Kiazz
Member
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-Hm. They cost gold too, right? I may have overestimated the amount of people who buy CC packs; length of time doesn't equal time played/farmed, I guess. -I agree with the ice, though freezes would be harder to come buy through deck cycling though, right? And pure shields+shatters don't really work, evidenced by things like rudolphtheus, frost lycan, etc. due to the amount of damage most elements can deal in a turn and heal. I misunderstand though, are you saying that rank should matter in relations to how good a deck is? I've seen an earth fairy apprentice beat "the best of" black dragons consistently as well, in that case. Or that it can be argued that the CCed kruger would be even more powerful due to its base deck. -You only really need four iron hides to get it every turn for every 20 cards, though five may be safer. (With the inherent standard of two per 15 card deck, you only need to add two with the current CC) Going through iron hides would require enough corruptions or attack cards+neutralize; neutral is it's own greatest weakness. Ice may work, though you'd have to get lucky with the freezes+shatter turns to match up. Or having to conserve them and letting neutral corrupt you into oblivion. We already have "complete wall(s) of defense;" neutral isn't a very balanced element even without this addition, so it may not be a fair example. And you wouldn't really be able to spend more than one corruption per turn in any case, rendering the multiple moot. Though, it can be argued that it makes it appear more often. There again, 25 cards would make even three corruptions not consistently appear or give you hands full of them instead of something like, say, iron hide. Your hands might get even more random, a risk. -All debatable, I'm sure, but maybe another kind of change is needed for it. I'm sure you'll agree that it's pretty stale as it is.
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