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RE: =OS= What would YOU like to see? IV - READ THE FIRST POST

 
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2/16/2014 22:23:38   
DidYouKnowThat
Member

I think Oversoul would be MUCH better if Nulgath communicates to us on Forums, since he never updates his Twitter/Facebook anymore. . .

I mean, even just one tiny post saying ''Hi'' would do a lot >.> lololol as silly as that sounds.

But yeah, . . . . . . . just stood in Lobby today with PvP random clicked. . .stood 30 minutes. . . no battle. . . .PvP is pretty screwed. .. .

I'd like to see it,. . .. . .how should I say. . . . .. UN-screwed. xD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And, if PvP is going to be dead, I'd like to see Insta-message chat boxes. . .like you can talk to friends while playing Oversoul . . .in-game. . while battling AI's. . . .

It'd help a lot with the farming. . . because when farming, if you go on another Tab, the game doesn't advance. It pauses. . . . . .. and for me, the thought of mindlessly killing AIs
without having any communication. . .well that's pretty pathetic just saying. LOL.

Not to mention I think that idea would stop SOME of the refresh-farming. I mean, it would stop me, since it'll be so much fun to farm at the same time with a friend, and when you actually see
the desired character, you can tell each other and all. . .know what I'm sayin'?



< Message edited by DidYouKnowThat -- 2/16/2014 22:27:23 >
Post #: 426
2/16/2014 22:52:48   
Blackshock
Member

In the meantime, I might suggest someone set up a group chat room somewhere but keep it password protected and have the password be known to only forumites so we can communicate among each other much more efficiently?
AQ DF MQ AQW  Post #: 427
2/16/2014 22:54:04   
DidYouKnowThat
Member

@blackshock: Guilds? :O
Post #: 428
2/16/2014 22:55:49   
Blackshock
Member

Well a guild chat feature would be something I'm definitely looking forward to. In-battle chat would be something I find most welcome as it helps break monotony XD
AQ DF MQ AQW  Post #: 429
2/16/2014 22:57:32   
DidYouKnowThat
Member

Yessss. :D An in-battle Chatbox. . . .that's what I posted. . . . ...it MIGHT help stop Refresh-farming too I'm pretty sure.
Post #: 430
2/16/2014 23:00:12   
Blackshock
Member

Someone once said that it might risk trash talking during PVP so I propose to make it available only to people on your friends list. That way, if you don't like the way someone behaves, you can just mute them. :D
AQ DF MQ AQW  Post #: 431
2/16/2014 23:03:16   
Gorillo Titan
Member

We needd a chatbox when more people play I rarely have a single friend on most of the time but its a good idea been suggested a lot even ED has it.
Post #: 432
2/16/2014 23:05:23   
DidYouKnowThat
Member

Dude, trash-talking as one of the arguments. . . .really? People, realize there is something called the REPORT button.

Also, an option to hide the chatbox should also be in order.

I actually think trash-talking is more of. . . .. . .you know. . .. being competitive. . . I battle with friends at pokemonshowdown a lot . . .and we cuss so much when one of us
gets a critical or pulls off a game-changing move. Lol xD

Post #: 433
2/16/2014 23:08:31   
Jmagician
Member

Agreed, trash talking definitely adds to the competitive atmosphere. Plus, I'm sure Nulgath would put a censoring system in the chat-box so whenever an inappropriate word gets sent, it gets censored out. OR, he can outright mute people from using the chat-box like how AQW does it. In any case, trash-talking should not be a reason to not implement a chat-box in battle.

edit: Not exactly how AQW does it. When I played, I remember being muted for such ridiculous words. Like it totally had me dumbfounded.

< Message edited by Jmagician -- 2/16/2014 23:10:35 >
AQW  Post #: 434
2/16/2014 23:10:01   
Gorillo Titan
Member

I noticed that about 15% of the people in this game speak English though but I'm 100% sure we will get that feature put in though.
Post #: 435
2/17/2014 0:59:41   
BJEBLE
Member

@Gorillo I have noticed some people speak another language, but I think it's more like 70% speak English, although not all of that 70% might have it as their main language.But I think the chatbox would be really cool.
DF  Post #: 436
2/17/2014 1:02:19   
DidYouKnowThat
Member

I would like to see, in the future, us being able to explore not only land, but oceans. . . .you know. . . ..

And maybe the skies too. . . . . .. hehe. . .Sky battles. . . .hah, pokemon. xD

But yeah, explorable Oceans and Skies too.
Post #: 437
2/17/2014 1:04:49   
BJEBLE
Member

@DYKT So a 3D map. -_- That would take a lot of extra art and coding, but it would be pretty cool. Having an Air element would be that much more plausible, because what else would you find in sky battles?
DF  Post #: 438
2/17/2014 1:11:29   
DidYouKnowThat
Member

Not 3d.. . .. -_-

Maybe a sea-floor. . ...

and the sky map could be filled with clouds. . . .and things like that. e.e
Post #: 439
2/17/2014 8:03:22   
Kiazz
Member

Petition: Give love slime surges! (Maybe two.) Love is a surge of passion. >:I
Post #: 440
2/17/2014 12:25:44   
DidYouKnowThat
Member

@Kiazz: Just a re-skin . . not an actual character though. D:
Post #: 441
2/17/2014 13:15:04   
Gorillo Titan
Member

Love slime should become a heart shape when it attacks.
Post #: 442
2/17/2014 13:22:58   
Beck
Member

Love slime is indeed its own character, at least according to the Characters List. I'd like to have seen it with a slight variation as well, but it's not that big of a deal xD
AQW  Post #: 443
2/17/2014 16:02:15   
DidYouKnowThat
Member

I'd like to see a way to switch charging an element WITHOUT starting from 1 charge each turn . . know what I'm saying?

So, say you're charging Light element at 5 energy per turn. . . . .

And you WANT to start charging Neutral, but you don't want to start charging at 1 each turn all over again.

So I suggest a card that can let you start charging a different element, BUT you can still charge at your current rate.

So if you're charging Light element at 5 energy per turn, and you use that card and switch to Neutral energy, you'll still be charging at 5 energy per turn.

Depending on which elements the card may vary in name.

But lets just call it. . . . ''Element Switch'' for now. XD

Post #: 444
2/17/2014 16:04:21   
Gorillo Titan
Member

@above I suggested that same idea last month lol great minds think a like
Post #: 445
2/17/2014 16:05:23   
DidYouKnowThat
Member

Lol nice! XD

Well looks like I bumped it. :P
Post #: 446
2/17/2014 16:14:45   
Jmagician
Member

That's a good idea. We need more ways of supporting dual element gameplay. I know it was confirmed that artifacts would help in this but seeing the progress of OS currently, it could be ages till we get them.
AQW  Post #: 447
2/17/2014 16:19:26   
Gorillo Titan
Member

No one has posted in the card mechanic form in a while >.> could someone check out what I posted?
Post #: 448
2/18/2014 5:55:31   
Kiazz
Member

How about giving turning all three of love slime's water rapids into 500 attacks? It's sooo slow as it is..plus it has a cloned deck despite its apparent rarity and could be a good way to make an apprentice character more decent, like rainbowtheus, through combo bonus, without making it too powerful.
Post #: 449
2/18/2014 8:15:50   
Gorillo Titan
Member

The option to turn off battle convos to save time.

Anyone else agree OS needs a better chatbox the five lines we have now make it impossible for more than three people to convo at one time with the chat jumping up and off the feed?

< Message edited by Gorillo Titan -- 2/18/2014 12:44:33 >
Post #: 450
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