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RE: Evolved Doomknight Quest and other SSy suggestions!

 
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4/7/2014 13:11:02   
Seth Hydra
How We Roll Winner
Nov14


UPDATE: Added the concepts for the RuneKnight Set(Armor-Honour , Weapon-oath , Misc-Pride)

@LonelyAngel: Well, the Rampart's MC was infact something else, which had to be changed. So the one for now is a temporary placeholder, I'm still working on the set, since I wanna make it revolve around 1 status effect. And why do you think the effects should be swapped?
Thanks!

@Zeldax:
Thanks, and yes, I've drawn them. All of them infact!
Yes, the female Dreadknight looks different, and its intended as such. Basically, male and female warriors seldom look alike, especially features of their armors, which have subtle differences. And yes, I get that it does look like a caster armor, but that's kinda how I pictured it, though I guess I ended up making the female's armor a lot thinner in comparison.

What do you guys think of the other stuff?


AQ DF AQW  Post #: 51
4/7/2014 22:36:48   
Zeldax
Member
 

I liked everything actually! Most epscially those related to the DreadKnight Set. I only remembered who Tathlin was after reading the 2 quests xD. I thought he was the King in Deren but I remembered he was the Pria Knight xD

EDIT: Is the DreadKnight's Rampart Shield supposed to give some Ice Resistance? It says -0 so I assume its supposed to have even though the armor covers Dark and Fire and not Dark and Ice.

< Message edited by Zeldax -- 4/8/2014 9:11:47 >
Post #: 52
4/8/2014 11:49:11   
Seth Hydra
How We Roll Winner
Nov14


Could you drop that line to IMRy?

Well, i'm actually gonna have to change the NPC(Tathlin) to somebody else.... apparently he's the NPC of a former forum mod!
about the shield, that was a typo, changed it!!

UPDATE: Added Armor concept for Alchemist Robes!


< Message edited by ss2195 -- 4/8/2014 16:54:45 >
AQ DF AQW  Post #: 53
4/8/2014 22:17:44   
Zeldax
Member
 

RuneKnight looks epic!!! Too bad its Z Token :/ Could have been great because its a Light armor and DreadKnight is a Darkness Armor
Also, drop what line?
Post #: 54
4/9/2014 6:12:16   
Seth Hydra
How We Roll Winner
Nov14


Well, if you read the quest, at the ending its mentioned about a purified DreadKnight. So technically RuneKnight is the opposite of Dreadknight (Except the resists).. hence the slight similarities in Art...
AQ DF AQW  Post #: 55
4/9/2014 10:59:24   
Zeldax
Member
 

Ahhh yes, now I see the similarities! Still, too bad its Z Tokens :/ I really hope this gets implemented soon, even the AQ Suggestion AK GASKAL approved of this
You mentioned something about, Dropping a line to IMR. What line is that?

Edit: Removed statement concerning me. I didn't approve of anything. I just gave my opinion/thoughts/ideas/suggestion concerning the subject. If you have further questions to why I strike off the statement, do PM me. -GASKAL-

< Message edited by GASKAL -- 4/12/2014 10:13:42 >
Post #: 56
4/9/2014 11:05:07   
Seth Hydra
How We Roll Winner
Nov14


Hopefully. Though based on my convo with IMR... slim chance apparently!

AQ DF AQW  Post #: 57
4/12/2014 9:15:02   
Lord GrimDusk
Member

Is it just a dracolich face or is it a dracolich?
AQ DF MQ AQW  Post #: 58
4/12/2014 9:18:55   
Seth Hydra
How We Roll Winner
Nov14


Well, its a guest, and like most massive dragons, only the face pops into the screen. How convenient right!!! :D
AQ DF AQW  Post #: 59
4/12/2014 9:29:58   
RMC
Member

Damn that warlock is ripped

About transmutate , i don't see why it should get a damage penalty since the effect has a high chance to backfire on you.
AQ  Post #: 60
4/12/2014 9:41:20   
Seth Hydra
How We Roll Winner
Nov14


What can I say, I like making my spellcasters on steroids! :D

Well it has a chance of 1/8 chance of being tide changing, 1/2 chance of making the monster deal moderate damage and 3/8 chance of suicidal. Considering the pros outweigh the cons, it gets a penalty.. even though I dont want it to..
AQ DF AQW  Post #: 61
4/12/2014 10:10:43   
  Rorshach

The Question
(AdventureQuest)


For your Blood Warlock's Illustrious Cloak, the elemental mods shouldn't go below 60% for ALL resistances. A flat 60% I think is the lowest, as quoted from Golem Summoner's Robe stats. And yes, it is FD as well, at PLvl 153.

quote:

COMBAT DEFENCE

Melee	33	35	37	41	45	47	
Ranged	33	35	37	41	45	47	
Magic	39	42	45	49	52	55	


ELEMENT MODIFIERS

Fire	80	66	71	68	64	60	
Water	80	66	71	68	64	60	
Wind	80	66	71	68	64	60	
Ice	80	66	71	68	64	60	
Earth	80	66	71	68	64	60	
Energy	80	66	71	68	64	60	
Light	80	66	71	68	64	60	
Dark	80	66	71	68	64	60	



< Message edited by GASKAL -- 4/12/2014 10:14:08 >
AQ DF MQ  Post #: 62
4/12/2014 10:15:43   
Seth Hydra
How We Roll Winner
Nov14


Hmm, but isnt the allocation based on points? I mean, if the MRM is reduced, cant the resistances go lower? I remember it being done with High Communicants zeal!
AQ DF AQW  Post #: 63
4/12/2014 10:22:47   
afterlifex
Legend-X


You are referring to min maxing, can it be done? Yes
Is it suggested? no

IIRC resistance is worth a lot of "points" & a 3% drop across the board is not small.

You might be able to theoretically do it(not sure) but realistically it might be unlikely.
You could be made to dodge like the broadside of a barn in theory but it most likely wouldn't be implemented.

Well I am just talking I can't give you numbers.

< Message edited by afterlifex -- 4/12/2014 10:23:51 >
AQ DF MQ AQW Epic  Post #: 64
4/12/2014 12:28:47   
  Rorshach

The Question
(AdventureQuest)


I don't see the problem of min-maxing, in the case of ele-Mods themselves. Except that I believe there is a minimum amount of resistance an armour is allowed to have (I think the best is 39%) with PLvl 150.

In cases where the armour is resisting 2 elements, sacrificing points from other elements would be practical too, because we want more focus towards those 2. And the additional points can be added to MRM or more offense.

AQ DF MQ  Post #: 65
4/12/2014 13:01:05   
battlesiege15
Member

Well the staff themselves have said that they want to prevent min maxing after it brought up some balance issues and made some common items better than other common items even without MC bonuses and such
AQ AQW  Post #: 66
4/12/2014 13:39:50   
Seth Hydra
How We Roll Winner
Nov14


Hmm, so min-maxing (Yeah, thats the term I was looking for) is a no. Well, then how low can the resists be? 60%?

So one more question... about the Transmutation ability for the Alchemist Robes... is such a thing allowed? Or does it need to be changed?
AQ DF AQW  Post #: 67
4/12/2014 15:51:02   
strike guardian
Member

Chii shield... or mana shield?
AQ  Post #: 68
4/12/2014 16:20:07   
Seth Hydra
How We Roll Winner
Nov14


Whats the difference? A mana shield is a chi shield.....
AQ DF AQW  Post #: 69
4/12/2014 16:36:56   
strike guardian
Member

Chi shield - sp
Mana shield - mp
AQ  Post #: 70
4/13/2014 12:34:57   
Lord GrimDusk
Member

How high of a chance is this getting in game?
AQ DF MQ AQW  Post #: 71
4/13/2014 12:50:14   
Seth Hydra
How We Roll Winner
Nov14


Getting what in game?
AQ DF AQW  Post #: 72
4/13/2014 12:57:02   
DarkDevil
Member

great job seth , can't wait to see it in game.
my reaction upon seeing those

anyway at the MiCROWphone the first attack will have 90% damage (attack of MD armor) , so it should be 503% BR and 998.8% stats.
AQ Epic  Post #: 73
4/13/2014 13:05:57   
Seth Hydra
How We Roll Winner
Nov14


TY DarkDevil ^_^

About the special, they deal 90% damage..I get, but almost every pedia entry states otherwise... Either way, the number for the most of the items arent exact, I've just put them there to give a better idea of the items themselves!
AQ DF AQW  Post #: 74
4/13/2014 16:32:30   
strike guardian
Member

Am I the only one around here keeping to the 24 hr double post rule?

The gravity spell seems cool. I've been wanting to do universal condition effect spells as well, but universal choke seems to fit well.
Might be more reasonable to be like Chiaro Symbiote and have both player and mob make save rolls though.

< Message edited by strike guardian -- 4/13/2014 16:35:43 >
AQ  Post #: 75
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