SMGS
Member
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@Igneous - If a 'decoration' in the game has an opportunity to both continue to be one and ALSO have added practical uses, would you not agree that there are actually no negatives to putting such a suggestion in? But to address your thoughts individually; No, I have never actually used a calculator and have never bothered to remember or even figure out what 20% of my health is. I play on a casual basis and duel sporadically, so, on a personal level, this is actually just a minor irk more than anything. I do not need a visual reminder to know when to heal. What I do want is a visual reminder to know when the conditions for a core to work are met. I have not missed a turn calculating the number since I only come on for a limited amount of time. See above. Most of my heals are done at around the 35% mark (just an estimate here). As said above, I don't need a visual cue to tell me how I should play. I'd like a visual cue to tell me that the core is actually effective or not effective at the time of my heal (or any other core requires the target below 20%). "200 is more than 20% health for a lot of people unless your a tank build" - I'm not too sure what the argument here is, but if 200 is more than 20% of your health, then the cores are ineffective. If you're kneeling and have more than 1000 HP (AKA Tank Builds), then the core will be effective. I assume you mean the opposite, but whatever your case, you are simply using the kneeling action in its present state as a benchmark, when you could have it kneel at 20% and be completely sure its actually effective, without second thoughts. The same argument can be made about 20% being 1/5 of your health bar. You're simply using it as a benchmark and you won't truly know if the core is working or not based on that. But again, just to restate the main argument here. It's a decorative feature with an opportunity to have practical uses.
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