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RE: =OS= What would YOU like to see? IV - READ THE FIRST POST

 
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1/31/2014 11:14:44   
Gorillo Titan
Member

Does the AE universe have any other dragon slayer besides Galanith if so we need some of them in this also.


Also being able to have my extra exp go to the next level rather than wasting it pretty sure if this was added it would take at least 40 less fights to get to level 20.

Also higher ranked characters giving more exp and a place that gives you very good exp until a set level like how pokemon black and white give you good exp at some areas but once you get to high the exp starts to drop off.


OS needs a Beleen someone who updates the homepage each week giving us a 411 on whats going on every week.

Also a tuturial for new players right after they select there first character that shows them how to play the game in a duel vs a random npc like the angelish character or Nulgath.


A special egg character that everyone gets for free that has 5 completely different legendary forms none of which are the same elemental.


A card that does damage to your enemy when they draw card or go a turn without doing direct damage.

< Message edited by Gorillo Titan -- 1/31/2014 20:39:58 >
Post #: 176
1/31/2014 21:28:28   
TheSage
Member

quote:

Sage said a few days ago that Warlic was actually trying to fix the negative damage thing so that it will show 0 instead of negative numbers.

Umm.. i never said that, Warlic was changing it so that instead of it showing 0 it would show negative numbers. Plus having it go into the negative numbers fixed the problems with HoTs healing people after they hit 0 so instead of healing from 0 it heals from the true negative value with only a chance of reviving you if it reaches +1 or higher.
AQ DF MQ AQW Epic  Post #: 177
1/31/2014 21:32:20   
Gorillo Titan
Member

You said warlic was still trying to figure out how to not get the number to go negative when you drop to zero.
Post #: 178
1/31/2014 21:56:40   
Megadragonknight
Member

@Titan
Not to be rude to you instead to teach you something so please don't think anything bad about me. You need to get the evidence first and link it to us before you can prove to us you are right about the news. Maybe you misread/misunderstood Sage's point. Nulgath himself confirm the negative numbers are meant for fun in overkill or something like that.
Post #: 179
1/31/2014 22:00:29   
Gorillo Titan
Member

He said it while playing the game >.> I know I read it he said warlic couldn't even figure out how to fix the number sync yet when dueling but nvm if no one wants to believe me :(

I do post links to most of the stuff I post.

< Message edited by Gorillo Titan -- 1/31/2014 22:01:40 >
Post #: 180
1/31/2014 22:03:46   
Megadragonknight
Member

Not that I don't believe you. I do believe you although evidence always triumph over words. Like I said, maybe you misunderstood Warlic's main point but Sage explain clearly already about HoT.
Post #: 181
1/31/2014 22:04:38   
megakyle777
Member

Fixing the number sync is a different issue then fixing the negative numbers I believe. No misinformation, just a misunderstanding.

Either way, Overkill mechanic as I suggested: in our out and why?
DF  Post #: 182
1/31/2014 22:06:21   
TheSage
Member

HP De-syncs and negative numbers for overkill are 2 different issues, the other day i was talking about the hp desync issues and that Warlic is having a hard time trying to find the cause to it, it had nothing to do with overkill.
AQ DF MQ AQW Epic  Post #: 183
1/31/2014 22:08:21   
Gorillo Titan
Member

Thats what I meant to say it came out wrong though.
Post #: 184
1/31/2014 22:09:10   
megakyle777
Member

I'm gonna repost my idea:

quote:

Hey, how about a overkill mechanic? Basically, the higher the negative damage at the end of a battle the higher the gold? For example, if they have -100 damage you get say 20 extra gold, 40 for -200 ETC.


A different bonus can be applied though I'm not sure what.
DF  Post #: 185
1/31/2014 22:10:29   
The Jop
Member

It sounds good, but I want to see new ways to earn gold and experience, other than battling.
AQ DF MQ AQW Epic  Post #: 186
1/31/2014 22:14:07   
Megadragonknight
Member

@megakyle
Sorry, I read your post but forgot to comment. Yes, I like this idea too. :D
Post #: 187
2/1/2014 9:07:35   
Gorillo Titan
Member

Another idea for a card that has to remain in your hand or maybe you can use it before the card takes effect.

Delay adds an extra turn for DOTS and HOTS to take effect making shatter take 5 turns death mark 3 turns mountain strike 2 turns greater heal would take a turn longer cards like water spring would be active but wouldn't heal until a turn has passed.

It pretty much gives you an extra turn to figure out a strategy to counter them.

Also a card that would add another turn to your dots would only really only be useful on the cards that do something for multiple turns like arc storm heal cat reflex.

< Message edited by Gorillo Titan -- 2/1/2014 9:11:39 >
Post #: 188
2/1/2014 9:26:22   
danang5
Member

@megakyle

nice idea

how about it aplies on XP too?

_____________________________

AQ DF MQ AQW Epic  Post #: 189
2/1/2014 11:07:26   
EliteWarlockz
Member

The higher the overkill the higher posses rate is.
Post #: 190
2/1/2014 13:19:22   
Gorillo Titan
Member

While searching for moose I notice that OS reminds me a lot of FF7 once you get the Highwind and that having a super strong boss thats on the map and only needs you to click explore over it to fight it would be awesome.
Post #: 191
2/1/2014 13:41:10   
DidYouKnowThat
Member

I'm lookin' for Merge shops, because Gold/SG is boring. Not to mention takes forever without boosts.

And speaking of taking forever to gain XP/Gold. . .how about events where like .. . for 3 days, XP/Gold are doubled, or something.

Or chances of possessing certain characters are raised.

Or encountering a specific character(s) is more common.

Or encountering a specific element is more common.

Or possessing a certain element is more common. . . .

For like, 3 days. . or 5 days. . maybe a week .. I don't know.




< Message edited by DidYouKnowThat -- 2/1/2014 13:56:07 >
Post #: 192
2/2/2014 10:54:51   
relom
Member

How about this?:
A dragonslayer character will do more damage against a dragon character, a paladin character will do more damage against an undead character, etc...

< Message edited by relom -- 2/2/2014 10:55:20 >
AQ DF MQ AQW Epic  Post #: 193
2/2/2014 11:04:57   
Gorillo Titan
Member

The paladin thing is pretty much already planned since light will do more damage vs shadow.
Post #: 194
2/2/2014 12:14:05   
relom
Member

Light will do more damage against shadow, yes, but I though paladins could have some other extra damage
Ex: light does 20% more damage against darkness, paladins do 50% more damage against darkness.
After all, a warrior specialized in defeating the undead should do more damage than the non-speacialized light cahracters.
AQ DF MQ AQW Epic  Post #: 195
2/2/2014 12:31:12   
Gorillo Titan
Member

Maybe an artifact that does that.
Post #: 196
2/2/2014 12:44:08   
The Finnish Phoenix
Member

quote:


While searching for moose I notice that OS reminds me a lot of FF7 once you get the Highwind and that having a super strong boss thats on the map and only needs you to click explore over it to fight it would be awesome.


Ultima Weapon FTW! :D
AQ DF MQ  Post #: 197
2/2/2014 13:00:12   
Gorillo Titan
Member

@Above Yeah!!!

Card Suggestion Medusas Gaze
Effect Causes stun after 3 turn. Maybe does 200 damage each turn leading up to the stun

If AE has any Medusa themed characters add them to OS.

Also instead of characters being frozen with ice when stunned have them turn Stone like when Medusa stares at people.
Post #: 198
2/2/2014 14:13:59   
DidYouKnowThat
Member

3 turn stun? 200 damage each turn?

That's a pretty big stun. . . .you can do a lot. . .must either cost like 13 energy or have a weaker deck .. .

< Message edited by DidYouKnowThat -- 2/2/2014 14:14:21 >
Post #: 199
2/2/2014 14:40:46   
Jmagician
Member

@DYKT: No, it does 200 damage each turn for 3 turns. Then, on the 3rd turn it stuns the target. Doesn't stun for 3 turns.
AQW  Post #: 200
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