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RE: =OS= What would YOU like to see? IV - READ THE FIRST POST

 
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2/20/2014 20:17:52   
Apple Core
Member

@DidYouKnow

Most of what you suggested would have to wait until more content was released, if
they even intended to release speed/stats. Though stealth is viable, maybe making yourself
untargetable for a turn.
AQ DF MQ AQW Epic  Post #: 501
2/20/2014 22:03:36   
Gorillo Titan
Member

A "global" chat feature so if your hunting or something you can still talk to someone whose in solace or in another area completely.
Post #: 502
2/20/2014 22:38:44   
DidYouKnowThat
Member

Ooooh! You mean like how they have in other games

Guild chat

Lobby chat

Party Chat

Private Chat

WORLD chat (or in this case, SERVER chat)
Post #: 503
2/21/2014 3:19:50   
Apple Core
Member

Yeah I definitely love that idea. Sadly global chat hasn't been implemented in any of
the battleon games that I'm aware of.
AQ DF MQ AQW Epic  Post #: 504
2/22/2014 3:14:23   
Megadragonknight
Member

I guess Daily Quest is really needed asap so every players especially the non-SG player can gain more gold so they can purchase CC. 15K gold is very, very expensive and in probability, 90% of the time Gold CC give tons of unuseful cards. Daily Quest needs to be implemented in OS soon every players can gain higher gold easier everyday.
Post #: 505
2/22/2014 10:41:23   
Gorillo Titan
Member

More than two winners in a contest. Why you ask cause one we barely have any water characters and two people suggest a lot of awesome ideas and its a shame a lot of them will go to waste.


Also bigger friends list for those who have bought sgs like an extra 10 - 20 spaces.

< Message edited by Gorillo Titan -- 2/23/2014 11:33:36 >
Post #: 506
2/24/2014 4:40:38   
Kiazz
Member

How about another row for card customization? I'm sure most of us have more than five of a whole lot of elements' cards. This would make the game even more strategic and it wouldn't encroach on or violate the belief that a horde of people hold; that the base deck should not change.
Post #: 507
2/24/2014 5:10:15   
The Jop
Member

5 is enough of a change though. Adding more cards could easily make a character too powerful, with people just using the most powerful defenses and offenses non stop.
AQ DF MQ AQW Epic  Post #: 508
2/24/2014 5:37:26   
Kiazz
Member

Or so you say. I quote the Incredibles (hue), "If everyone is super, then no one is." You would have to counter-pick cards against these "powerful defenses and offenses" you speak of, thereby adding another layer of thinking and thus, fun, to the gameplay.

Edit: I assume this due to the length of time CC has already been present, giving players enough time to amass their legion of CC cards, and want this because of the fact that there has not been any significant change whatsoever since the last new cards with Earth. Not counting rotation, of course. Adding new cards would be another suggestion.

< Message edited by Kiazz -- 2/24/2014 5:40:44 >
Post #: 509
2/24/2014 9:17:49   
Apple Core
Member

You forget that not everybody buys cc packs. If another row were added, that would completely
unbalance the current pvp. Non cc players would stand no chance in pvp of any sort.
Besides who wants to be roflstomped by a 10 cc-ed barbarian apprentice spamming shatters like
the best of the krugers?
AQ DF MQ AQW Epic  Post #: 510
2/24/2014 9:21:45   
Trollok!!!
Member

Yeah definite NO on the increasing CC slots. That would be a complete Nightmare. Imagine going up against 7 Iron Hides and 3 Corruptions? They'd be whittling you down whilst maintaining a complete wall of defense by stacking the Iron Hides, meaning not even Piercing would do any good.

< Message edited by Trollok!!! -- 2/24/2014 9:22:07 >
DF MQ AQW Epic  Post #: 511
2/24/2014 10:04:41   
Kiazz
Member

-Hm. They cost gold too, right? I may have overestimated the amount of people who buy CC packs; length of time doesn't equal time played/farmed, I guess.

-I agree with the ice, though freezes would be harder to come buy through deck cycling though, right? And pure shields+shatters don't really work, evidenced by things like rudolphtheus, frost lycan, etc. due to the amount of damage most elements can deal in a turn and heal. I misunderstand though, are you saying that rank should matter in relations to how good a deck is? I've seen an earth fairy apprentice beat "the best of" black dragons consistently as well, in that case. Or that it can be argued that the CCed kruger would be even more powerful due to its base deck.

-You only really need four iron hides to get it every turn for every 20 cards, though five may be safer. (With the inherent standard of two per 15 card deck, you only need to add two with the current CC) Going through iron hides would require enough corruptions or attack cards+neutralize; neutral is it's own greatest weakness. Ice may work, though you'd have to get lucky with the freezes+shatter turns to match up. Or having to conserve them and letting neutral corrupt you into oblivion. We already have "complete wall(s) of defense;" neutral isn't a very balanced element even without this addition, so it may not be a fair example. And you wouldn't really be able to spend more than one corruption per turn in any case, rendering the multiple moot. Though, it can be argued that it makes it appear more often. There again, 25 cards would make even three corruptions not consistently appear or give you hands full of them instead of something like, say, iron hide. Your hands might get even more random, a risk.

-All debatable, I'm sure, but maybe another kind of change is needed for it. I'm sure you'll agree that it's pretty stale as it is.
Post #: 512
2/24/2014 10:11:05   
Trollok!!!
Member

It is kind of stale I agree but that's best solved by creating new cards.
DF MQ AQW Epic  Post #: 513
2/24/2014 21:06:39   
Kiazz
Member

-What about my statement on neutral? Like I said, corruption plus iron hide "stacking" is already rampant, due to the amount needed for them to be effective. 5 for 2 turns and a cost of ten for the DoT aren't improved by even more of them. There's only so many you could or want to use, and currently, it's already enough. An iron hide every turn and a corruption when you get more than 15 energy, 3-4 of each is enough, with the five card hands we're given. This is accompanied by the fact that you only have one neutralize, which is like freeze, only one per deck and affected by deck cycling.

-Then when will it end? You could add anything as a new card, but it still wouldn't solve a thing due to the fact that "not everyone buys cc packs." It would be yet another way to lengthen the gap between these players.
Post #: 514
2/24/2014 21:21:47   
Wolfassassin
Member

I'm fine with having more CC slots, but I think a limit on how many copies you can have of a single card would be needed.
AQ DF MQ AQW Epic  Post #: 515
2/25/2014 2:04:02   
Kiazz
Member

That the ninjas lose their capes.

quote:

Edna: No capes!
Bob: Isn't that my decision?
Edna: Do you remember Thunderhead? Tall, storm powers? Nice man, good with kids.
Bob: Listen, E...
Edna: November 15th of '58! All was well, another day saved, when... his cape snagged on a missile fin!
Bob: Thunderhead was not the brightest bulb...
Edna: Stratogale! April 23rd, '57! Cape caught in a jet turbine!
Bob: E, you can't generalize about these things...
Edna: Metaman, express elevator! Dynaguy, snagged on takeoff! Splashdown, sucked into a vortex!
[shouts]
Edna: No capes!


Also..they kinda look like bibs. I mean, they don't really look like capes and certainly aren't scarfs. Even if Nulgath is the artist...the cape seems like a recycling of the original beta-capes back in AQW too. Aesthetics, and the fact that ninjas don't normally wear capes (bland, monochrome too), at least, in popular culture.
Post #: 516
2/25/2014 7:25:02   
danang5
Member

how about selling character for gold/SG

how about some card suggestion:

Ice:
Frosted life:Turn up to 1000 shield into HP,but halved the amount

Shadow:
Shadow curse: cut enemy energy by half,and enemy cant charge their energy for ** turn

Light:
Blinding Light:Your enemy attack have a chance to miss for ** turn

Fire:
Burning Weapon:make all your attack

Water:
Absorb water:Make an Attack card have lifesteal effect
Cleared:make all debuff on your character disapear

Neutral:
Stunning blow:make an attack card have a chance to stun the enemy

Earth:
Earth Spike:while your enemy attack,have a chance to damage themself for ** turn

Energy:
Paralyzing strike:strike the enemy and have a chance to not make any move for ** turn

< Message edited by danang5 -- 2/25/2014 8:03:27 >
AQ DF MQ AQW Epic  Post #: 517
2/25/2014 8:00:20   
Blackshock
Member

Well, they already have a sellback system designed for SG characters.
AQ DF MQ AQW  Post #: 518
2/25/2014 8:28:28   
odsey
Member

I've been thinking for a while, why not add a passive like effect for each element? This could add more fun aspect to each element. For example:

Fire: Has a chance to add a dot effect on each attack.
Energy: Has a chance to regain energy over time
Light: Has a chance to heal on each attack
Darkness: Has a chance to make a attack card more powerful

This is just an example and I'm thinking to have a different kind of passive effect that we could choose for each element. Suggestion would be appreciated.

@Below Different rank with different percentage would be nice.

@Megakyle Hahahaha thanks

< Message edited by odsey -- 2/25/2014 9:08:40 >
AQ DF AQW Epic  Post #: 519
2/25/2014 8:52:06   
danang5
Member

@odsey

great idea!

and character rank affect it

or maybe,each character have different %
AQ DF MQ AQW Epic  Post #: 520
2/25/2014 9:03:36   
megakyle777
Member

That's not such a bad idea Odesy.
DF  Post #: 521
2/25/2014 9:15:02   
Skurge
The Dealer


odsey: Great suggestion, odsey. A few tweaks here and there and this would work perfectly.

To be honest, I'd much rather prefer this than elemental resistance.
AQ DF MQ AQW Epic  Post #: 522
2/25/2014 9:21:31   
Blackshock
Member

hmm, would make sense. Now the only little bit to work on would be balance. XD
AQ DF MQ AQW  Post #: 523
2/25/2014 9:28:00   
Mondez
Member

@odsey
I agree with everyone that it's a great idea. If it can work with ER then it would make battles a lot more interesting in terms of "I know this element has this passive so I better watch out."

It would synergize great with the team battles feature also if it is balanced right.
AQ DF MQ AQW Epic  Post #: 524
2/25/2014 9:35:40   
odsey
Member

@Mondez@Blackshock@Skurge I think elemental passive could synergize well with elemental resistance. However to make a certain passive balance or equal, certain passive should not be overpowered. This could be done with tweaks and balancing, like what Mondez,blackshock and Skurge said.Maybe also add more than one passive to choose for each element to make it more interesting?

< Message edited by odsey -- 2/25/2014 9:41:13 >
AQ DF AQW Epic  Post #: 525
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