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Legendary Mode Revamp

 
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3/16/2014 13:48:49   
Xendran
Member

Rather than the current broken Legendary Mode that gives a massive advantage in battle, why not add smaller benefits that are still meaningful but don't destroy the balance completely? Also, another part to go along with this is to change how the pricing system is handled.

The Pricing:
4,000 Credits / 65 Varium
6,000 Credits / 100 Varium
8,000 Credits / 135 Varium
10,000 Credits / 165 Varium
12,000 Credits / 200 Varium
14,000 Credits / 235 Varium
16,000 Credits / 265 Varium
18,000 Credits / 300 Varium
20,000 Credits / 335 Varium
40,000 Credits / 665 Varium

This pricing system ends up making each category 2,000 Credits cheaper in the end, but requires more saving for the higher ranks.
This also means that if you splash into different categories, you can rank up quicker than if you want to focus on one.

To compensate for having to pay 148,000 credits as well as gaining experience, and to give legendary players more distinction the more legendary they become, when you reach the Legendary rank of any category (The 40,000 one) you will receive one of the following unique Legendary cosmetic items:
Legendary Hairstyle 1 (For all classes)
Legendary Hairstyle 2 (For all classes)
Legendary Hairstyle 3 (For all classes)
Legendary Cape 1
Legendary Cape 2
Legendary Cape 3

Legendary Bike
Legendary Car
Legendary Mutation
Legendary Armor Skin ( I honestly think its worth it to design a skinning system. The amount of money you could make from microtransactions for item skin transfers would be very helpful, and you could use it for a feature like this. )

Yes, this means that if you want to flaunt a cape, you HAVE to be legendary! This way players can distinguish themselves further without having to use a hairstyle or armor that they may not want to use.


There are 10 categories to choose from, making the maximum Rank 100 like was originally promised.

2% Less Damage Taken when Stunned(*)
1% Less Damage Taken from Critical Hits(*)
1.5% Increased Rage Gained from Skills(@)
1% Decreased Cost of Skills
1.5% Decreased Cost of Cores
1.5% Decreased Skill Requirements
1.5% Increased Effect of Stat Buffs on You(!)
1% Increased Effect of Shields on You(!)
1.5% Decreased Effect of Stat Debuffs on You(!)
1% Decreased Effect of Equipment Debuffs on You(!)




(*)This is done after Def/Res, not before.

(@) You do not gain increased rage from using Strike, Sidearm, Auxiliary or Robot.

(!)On you does not mean cast by you. If you or your partner buffs you, you will get the bonus. If you buff your partner, he will not.



Fun Fact: If support ever gets made useful in a balanced way, Less Critical Damage actually enables a build that could counter pure support builds, but ONLY pure support builds.
If you pumped your health EXTREMELY high, had base support and very low def/res, you could actually cause yourself to take less damage from criticals than from normal hits. Combined with the HP, and extra points in strength, you would have an interesting counter build. It would counter only people who rely on crits for damage and everything else would likely just kill you.

< Message edited by Xendran -- 4/23/2014 6:25:28 >
AQ DF Epic  Post #: 1
3/16/2014 13:57:17   
EpicIsEpic
Member

supported
Post #: 2
3/16/2014 14:24:25   
ambien
Member

yes l do support this


always the syfy
Post #: 3
3/16/2014 14:47:41   
edwardvulture
Member

YEP totally supported.
AQ DF MQ  Post #: 4
3/16/2014 15:25:55   
DunkThatOreo
Member

Supported 100%
Epic  Post #: 5
3/16/2014 16:17:48   
DarkDevil
Member

hmm , at the first ranks player might still be collecting for equipment but by the higher ranks he would've had enough to pay for them.

so i guess there is no reason against it.

but also varium prices will have to be reworked to scale likely but let's say from 50 to 500.

< Message edited by DarkDevil -- 3/16/2014 16:19:04 >
AQ Epic  Post #: 6
3/16/2014 17:37:53   
Xendran
Member

I've added the Varium pricing. It is 65 to 665.

< Message edited by Xendran -- 3/17/2014 8:12:29 >
AQ DF Epic  Post #: 7
3/16/2014 17:48:26   
Noobatron x3000
Member

I'm sold on everything but the pricing system. I'm sure everyone knows I am completely against legend ranks as they currently are I would not have a problem with the system xendren is suggesting its a advantage without being outrageously op.

However

I feel to make it fair to the players who are not so hardcore asking someone to get 7k+ xp to earn a rank then have to wait to earn 20-40k credits is abit over the top. You would earn the 15k credits just getting the xp to earn the legend rank (which believe me 7k xp is no small task for the masses of casual players) The system as it is completely broken rewarding the hardcore players with a herculean advantage . Lets not lower the advantage substantially then make it feel like its priced out of the casual players grasp (even though on paper its cheaper appearance/feeling is everything)
Post #: 8
3/16/2014 18:12:33   
Xendran
Member

@Noobatron x3000: You've missed the point. Legendary ranks are MEANT to be out of the casual players grasp unless they are very long time players. That is the entire purpose of the system. The problem with the current system being out of reach of casual players is because of how huge the advantage is. With this system, the advantages are situational and not ridiculously powerful, but still enough to give you the edge in battle at times. This means that high legendary ranks and legendary cosmetics are meant for truly legendary players, just like the new Limo that was released.

Level 40 is meant to be attainable by most players, Ranks are for the hardcore and by making the advantage only minor, you remove the entire problem with the system.
This is a system meant to encourage players to become long time veterans, and having cosmetics in there is a BIG motivator for players.

Also, you're wrong about players thinking it will be an unattainable barrier becuase of the 20k and 40k ones.
In reality what will happen is if players rank one up all the way to Rank 9 and see the 40k and don't want it, they can instead go to a different category and get the cheaper unlocks.

You can reach Rank 16 in my system for 1,000 credits more than it takes to reach Rank 5 currently.

< Message edited by Xendran -- 3/16/2014 18:23:13 >
AQ DF Epic  Post #: 9
3/16/2014 19:23:59   
Noobatron x3000
Member

^ I agree with you for the most part on this entire suggestion. I'm still not sold on the pricing I have to admit.

I don't buy into the idea ranks should only be easily accessible by the hard-core regardless of the advantage they give.

I accept that there are easy enough ways of avoiding the 20-40k ranks however I still think its to steep.

Just working off the current pricing structure in game . I mean for instance class change is only 50k . I do not think legend ranks work as they currently are far to cheap for the advantage they give .

However I think what you suggest is a fantastic idea. I think your pricing it out of the market the advantage isn't worth the price at the top end I wod'nt be surprised if the largest majority avoided going bpatst 10k its simply to expensive for what it is. However this is just my opinion .
Post #: 10
3/16/2014 19:30:17   
Xendran
Member

quote:

I wod'nt be surprised if the largest majority avoided going bpatst 10k its simply to expensive for what it is. However this is just my opinion .


That's the point...?
AQ DF Epic  Post #: 11
3/16/2014 19:37:55   
Noobatron x3000
Member

I still dunno man .... I'm all for changing legend ranks they are broken as is ..... I just think with that price tag

The staff are going to have a hard time selling this to the masses which will put them off introducing it.

All the masses will see is they are losing power and the big numbers in the price. Again my opinion.
Post #: 12
3/16/2014 19:39:16   
Ranloth
Banned


It takes away the stress of going into PvP and being forced to invest (almost) fully into one category. Just added the numbers up - the average price per category is 14.8K Credits, which is 200 Credits less than the current price. It's better

< Message edited by Trans -- 3/16/2014 19:42:22 >
AQ Epic  Post #: 13
3/16/2014 20:02:41   
coolboyelazizy
Member

100% supported
AQW Epic  Post #: 14
3/17/2014 0:19:52   
Remorse
Member

Definitely supported,

The current system is a joke.
Epic  Post #: 15
3/17/2014 3:23:32   
CHELSEA ROX
Member

Supported! Good idea
Epic  Post #: 16
3/17/2014 3:54:09   
DarkDevil
Member

the varium pricing is too high.

compared to current conversion rate , it should start at 75 and at rank 10 it should be 750.

< Message edited by DarkDevil -- 3/17/2014 3:55:22 >
AQ Epic  Post #: 17
3/17/2014 4:52:55   
Xendran
Member

EDIT: Thought it was 500, could have sword thats what it was.

< Message edited by Xendran -- 3/17/2014 8:13:10 >
AQ DF Epic  Post #: 18
3/17/2014 6:03:19   
DarkDevil
Member

i just ment the conversion rate :
15000 to 250 is 60 : 1
is 4000 to 66(.7) varium , in the same sense 40000 to 666 varium is.

i think 1335 is overpricing.
AQ Epic  Post #: 19
3/17/2014 8:09:26   
Xendran
Member

I thought it was 500 varium, sorry.

< Message edited by Xendran -- 3/17/2014 8:10:26 >
AQ DF Epic  Post #: 20
3/19/2014 6:33:37   
zion
Member

Supported.... as usual.
AQ DF MQ AQW Epic  Post #: 21
3/23/2014 2:17:08   
The Joker X
Member

Very good idea, it focuses on other aspects in the game that could be enhanced for a player. Supported!
AQW Epic  Post #: 22
3/23/2014 6:10:10   
comicalbike
Member

supported
Epic  Post #: 23
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