DidYouKnowThat
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Oooh! Oooh! Oooh! You know what would be VERY interesting? The suggested character would be available to battle after a very long quest chain. Since Oversoul is OUT of BETA, I expect Quests to be ready? . . .. they have to be, right? ._. So there'd be a long quest chain, right? You'd have to slay 20x paladins, or x2 Tyrant Moose, and x5 Human Fisher to stop some kind of Black Market. LOL. Or . . .etc. You get the point. Then after you slay, you have to CAPTURE. Maybe you have to possess a list of monsters required, or evolve some. Then you are able to BATTLE the character. The thing is, you'd get the list of quests from the NPC, which is the boss character. He'd be all like ''I won't waste my time on some worm.'' Then after you do the quests, once you talk to him again, he'll have a different quote, maybe ''It seems you do not die easily. I can change that.'' You can battle him as many times as you can, however he'll be SUPER tough to kill. Harder than Soul Wyvern, Tyrant Moose, or DFR. He'll be like that one DFR who set up 2,000 shields on me in 1 turn. Yes, that did happen to me. -.- But yeah, only reasonable since you can battle him over and over again without finding him. OR, if quests like that aren't ready yet, we can certainly implement more of the ''Cellar Rat'' quests, right? Maybe a mysterious entity as an NPC appears in town, right? When you talk to him, he says ''Don't you feel it? There's a chill in the air.'' He'll have a button called Quest, and once you click on it, you'll be sent to a map that looks almost exactly like Solace, except no NPC's and you can't go to in Inn. There will be like 30 minion monsters. After you kill that, the boss monster (character suggested) would appear. . . . . Well just my idea on a 'creative' character suggestion location. . .doesn't have to be sent to the Wild map.. . . or a dungeon .. .
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