WikiMeister
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Good to see you Jop! The infamous Energy Parasite is actually what makes the Blood Mage so unique and powerful in ED, because the fact that it is a constant drain can 'zone in,' or limit the combat capabilities of an adversary. I would strongly refute the fact that Parasite is an erroneously dubbed, 'weak drain,' because by no means is it slow, or even ineffectual. The correct explanation to the effectiveness of this particular ability is that it leeches the opponent's energy directly proportional to their immediate energy capacity. The higher, the more they'll lose - much to the Blood Mage's delight. On average, people are more inclined to stack Endurance (more HP) than energy amounts... which means they have on average, a very limited amount of about say, 620-750, of which at least 300-350 points will be used on buffs/debuffs/heal abilities alone. That's already about half their capacity. Now, if you put it into the hypothetical battle, this means the Blood Mage will ALWAYS be ahead in energy. You can use a Bludgeon (280 at most), a full-powered Plasma Cannon (potentially 310, but often about the same energy price as Bludgeon), or even drop down an economical Intimidate, and still have about 400+ energy on your own energy count... because of your unwilling energy donor on the other side. If you made the mistake of either Battery Backup or Static (grenade/strike) at the wrong time, you'd lose your hard earned gains in a matter of turns. In short, the parasite is not an insta-drain like a static grenade/smash, but more so a potent crippler for those who value their energy. For this reason, Strength builds who rely on their raw strike power are often undeterred by a Parasite, as their energy reserves are often used for healing. As an ex Bounty Hunter and Tech Mage before undergoing genetic surgery a third time to become a Cyber Hunter (for a refreshing challenge), I actually was tempted to join the leagues of BM's because of the sheer power of this ability. For this reason, I often hurl an EMP in their direction the moment I have parasite applied and force them to fight toe-to-toe... for if I can't have it (energy), no one will! The whole concept of a lasting, prolonged... a drain I'd liken almost to a suspended guillotine, is what makes BM is so powerful, and if I were to make an opinion of altering it's power to give classes a better chance, I'd reduce the drain cap to 1%-10%, rather than the contemporary 5%-15%.
< Message edited by WikiMeister -- 1/12/2015 20:02:25 >
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