edwardvulture
Member
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There are really only two types of skills on the skill tree. Skills that have 0 energy cost, and skills that have an energy/health cost. Static charge, battery backup, static smash,static charge,assimilation, and energy parasite all belong in the 0 energy cost category. When you think about it passives are also 0 energy cost skills and could be instituted so that each class can really be distinctive again. Players tend to invest in them way more than cost skills like plasma bolt, overload, etc. because they benefit every kind of build whereas skills that cost energy are situational and often used only in specialized builds. Without the splitting of the skill tree, cost skills and "0" cost skills (technically a turn's usage is an opportunity cost) will never be balanced in terms of power. ...and that is the rationale behind the skill adjustment in my balance thread "Build Diversity x 10" Feel free to refute it in any way, but the logic should be clear. We already tried passives to actives and that pretty much failed miserably, it is time to go for the alternative and split the skill tree.
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