in its usage; as such, as I have said, 6 for 600, 6 for 400, and 6 for 200, the only situation where you would use frostbite over shatter, it is outmatched by even plain attack cards. 6 for 1000 over 5 turns is still weaker than shatter, both in turns and cost-effectiveness. But it fills a niche as a damage-per-turn.
It only becomes a balance discussion if you make it that way. I am merely discussing my views on what I "would like to see." A civil discussion will not cause warnings.

quote:

Xmas Elf with Shatter instead of Frostbite would still be arugably OP, but looking at the general opinion coming from all the forumites here, I'll probaly get a lot of flag for just implying Xmas Elf's design is broken and it's simply caused by her being a dual element between ice and heal.
Xmas Elf would still work, but everyone have their mind set on "omg, if this ice character cant spam freeze, shield up and cast tons of shatter it just doesnt work!!!1" You'll have to play her differently from all the other ice characters, which in my opinion, is absolutely fantastic. She actually varies from all the other ice characters atm.


Freeze, shield, and shatter are what makes ice relevant in regards to the current elements. The heal is low enough that it doesn't really count, when you think of the space the three cards take up; that's three less shields and shatters. It can be fixed by CC, sure, but you'll get less freezes, another essential part of ice's gameplay.
It works, everything in OS works, of course, but is it effective against the champions of the other elements? You don't really play her any more differently; you're still trying to use DoTs while shoring up your defenses with shields. The heals are the only thing extra, but the card space makes their helpfulness questionable. Variation itself is good, but the change can make it better or worse. And it certainly seems a tad too much in the "worse" direction.

Edit: 6 for 800 vs 5 for 1000 --> 6 for 1000+one turn vs 5 for 1000. Still less, but enough to make it a reasonable alternative, rather than a detriment.

< Message edited by Kiazz -- 2/10/2014 21:27:58 >
Post #: 380
2/10/2014 23:49:54   
DidYouKnowThat
Member

We got Dilligaf/Klunk makin' music right? And someone said Warlic also was a musician .. . so uh. . . .

How about letting us choose which song to play from a list? So while in battle or in Lobby, we can go to a list and change music. . . . .

so like, the current music we have right now in Lobby/Battle could be listed as ''default'' and there'd be other kinds that we can choose. . .

My opinion -> Better than super tough characters like Moose and DFR releasing one after each other.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And like I said, I am NOT a fan of AQW dragons. . . -.-

Dragonfable dragons are pretty nice.

But eh, instead of the ol' 4 limbs and 2 wings separately, I like the Skyrim's design of Dragons ALOT. . . .how the wings are attached to the arms themselves. . .looks real nice. . ..

So not sure if that'll fit or not. . . . . dragons with different anatomies. . .I mean . .. . it got done in AQW already. .. just look at Desoloth . .. he has a dang Fish tail. . . .

< Message edited by DidYouKnowThat -- 2/10/2014 23:58:36 >
Post #: 381
2/11/2014 0:08:41   
Gorillo Titan
Member

Skyrim dragons are not actually dragons they are wyvern a differnet species of creature.
Post #: 382
2/11/2014 0:16:09   
DidYouKnowThat
Member

yeah, but I hope the name ''wyvern'' doesn't down-size them. . . . . .

I mean, Poison Drake. . .so small. . . . but then like. . . . .wasn't Smaug called a fire-DRAKE, and he's huge.

And uh, in Harry Potter, I believe the Horn Tail also had wings attached to its arms, but was called a dragon. . . .
Post #: 383
2/11/2014 0:20:42   
Gorillo Titan
Member

The appearance of the horntail is more akin to that of a traditional Wyvern; as it has no forelegs, a true classical dragon having forelegs, hindlegs and wings.

Poison drake isn't a dragon he's pretty much a tiny evil version of a dragon with no magical powers.

Smaug was made into a wyvern in the movies but is a dragon in the book since he has four legs in the book.

< Message edited by Gorillo Titan -- 2/11/2014 0:24:51 >
Post #: 384
2/11/2014 0:23:33   
DidYouKnowThat
Member

Meh. So from what I'm seeing here, Dragons in Oversoul are going to be the regular 4 limbed and 2 wings separately.

Drakes are going to be smaller, bipedal, and small wings.

Now, Wyverns and Wyrms are left. . . .I'm guessing Wyrms will be like Worms +Wyvern. . . so like. . .giant snake/dragon head. . . . .

And Wyverns will be the skinnier ones with the wings attached to the arms.

Now just hope Wyverns won't play a secondary role to dragons, let'em be their own different thing.
Post #: 385
2/11/2014 0:27:54   
Gorillo Titan
Member

You still have to factor in the humanish dragon people from the other AE games.
Post #: 386
2/11/2014 0:31:27   
DidYouKnowThat
Member

The Draconians? Eh. . .don't really care about them .. never liked them much . .. .

And in AQW, the wyverns look so small and they are indeed weak. Hopefully, Oversoul will make them in par with dragons. . . . man that'd seriously blow if it were the AQW version of Wyverns. . .

AQW have sucky wyverns. . .
Post #: 387
2/11/2014 0:35:07   
Gorillo Titan
Member

Wyverns are weaker than Dragons but they have poisones barbed tails and some can breed fire they are weaker since they tend to be about 2/3 the size of the average dragon.
Post #: 388
2/11/2014 0:47:51   
DidYouKnowThat
Member

Ooooooooh. I see the difference. Just googled it. Apparently how dragons are referred to 6 limbs: 2 wings, 4 legs, and Wyverns with 4 limbs: 4 legs (front legs also wings) is Western Mythology. . .

obviously there are other regions so of course they can be referred to differently depending on which side you look at it from . . . .. -sigh- so confusing. LOL. Looks like we'll have to see how Nulgath implements them....

But yeah, hopefully Wyverns in Oversoul won't be puny as heck like in AQW. . .that would suck big time. Wanting them to look SORT of like dragons.

The differences are the tail like you said, and also the wings attached to the front legs, and Wyverns have BEAKS. Although not very recognizable as beaks, you notice that the tip of their mouths are
sort of pointed right? Heh.

Sadly you're right, says Wyverns are supposed to be weaker and smaller than dragons. . . .but I'm just looking for them to be a tad bit skinnier where you can see the bones on the wings and all, but that's it. Not too small.

Both should be pretty epic.
Post #: 389
2/11/2014 0:53:40   
Gorillo Titan
Member

Yep, I believe someone said that they paid attention to mythology when they made this game thats why they named P drake, drake instead of just listing it as dragons.
Post #: 390
2/11/2014 7:56:39   
Skurge
The Dealer


Maybe the Wyverns in Lair are baby ones(?) The Battle Wyvern is actually pretty big, imo. One of the biggest pets.
AQ DF MQ AQW Epic  Post #: 391
2/11/2014 8:14:44   
Gorillo Titan
Member

@Skurge Battle Wyvern looks pretty cool just needs someone to ride and we get Wyvern Battle Rider lightning/fire elemental. :)

Did Nulgath draw that?

< Message edited by Gorillo Titan -- 2/11/2014 8:15:18 >
Post #: 392
2/11/2014 8:35:05   
Skurge
The Dealer


I actually think it was Diozz (correct me if I'm wrong).

It looks really cool, right? xD
AQ DF MQ AQW Epic  Post #: 393
2/11/2014 9:07:49   
The Death Angel
Member

It was indeed Diozz who drew Battle Wyvern :p
DF AQW Epic  Post #: 394
2/11/2014 9:11:26   
Gorillo Titan
Member

I've never heard of Diozz but from the art he has on twitter it looks pretty similar if not for him working on bladehaven 3d which looks like it will be awesome just from the characters he has posted I wouldn't mind him putting a few characters in OS such as

http://twitpic.com/bzlvsn
http://twitpic.com/b7c0og
http://twitpic.com/bvjp1m

< Message edited by Gorillo Titan -- 2/11/2014 9:13:07 >
Post #: 395
2/11/2014 18:50:28   
DidYouKnowThat
Member

Battle Wyvern . . . . .the more I look at it, the more the word Anorexia pops into my head. D:

A bit more armored. . . in scales and things, not metal. . .less skinny . . .cause that's like skinny to the bone dude. . . .

But yeah, looks pretty nice. Make him a tad bit bigger, and I'll like it. :D

< Message edited by DidYouKnowThat -- 2/11/2014 18:51:14 >
Post #: 396
2/11/2014 19:36:49   
Andlu
Member

I didn't know skyrim dragons were Wyverns. Meh.
Anyway I renember all those pictures you posted gorillo. Everything was already released for AQW IIRC. Let's praise it goes for OS too :o
GET DIOZZ as an OS artist. Yes.

< Message edited by Andlu -- 2/11/2014 19:38:59 >
AQ DF AQW  Post #: 397
2/11/2014 20:46:40   
DidYouKnowThat
Member

@Andlu: But they look almost identical to Dragons!! :D The bulk, the strength, the intelligence. Yeaaah.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I'd like to see Oversoul's version of Hercules and his 12 Labors. I mean, there is already a labyrinth. The main reason is that there were two dragons include in that. .. the Hydra and the one guarding
the golden apple. . . .ANYWAYS.

One: Kill the Nemean Lion
Two: Kill the Lernean Hydra
Three: Capture the Cerynian Hind
Four: Capture the Erymanthian Boar
Five: Clean the Augean Stables
Six: Kill the Stymphalian Birds
Seven: Capture the Cretan Bull
Eight: Capture the Horses of Diomedes
Nine: Take the Girdle of the Amazon Queen Hippolyte
Ten: Capture the Cattle of Geryon
Eleven: Take the Golden Apples of the Hesperides
Twelve: Capture Cerberus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

As for things like steal the Girdle, you could find it on the map, on a monster drop (Amazon) and maybe even trade for it. I read somewhere that in the Mythology, the original deal was trading some King's daughter
for the Girdle, but then Hera was all like tellin' lies and told Hippolyta that Hercules arrived as an enemy, so in the end he had to conquer the Amazons and steal it. . . . .. lololol.

As for the 5th task, maybe when it says ''clean,'' it means something similar to the Cellar Rat quest. . . kill all the monsters in a given amount of time.

And not all in one release. . . that'd be impossible anyways. Too little coders and even if it were done in a week or two, it'd probably be rushed and wouldn't be that good... art and quest-wise. . ..

So maybe release one task per month. . . that way it'd give us something monthly to work on completing, it'd be a quest that'd have its own completion bar, like a bar with 32% out of 100%, meaning you
only completed 32% of it . . obviously. . . .

And given a months time, it'd be very solid and awesome. . . .

12 tasks...one per month. . . . a year. . .. then after you complete all the tasks. . .I don't know. . You get to possess Hercules or something? LOL.

< Message edited by DidYouKnowThat -- 2/11/2014 22:00:02 >
Post #: 398
2/14/2014 13:43:12   
Blynx
Member

I would like to request an option in the settings that enables players to add a confirmation message when a player declines to possess a character.
I don't know how many times I've had the bad habit of declining a character that I was looking for and it's really frustrating.
A check box that you can check to enable a confirmation message even while you're in a fight (so that you don't always have to have it on) would be much appreciated.
AQ  Post #: 399
2/14/2014 13:46:00   
Jmagician
Member

@Blynx: I don't even think that should be a toggle setting. It should always give that message because we would all benefit from it regardless.
AQW  Post #: 400
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