Exploding Penguin
Moderator
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Because energy parasite really isn't helpful at all and on many BM builds it doesn't even exist due to its pointlessly slow energy draining and high support requirement, I thought of taking someone's suggestion from the suggestion forum and turn it into a replacement skill. So basically this new skill is invested in and every skill point you place in it you gain 4 "overlap stat points" (for lack of better name we'll just go with overlap). At level 10 you gain 40 stat points, and at level 1 you gain 4. Energy cost is 0, and there's no stat requirement. You can allocate your overlap stat points between fights when you're in the field, and basically activating this skill activates your overlap skill points. For example, if I'm running a dex caster, I can put all 50 points (if I max this skill out) into dexterity. I can then use reflex boost, stack it with this new skill, and gain massive dex boosts reaching almost +100 to then use my skills. This may seem overpowered at first but since it's replacing energy parasite it will have very limited usage in terms of combo setups. It costs little energy so it can be used very flexibly, but still has a noticeable energy cost at higher levels of investment and can take a while to setup with other buffs like reflex boost. Unlike the example you are not force to put all your overlap points into a single stat. If I wanted to I could run a focus build with 45+12 strength and 1000+ HP, and my stat spread of overlap could be something like +10 strength +20 dex +10 tech. Whenever I activated it I would get +10 strength, +20 dex, and +10 more tech added to my current stats so this skill can be very flexible with any build type since it also has no requirement to work with its low energy cost. This can be weakened through heart attack and azrael's mark. It also has 4 duration to make it last a lengthy amount of time, BUT it does have 1 drawback to its otherwise superiority in every field, and this is because it replaces energy parasite which will pretty much make BM struggle through the midgame (unless you use this skill to turn the fight in your favor! You could use it to rush a quick fight by overpowering your opponents's heals, or you could use it to stall until your opponent runs out of energy). You can at best use this maybe 2 times a fight that's moderate-long in duration, and 3 times if you can pull off a stall build against another heal looper or stall build. This skill may seem overpowered at first since it gives BM total dominance over the endgame, but the entire metagame right now is based off of energy flow. If energy parasite is replaced with this skill BM will have no control over energy flow in the battle at all. What I like about the idea of this skill is that you can use it to build your character up in infinite different ways. You can build it with good dex and tech boosts to counter hatchling rush, or you could build it to improve caster damage. You can also use it to cover holes in your builds such as having high resistance but low defense, or you can stack it with strength to make yourself hit massive amounts with mark of blood to help you regen health. You could also make this a more even spread so that you just in general gain improved defenses and slightly increased damage, etc.. Basically, the possibilities are endless and would bring a new meaning to build creation and variety. Overall I want this skill to bring BM back to what it was in late delta with the infamous focus build. Back then it was superior in the endgame where energy had been almost completely drained out, and then BM could wreck the opponent with its passive synergy. I'm slowly trying to bring back classes that specialize in some particular way like that because it's way more fun than right now where each class is the same with different skills (hard to explain concept but if you played in Delta you'll probably get what I'm talking about). So this skill should help BM become more fun, promote more varied builds, and really bring some interesting metagame and endgame to it with its 0 energy cost but bad stat boosts without high skill point investment. Chances of such a skill being implemented are slim, but there's still a hope. I really do think this suggestion will bring up one more class to be more fun to play as and against.
< Message edited by Exploding Penguin -- 2/6/2014 20:00:16 >
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