thebestmerc000
Member
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Bm is trash as of right now. I know that sounds harsh and inappropriate but Realize that I have come to this conclusion after playing both 1v1 and 2v2 and losing miserably (30-40% win rate, and that's being generous). I have been using bm ever since it came out and it's true that it has had its ups and downs (like every class), but as of right now it is completely unusable. To make my point I'm going to go through the whole class. First let me divide up the skills in to defensive and offensive. The defensive skills (field medic, energy shield and reflex boost) are self-explanatory so I won't discuss them. The offensive skills, however, I will talk about in depth but also try to stay as simple possible for clarity. Fireball, plasma cannon, mark of blood, overload, intimidation, plasma rain, super charge, bludgeon and of course parasite. Fireball: The skill improves with strength. If you have been keeping up with the updates you know how much str is getting nerfed. With that said, the only way you can get decent damage out of it is by using a str build ( therefore it is a useless skill for 5 focus bms) and maxing it out ( which eats up a lot of skill points and also makes it vulnerable to pyro). The recent update also gave it a "buff". For 1 turn you lower your enemy's defenses for 5%. The problem is that, first of all, it lasts only for 1 turn ( therefore it can be countered with cores such as ice shield and what not) and second of all, 5 % is a joke. These days people have defenses ranging from 300-400. Therefore you can lower there defenses by 15-20, which is laughable. I even tried this skill in 1v1, lost every single battle. In 2v2 I got lucky with a few crits and other "luck" but for the most part it was embarrassing to use. Plasma cannon: This is the skill that has been the pride and joy of blood mages. Almost every single build made since omega has had plasma cannon in it. It really is a good skill, or at least was. The recent 10% ignore defense just nerfed it to the point where I cry whenever I click on the skill. On the average 5 focus player I will do about 300-350 damage and with critical 380-420. On players with less defenses it does anywhere between 350-450 with critical going up to 500. With players with less defense there is not much of a problem but with tank players, 300-350 wont get you far. I suggest a buff of 20-40 damage on all levels. Mark of blood: Not much to discuss here. It's pretty balanced. Overload: I could write a 10 page essay explaining why this skill needs to be fixed. But I'll be brief. I know it now "improves with support" because dex mages needed to be nerfed. However, only dex tech mages were the problem, not dex blood mages (blood mages have the energy inefficiency problem, I'll elaborate more when talking about parasite). With that said, now this skill might as well be banned. There is no support-overload blood mage build. Trust me, I have tried. You need above 130 support for it to have decent damage. But with 130 points invested in support, the build is very unbalanced and cannot be used. Tech mages can at least work with support because they malfunction and that works because overload is energy damage, but for blood mage this is just a useless skill in the skill tree. Intimidation: Not much to discuss here. It's usable. Plasma rain: Lets be honest guys. For this skill to do any damage you need to have a dex build ( hence this skill is useless for 5 focus). It is possible to do a dex build. Reflex boost is a good friend. However, you only have plasma rain and gun to do damage. AND if you do have a dex build, the chances of your gun be deflected is quite high. With that said, plasma rain is the only skill that can do damage. But, with onlyone skill to rely on for damage, the build is very predictable and can be countered quite easily. Bludgeon: I feel like this skill is hanging on cliff. It can be used by a 5 focus bm build, but the chances of it getting blocked are high and dmg output is fairly low. With a str build, it is the only skill that can do dmg. However, the recent update made it more costly and now it's difficult to do a blood mark+bludgeon combo. Super charge: 1. Requires a huge amount of energy which is difficult for a bm to gather with your enemy stealing your energy and parasite as means of making up for that. Staff requirement also adds more pressure not to use it. As I have discussed before, staff skills are very weak and therefore having a staff just for super charge seems less benefical. Switching to a sword would provide more primary dmg and stat points. Parasite: Previous players have already discussed the issue with this skill so I will simply summarize. First it does 85% dmg ( it doesn't say it but it does), steals little energy and does not provide enough for the user, a 2 turn gap allows your opponent to play with energy all they want. Personally, I am in favor or increasing the # of turns it steals and returns energy and lowering the %. However, if you do not think this is right then simply make this skill like all the other stealing and gaining energy skills. Steals and returns it in 1 turn (like static grenade). Overall, bm has 9 offensive skills. Only 2 of them I have said are balanced/usable. Please reply to this post. I am eager to hear your thoughts and suggestions. I got lazy towards the end of this post so forgive me if I spelled something wrong, made a mistake or whatever.
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