thebestmerc000
Member
|
Well if you read my previous post I said I would discuss each skill in depth, and that is exactly what I did. Your other point is true though, I can't judge the whole class by each individual skill, however I said 7 out of 9 skills aren't functioning properly. With that said, if they can't work properly individually, how do you expect them to work together as a whole? Also, its apparent "gem" already has its own problems so that makes the class even worse. Yes 5 focus bm is exactly what I'm using right now. I dont have a 85-90% win rate like you, but I use it to get by for now. However, like you said, the whole class is relying on one build. For active people like me, using one build over and over again gets very boring. Plus, smarter players can easily develop counters to that build. I dont think that 42 support requirement is the only issue. The 2 turn gap in which your opponent can do anything with their energy is the real problem. The most common class is tactical merc and tech mage. They battery+ frenzy and battery+ assim make parasite look like a joke. Not only that, but if a bounty statics and god forbid a cyber emp's, your finished. They really need to decrease the cooldown and increase the % for parasite because it just can't compete with the other classes (in terms of energy viability at least) Posts Merged. Please use the edit button if you want to add to your post. ~Caststarter
< Message edited by Caststarter -- 8/4/2015 11:24:47 >
|