Ranloth
Banned
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So EP return cannot be buffed because of Poison builds? Right. And what about all the other ones? They DO exist, just aren't as common. Perhaps Poison needs to be tweaked - such as 3 turn cooldown, so you won't end up with 2 turn of Poison after curing it once? Or making it work off weapon's damage (weapon alone), such as 70% weapon damage at L10, spread over 3 turns? This would allow ANY build to take advantage of it equally, Poison wise, and nerf it at lower level. Or maybe add more counters (which still wouldn't fix the SC + Poison "issue")? Arguments revolving around "we can't buff X because Y is already broken" are just unnecessary, because you buff X and fix Y instead, not just leave them as they are.
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