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RE: Why we need more 0 energy skills

 
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2/16/2014 0:08:53   
  Exploding Penguin
Moderator


quote:

another skill that can possible become a 0 energy skill is blood scythe. If we made the chance to make it deflectable based on support or the % of defense it ignores based on a different stat,, that would add a new demension of gameplay.


This is what I was getting at when I said it'll become essential. Who wouldn't invest in a skill that does more damage than strike, costs no energy, AND is reusable? You're essentially bringing back a modified of meteor shower that's deflectable and reusable.

< Message edited by Exploding Penguin -- 2/16/2014 0:10:10 >
Epic  Post #: 26
2/16/2014 1:37:00   
edwardvulture
Member

With a strength build that has 17 support, that skill would be no where near OP because of the huge chance to deflect therefore making it an option and not essential in that specific scenario. And don't say str/sup Mage would abuse it. We all know that build is dead.
AQ DF MQ  Post #: 27
2/16/2014 6:06:28   
Ranloth
Banned


Nah, we don't need more 0 EP skills. Huge chance to deflect isn't an ideal way to balance powerful skill either - deflects > blocks, so it'd be quite powerful even if deflected. So what if Str/Supp Mage is dead? That's at the current state of balance - it would be different if your suggestion with Fire Scythe was implemented... BMs are also dead, but if you give them 1 hit KO SuperCharge, they would be fine - and don't tell me that'd overpower them, because BMs are dead, so it's fine.
AQ Epic  Post #: 28
2/16/2014 12:46:58   
  Exploding Penguin
Moderator


quote:

With a strength build that has 17 support, that skill would be no where near OP because of the huge chance to deflect therefore making it an option and not essential in that specific scenario. And don't say str/sup Mage would abuse it. We all know that build is dead.


I'm pretty sure tech influences deflections, not support.
Epic  Post #: 29
2/16/2014 13:54:34   
edwardvulture
Member

BM's aren't dead...
AQ DF MQ  Post #: 30
2/16/2014 13:58:29   
lionblades
Member

^They are dead at endgame. Play around 20 1vs1 and 20 2vs2 and there will be only around 3-5 BM out of those 40 battles. Most are TM and BH (and few merc in 2vs2)
AQW  Post #: 31
2/16/2014 14:01:16   
edwardvulture
Member

It is super easy to fix parasite, I don't understand why they haven't done it yet.
AQ DF MQ  Post #: 32
2/16/2014 14:11:42   
lionblades
Member

^Ikr, some players including myself have suggested some fixes and almost everyone here agrees Parasite needs some sort of buff to make it on par with all the other energy drainers.
AQW  Post #: 33
2/16/2014 14:22:13   
Xendran
Member

quote:

This would give all those strength TM's another move to abuse whenever it is off of cooldown.


So i take it you havent fought the 26 support mage yet.
AQ DF Epic  Post #: 34
2/16/2014 18:51:29   
  Exploding Penguin
Moderator


quote:

BM's aren't dead...


Very true statement. Just slightly buff energy parasite by maybe 1-2% more by max skill point investment and it'll already get loads of extra leverage.
Epic  Post #: 35
2/19/2014 21:03:33   
edwardvulture
Member

quote:


I'm pretty sure tech influences deflections, not support.

That is correct but I'm suggesting the failure rate of hypothetical 0 energy blood scythe be scaled with support
AQ DF MQ  Post #: 36
2/19/2014 21:23:53   
Mother1
Member

@ edwardvulture

which in turn would be leaving a tactical decision up to change in an already luck driven game. If this happened we would have people complaining about this big time since a lot of people already hate luck as it is.
Epic  Post #: 37
2/19/2014 21:56:29   
edwardvulture
Member

Is rock, paper, scissor balanced?
AQ DF MQ  Post #: 38
2/19/2014 22:04:34   
Xendran
Member

Yes. This game is not rock paper scissors.
Balance means different things for different games.
AQ DF Epic  Post #: 39
2/19/2014 22:35:10   
  Exploding Penguin
Moderator


ED used to be rock-paper-scissors, but it isn't anymore. Rock paper scissors was arguably more balanced, but if it wasn't it was definitely more fun.
Epic  Post #: 40
2/19/2014 22:52:11   
Mother1
Member

@ Exploding penguin

Indeed. before each of the classes had what they were good at, and what they were weak in. But at the same time that is what made the classes and the game great. Sadly now the staff is making the classes the same in many senses.

Example Before in delta, only TM CH, and TLM where energy classes, now all classes are energy classes due to adding costs to cores and the passive to active change.
Epic  Post #: 41
2/20/2014 6:58:48   
edwardvulture
Member

^You're right now there are tech mages and weaker tech mages. The convergence of all the classes has made this game less diverse than ever.
AQ DF MQ  Post #: 42
2/20/2014 18:20:29   
s0u1ja b0y
Member

They're doing what the people wanted and asked for. Passives to actives was a player suggestion. All items equal, another player suggestion( I think). Tbh, whenever the game gets close to balance( like delta) a complete change is done for no reason.
Epic  Post #: 43
2/20/2014 18:24:31   
Mother1
Member

@ S0u1ja b0y

Remorse was the person who suggested all weapons level up. However from what he told me they didn't do it quite like he suggested.

Also Delta was anything but balanced. Sure it was more balanced in some areas compared to now, but it was never balanced. None of the phases were balanced not even beta which most people calm was the best phase.
Epic  Post #: 44
2/20/2014 18:28:14   
edwardvulture
Member

i think the initial suggestion was to remove enhancements(I supported it all the way). Full customization and choice of whatever you wanted was a good idea but cores make weapons unequal. I can't say Passives to Actives were even close to being well thought out.
AQ DF MQ  Post #: 45
2/20/2014 18:37:12   
s0u1ja b0y
Member

@mother1
That's the point. They're trying to do what the players want and asked for. Granted the idea was implemented wrong, but it isnt the first time( probably not the last)

Deltas balance was 10x better than omega. At least you could win 4 lvls lower.
Epic  Post #: 46
2/20/2014 21:29:44   
  Exploding Penguin
Moderator


Delta was not really balanced because for almost the entire time an extremely slow tanky TLM build could very easily achieve the most ridiculous win rates. People just didn't use it because it required a good deal of skill and lots of patience since most of your fights were 15+ turns long. IA was fairly OP because it was reusable and/or didn't get that large of a damage nerf upon initial release, and don't forget the absurd Jugg win rates.
Epic  Post #: 47
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