The berserker killer
Member
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Correct me if im wrong...but what if our problem isn't the skills that these classes have but the stats they get when you first start off? The game is so focused on being "fair" that it starts off giving each and every class different stats (like when you first class change), but when you actually start investing in skills then your stats end up looking like another classes. Example: If you're level 40 with at least 10 ranks on primary, and wielding a sword with al of your weapon/armor stats going +35 +35 +14, then it takes 50 strength in order for you to reach 562 primary strength. Right? Maybe the games problem is that it shouldn't be that way. THAT is whats limiting diversity. With that being said, what i'm gonna suggest may seem absurd but it's the best idea that I think ive had pertaining to balance. I suggest that we stay different and our NATURAL stats, being the stats you are given just as if you were to switch classes, is what should distinguish us. Let stat requirements for all skills of that category be the same but change the system so that a Mercenary and a Tech Mage with 50+35 strength won't have the same strength. The Mercenary should have the 562, and the tech mage should only have 542. With that being said, let's pretend that a lvl 40 base character (being just a new, fresh character) starts off with 18 stats in every category, 750 strength and 620 energy. Depending on which class you change to, 10 points will be administered to a specific category/categories. Tech Mage: The ten points will be split between Technology and Energy. Blood Mage: The ten points will be split between Health and Strength. Bounty Hunter: The ten points will be split between Dexterity, Strength, and health. Cyber Hunter: The ten points will be split between technology, strength, and energy. Mercenary: The ten points will be split between strength and support. Tactical Mercenary: The ten points will be split between all stats. There's absolutely no reason for a tech mage and a mercenary at the same level, with the same stats (E.G. 1400 hp, 620 energy, 50 str, 50 dex, 42 tech and 17 support) to have the same amount of strength, res and defense. I believe THAT is our balance problem
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