Exploding Penguin
Moderator
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How about at the start of every turn, the player regenerates a small set amount of their max HP and energy? The amount would be higher on energy for later explained reasons, but this would be a possible solution to many currently existing problems. So by set amount I mean an amount that's not %-based, but rather based off of something else like level or maybe support to mix things up a bit. For HP, let's say it will regenerate by 1.3x your level each turn. By having a set amount instead of a percentage, it will demote those narrow-minded high-HP builds and promote tanking builds. This will generally make fights last a bit longer. Longer fights lead to more possible outcomes and move choices, which leads to a more developed metagame and more on-the-spot strategy. This regeneration will also not be affected by hatchling rush and will be calculated BEFORE poison damage. For energy, I felt that moves like static smasher, energy parasite, static grenade, and any other moves that depend on the opponent's energy are easily sealed and rendered useless by turn 5. This should keep those moves active for the entire duration of the fight.
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