DidYouKnowThat
Member
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For the Phase character idea Odsey and I came up with, looking at how it is, it may be a bit too much. So, what I would like to see, is a character that can change its appearance as it takes damage in battle. Take the Pokémon Darmanitan for example. It has an ability whereas when it loses a certain amount of Hp, it transforms into its ''Zen'' mode, and not only changes its appearance, but changes its typing as well, from Fire to Fire/Psychic. So, how about a character that can change when it reaches 50% hp or lower? Ok, lets take a fortress-like character for example, with a bunch of shields. So when it reaches 50% hp, the shields will open and reveal a lazer-blaster thing. . . Lol xD. But you get the point, it changes stance/form . . .. :P (wonder what happened to Odsey anyway. e.e) 2nd thing I'd like to see, being able to find items on the world map. It'll encourage more people to explore, have fun while exploring, and discourage refresh-farming. Most importantly, it'd give people more opportunities to farm more gold, and XP, since with the ability to find items implemented, people will be less likely to skip battles. The thing is, how about finding items randomly only AFTER you defeat an enemy in the world map? For example, you go on the world map and press explore, and lets say you run into an enemy Paladin. After you defeat the Paladin, there is a small chance that a chat bubble will pop up and say ''You found a bag! Would you like to see what is inside?'' You can click Yes, or No. If No, you just skip it. If you click Yes, you'll get what is inside, usually gold, 1,000~5,000 gold. Maybe on rarer occasions there could be cards/artifacts in it perhaps? Or even another monster! This only happens AFTER you defeat an enemy, so that's why the person will be less likely to just refresh the page. Also, maybe NPC/Shops you can only encounter on the map randomly? It's similar to the idea above, but here's an example. After you slayed an enemy Paladin, a chat bubble pops up and says ''Out in the distance, you see something moving. Would you like to approach it?'' If you say No, you'll just skip it. If you say Yes, then you'll approach the thing. Now, there's a chance that it could be another monster, but there is also a chance that you'll run into some Shop NPC that is only available randomly after exploring/defeating an enemy. You're able to check out the shop, and after you're done, you'll appear right back onto the map/spot you were in. Also, treasure rooms! I'd like to see something similar to the path you had to go on in order to get to Tercessuinotlim in AQW, you know, the maze-like path in the Citadel map. Ok so, maybe after you slayed an enemy paladin, you'll see a chatbox saying ''You see a cave up ahead, would you like to take a closer look?'' Once you click yes, you'll enter the cave and you'll be given a choice of 3 paths to take. 1st set of 3 paths -> 2 paths leads to a monster, and another leads deeper into the cave, or in other words, the correct one. 2nd set of 3 paths -> 1 path leads to an enemy monster, 1 path leads to a small gold reward, and 1 path leads deeper into the cave, or in other words, the correct one. 3rd set of 3 paths -> 2 paths lead to a monster, and another path leads to the Treasure room! The treasure room is where you'll open a treasure chest, which will include a hefty amount of gold, including some other random trinkets. Or maybe a small chance to battle a Treasure chest monster. . .e.e A mimic?
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