Variation
Member
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@RageSoul: So do you have any reasonable suggestion(s) to what they do to Energy Parasite to help with the problems the "P2A update" brought? Which I don't believe are major like people are trying to make it considering once again -- high energy was already useless versus good players. The skill is already beyond useless in most late-game situations since it's based on the % of energy your opponent has. Lowering the % conversion would make it even weaker in those situations. Making it drain a constant amount of energy per turn just makes it an advanced version of Frost Shards(because Energy Parasite would also return energy) which is boring for a skill and makes it lose almost all of its uniqueness. @The berserker killer: Anyone getting 95%+, 90%+, 85%+, whatever % is never a problem. I was just saying there are indeed other reasons besides the infamous balance concerns that players want to believe all good players are exploiting. For me/ConQrR/a few other people I know/even players I don't really know it's our mass experience in this game. When you can achieve as each and every single class you learn that all of them have weaknesses. While some of them aren't as util they're still viable with the proper knowledge of those classes. For instance, Blood Mage's KEY weakness is the fact that any good player can outplay them in late-game situations unless the Blood Mage gets major benefits from the RNG (and no not damage ranges/defense ranges, but rather Critical Strikes/Deflections/Blocks when the odds are against them for those to occur). Since Energy Parasite is based off of your opponent's current energy the skill in general is very easily to work around in late-game situations. Also you could lure them to do something stupid such as using Energy Parasite on you because you just buffed your energy, and you calculated that the Energy Parasite wouldn't even stop you from doing what you need to do(very easily for me to calculate it in my head, not sure about the rest of the EpicDuel community) -- such as using a skill that delivers a killing blow, or healing, or even forcing them to go defensive. That is just an example, and it's amazing how much Blood Mages are easily lured to Energy Parasite you if you buff your energy. It's like some of them just neglect any type of mathematical reasoning and assume they'll get a massive benefit from using it in that situation, when in reality the person who lured(for a reason) them to use it gets that massive benefit. Now back to the flaw of Blood Mage and its skill Energy Parasite that players love to deem broken. Even if the Blood Mage has a nice start on you because of Energy Parasite, there exist methods called "outplay" strategies for a reason. If a Blood Mage just cast Energy Parasite on you, you can counter it without much trouble simply by wasting energy and that can be done in a very beneficial way. Such as using a debuff which forces them to either play defensively for a round(gives you a rage advantage which generally screws opponents over in 1v1), take in more damage from you(Blood Mage attempts to play suicidal, and that is never wise), or they try to play more offensively(speculated below). In each and every one of those scenarios the Blood Mage can be outplayed. One I will speculate on is when the Blood Mage attempts to go pure offensive which will put him in a late-game like crisis when he has burned up most of his energy, then allowing me to completely nullify his attempts at getting back energy with my drains -- including the Blood Mages almost instant Energy Parasite attempt. The class isn't nearly as broken as players try to make it appear. The whole win percentage argument is irrelevant because like I've said all classes are capable of high win percentages, especially if a good player is playing as them. EDIT: Just a footnote since I didn't reference it in the main post. That outplay strategy was just an example of one I love to use versus Blood Mages as a Tech Mage/Bounty Hunter/Cyber Hunter. For the other classes you can play defensively/offensively with a simple energy based approach depending on your specific opponent.
< Message edited by Variation -- 1/15/2015 17:45:50 >
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