Stonehawk
Member
|
@edwardvulture No, they're not only effective with energy blades. It's exactly the opposite. Malfunction can be countered with shields, but if you use physical blades most will need 2 turns if they want to protect against malf and your weapon. Also, All their skills are energy, so if they don't protect against malfunction you can do considerable damage. (just some examples) @nowras No way, lol. I mean, absolutely NOT. Way too OP, it would mess the game completely, ruining all other classes. 1- Massacre + poison builds are already strong, this will make them completely unbeatable. Massacre will be impossible to be countered, poison loops will dominate on both Cyber hunters and Bounty hunters (don't forget they also have shadow arts), energy will go up and stay high on even a higher proportion than parasite, which everyone is already complaining because it's giving good unblockable damage and draining + recovering a small amount for some turns. If Shadow arts worked like that, it would not only counter parasites completely, but also makes all other classes feel like insects, lol. Static smasher, for example, is already blockable. If halved it would be completely owned. Hunters will be everywhere. 2- A FREE skill cannot have such OP effects like this. Two effects. This is how I would imagine the skill description, trying to take some of your suggestion: "Fade into the shadows, protecting the target from a percentage of all damage and energy drain for 3 turns" or my suggestion, just increasing 1 more turn but a single effect: "Fade into the shadows, protecting the target from a percentage of all damage for 4 turns"
|