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5/8/2014 10:54:47   
ambien
Member

in this post l am going to ask the tough questions. now some post should and be removed from the forum l stand on that.
now for ( say it as it is ). in the years l have been playing epic duel since beta started which l enjoy the game, a lot of things have happen some good some bad. every one can see that, and the deves have tryed to fix the problems some good some not so good.

in most of the posts on the forum have been that balance is gone, damage, crtiz, the way players talke to each other during battles .etc,etc, how some mods delete posts that in their view do not follow the rules of epic duel. that is their call but a well knowen player comicalbiker said they delete any thing they do not like even if the rules are in line with epics rules.

now we hear that the devs are trying to fix all the problems with epic duel which maybe they are ,l hope so. so now l am going to say (say it as it ). l would like and l know it can and could happen if the devs would address a few things straight right out for us.

1. balance the evil word on epic.
2. the manna problem on epic duel.
3. the war one sided on epic duel.
4 the over powering str. builds on epic duel.
5 their are more but it would take a whole page for it for epic duel problems.

now some times the devs have a live stream chat which is great, l have listen to them but wow sometime the question players bring which really has nothing to do with epic duel. like can we have your phone numb, how old are you so on an so on . the questions some times are rude to other players, and the joking around is kinda bad some times to.

l would like to see a live chat with no slap talk , the questions to be on main topics, like how in the ( devs words ) how to they are going to fix balance, with all the classes, the damage being dealt, the blocks, and the critz.. to have real answers for the players not passing the question around the block. l think they have the answers so just lay it out ( say it as it is ).

a lot of players on epic duel are older the 18 so l really think we could handle the answers.

we just want a straight answer on these questions that is all l think all players want to know, yes we all know new releases and new amore and maps are coming we get that.
new cores are coming later, old cores they are old we all know that.
l have all the respect for the game, mods, and deves.

also l know there are a lot of very young players who ask question that well they would ask at the age, nothing wrong with that.
l am a older player an l would like and same as other older players answer to the tough question as said in this post straight right out of the box. ( say it as it is ) type answers.

now l hope in this post l did not make the mod for this forum mad so that person would please let this post have a chance to be read and and have players reply to it on their feeling on the subject at hand.
just give the post a chance . l hope that the reply from other players does stay in the forum rules, l think l have stayed in them.

always the syfy

Post #: 1
5/8/2014 13:43:05   
ND Mallet
Legendary AK!!!


I'd like to post my opinion on the war and how things are. I've been observing it for awhile and just paying attention to things. Two things stick out to me the most. The huge lead between Exile and Legion, and the feelings between the two alignments and why one side is winning or not.

I've watched the board and it's quite noticeable the difference between the two. Just by rounding and addition, Legion's top 20 has 249k Influence in Fortune City. Exile's Top 3 has 247k Influence. Now, we can't be certain if Exile is using large sums of varium to get better batteries or not, but let's do some math. 1st place has over 109k influence so far. Let's assume half of his influence is from Super Batteries. That's 54.5k influence. Let's just assume an average of 180 or so influence per super battery. That would be 302 super batteries. And at 95 varium per battery(assuming he didn't get any Super Battery drops and had to upgrade each one used), that's 28,690 varium. As far as I know, there is no way to just buy bombs or batteries for the Fortune City event, so 1st place would have had to actually participate in and win enough battles to get all the drops. Considering that regular drops alone are roughly 1/4 times as effective as the upgraded version, this means 1st place would need an additional 1208 regular drops to match the 302 Super Batteries. 1510 wins at the very least, assuming they had the War charge that guarantees a drop. It's possible they're buying a lot of damage in the war by upgrading batteries, but you still need to get the drops in the first place to upgrade them. Meaning players still have to actually fight. And you'd have to drop hundreds of dollars anyways to try and match that, something I doubt several people would do all on the same side of the war. If players were just wasting money to win a war, then both sides would be showing high numbers, not just one side. And looking at the bottom of the lists, the number most likely to just be sheer hard work and not spending money on the game. Exile's 20th place has 12,207 influence compared to Legion's 9th place of 12,245. This still show that Exile is putting way more time and effort into winning the war.

But why? Legion always claims that they're losing because people just bandwagon to the winning team so they're outmatched. While bandwagoning is true, does it really affect wars to such a high degree? Take Frysteland for example. Legion won that by a landslide and Exile was in the same position as Legion. We all thought Exile was done for because everyone would just pick Legion next war and they'd win it hands down. Fast forward to the Delta Mines war. Who won? Exile. Even after considering all the side switching and betrayal that would have happened after Legion so easily stomped Exile in the first war, Exile still managed to win. They didn't lose like every Exile was so sure of during the time of Frysteland. Despite the odds and lack of morale from being so heavily dominated in Frysteland, Exile still pulled off a win. Look at MechQuest. They have a 3-way war between the Houses. Every year Wolfblade won it through sheer numbers until finally they got toppled by Runehawk. Now, people didn't pick Wolfblade just for winning constantly. They picked Wolfblade because a lot of people enjoy the big damage of being a warrior-type class. Winning the Gears Games did affect some players joining certain houses, but honestly it's mostly because they like Wolfblade for being a warrior instead of a mage or rogue. Some people will admit to picking a side just to win, but those people are few and far in between in comparison to the large portion of the playerbase.

The developers took steps to give Legion a handicap since they have less active players than Exile at the moment. But a handicap doesn't help if you don't even participate. The amount of effort Legion is putting into the war compared to Exile is quite noticeable. The devs aren't going to win the war for Legion, they have to stand for themselves and use the tools and stepping stones the devs are giving you. I personally feel Exile would have a lot harder time if Legion were actually trying as hard to win the war as they are. It might also help if Legion were more coordinated, since it seems they're focusing the standard objectives that drain a set amount of energy instead of focusing the objective that loses power as it gets damaged.
AQ DF MQ AQW Epic  Post #: 2
5/8/2014 14:07:05   
Variation
Member
 

^Actually you can buy super bombs in this Fortune City War. You can purchase them from the Fortune City Ammo Depot. Also if the developers don't allow Legion to win a war soon the game will take a massive hit. I'm very sure about that. The handicap system is garbage if it was decent Exile wouldn't have over a 1,000,000 lead on Legion. They didn't mind giving the Infernal Infiltration War to the Exiles to keep the game balanced, but now when Legion needs serious help they refuse to give them a decent reinforcement system. To make issues even worse you have to pay varium to claim the war prizes if your alignment lost. So pretty much all of those Legions who put effort into the regional wars that don't have varium get a slap in their face, how is that fair to them? Also me and the people I play with are actually focusing on the health objective until its damage gets to a certain point, but we don't make up the entire Legion alignment. I try my best to explain the war mechanics to new players, but they really don't care. This is another reason why Exile has such an advantage. They have almost all of the higher level players, the players who actually understand the war mechanics and know what to do to best help their alignment. At this point I really don't care, I've explained what can go wrong in this new war system many times in this forum and I'm not gonna waste anymore effort that no seems to care about (I wonder why...).

EDIT:
Legion players in these forums are doing exactly what Exile players did during the Frysteland war. Maybe you guys should glance back and see how unfair that war was and compare it to this one ;). It really is the same concept. Legion had more active players during Frysteland and more players who could spam the crap out of super bombs. Dread War 2.0 Exile has more active players and more players who can spam the crap out of super bombs.

< Message edited by Variation -- 5/8/2014 14:17:31 >
Post #: 3
5/8/2014 18:25:13   
  Exploding Penguin
Moderator


quote:

1. balance the evil word on epic.
2. the manna problem on epic duel.
3. the war one sided on epic duel.
4 the over powering str. builds on epic duel.
5 their are more but it would take a whole page for it for epic duel problems.


1. there are barely enough players for the developers to actually make any accurate balance changes. Their best interest right now would just be to make the game more fun and remove any extremely flagrant balance problems rather than try and work on smaller and more refined balance issues
2. Giving all classes some form of energy drain was a bad idea IMO. Now all classes are extremely similar and lack any particular unique attributes, which makes the battles less fun and more monotonous
3. Problem with wars in general on games is someone could just go to the most populated place on ED or somewhere and start publicizing that they should all switch to the same alignment in order to get the winner's reward bonus
4. Not overpowered, just overused. Legend ranks are shifted greatly towards helping these kinds of builds, but that's the only problem with them. It's more like since they're extremely simple and easy to use everyone likes to have them, but it makes PvP so unbelievably boring. The playerbase itself is pretty much making ED just as less fun as any unwanted updates and releases the developers have put together in the past. People really need to start thinking about how they impact the community, because extremely overused builds pretty much made me quit playing ED since it simply wasn't any more fun.

< Message edited by Exploding Penguin -- 5/8/2014 18:26:36 >
Epic  Post #: 4
5/8/2014 22:59:33   
ambien
Member

l do like the remarks so far in this post. by all people here. but still as we go on with the war we all know the out come, the hand writing is on the wall.

quote from Variation

EDIT:
Legion players in these forums are doing exactly what Exile players did during the Frysteland war. Maybe you guys should glance back and see how unfair that war was and compare it to this one ;). It really is the same concept. Legion had more active players during Frysteland and more players who could spam the crap out of super bombs. Dread War 2.0 Exile has more active players and more players who can spam the crap out of super bombs.

nicely said . remb it is a game l know l just would like to see some kind of a fairness. exiles does out numb legion 5--1 0r 80% to 20%. plain fact. if legion players had all their active players play 12 hours a day and exile played 50% of their players play 12 hours a day exile would still be leading on the meter board. ( the key like Variation said active players is the key. ) legion just does not have the active players like exile does, that is all l am saying. you have to look at the numbs. and l do not want a handicap for legion that is just wrong.

but their has to be some kind of a better way to have war ( legion vs exile ). stats prove it so far it is one sided.

< Message edited by ambien -- 5/8/2014 23:05:48 >
Post #: 5
5/8/2014 23:40:56   
Mother1
Member

@ Ambien

You can't just force players to join a side they don't want to either sadly. If players want to join a side they feel is going to win that is their choice you can't just force them to go on a side they feel is going to lose because that side is under active.

Besides there were many times in war 1.0 where Legion came back and won the daily wars because they were active. This proves that winning for either side isn't impossible as long as enough effort is put forth on that side.
Epic  Post #: 6
5/9/2014 12:03:56   
ambien
Member

l am not saying to force any one to join any side. no where is that quote said or even stated in this post. as l said there are more exile players then legion. more active exile players which is ok .

if looking at the war there are more exile then legions active players. so by the numbs of active players that side will win the war. ( exile ). again as l said in this post l never said force some one to join legion it is not there.

quote Mother 1

Besides there were many times in war 1.0 where Legion came back and won the daily wars because they were active. This proves that winning for either side isn't impossible as long as enough effort is put forth on that side.

this could not happen this time ,like l said legion is out numb 80%---20%. the numbs just do not add up for legion to win. an that is fine with me, is shows that maybe the war next war has to be re worked some how maybe. l also think since game play has dropped some by legion players leaving the game this has hurt legion some to, l could be wrong but the again the numbs show it.

any way my thoughts on this

always the syfy
Post #: 7
5/9/2014 16:44:00   
kosmo
Member
 

I ll say it as it really is according to me.There s a bounch of players (not more than 10) who buy varium monthly with a a different method that brigns them to spend alot of money and have HUGE sums of var they don t even know where to spend. The entire war system was made to give these few players a way to spend their varium.If these players are exile (as they are) then legion stands no chance, but if these 10 players were all legion, they would win very very easy.
Epic  Post #: 8
5/9/2014 20:05:24   
Noobatron x3000
Member

If your looking for a real pvp experience with real options , and a dynamic 12v12 teamplay battle mechanic on a variety of maps, look no further then mech warrior online sure its a large download with a steep learning curve, But its far superior to epic duel , Ed is dying only bad to come now , abandon ship, ABANDON SHIP!!!!, AE will have pulled the plug by the end of the year or the only updates will be once every 3 months , Join all the smart players and get out of hell whilst you still can !
Post #: 9
5/11/2014 4:37:58   
Rui.
Banned

 

quote:

1. balance the evil word on epic.
2. the manna problem on epic duel.
3. the war one sided on epic duel.
4 the over powering str. builds on epic duel.
5 their are more but it would take a whole page for it for epic duel problems.


1. Balance isnt really an issue.. just swap parasite for assimilation i shd it would be good. and lower battery to 250 would make sense, rest looks good.

2. Mana was always a problem. Back then we has energy boosters.. now we have a keyboard to cuss.

3. Screw the war .. it makes no difference to the gameplay

4. Strike shd be given a 2 turn cooldown.

Thats all there is to it.

< Message edited by Rui. -- 5/11/2014 4:38:35 >
Post #: 10
5/11/2014 17:23:45   
  Exploding Penguin
Moderator


assimilation for parasite would actually hurt BM. Energy parasite gives and drains a lot more energy overall for the exchange of damage, and BM particularly needs energy to use a ton of its skills which are essential to its build. Not to mention that it would force BMs to run staves instead when BMs would otherwise pretty much never need to use one.

Parasite just synergizes a lot better with BM's skill tree compared to assimilation.
Epic  Post #: 11
5/12/2014 0:50:30   
DillBagel
Member

I see the oversized exile playerbase as a sign that the exiles' cause is far more worthy than the legion's. Why fight for tyranny when you can fight for justice and freedom? I've only been back playing for a day, and I can see the subtle shift in the legion NPCs as the faction slowly tries to back down from the tyrannical side. Perhaps when both causes have merit factions might have a reason to be legion again.
Of course, I'm likely too idealistic, as people rarely pay attention to the cause.
If it was in any way possible, I would definitely upvote ND's post.

With the removal of bloodlust, strength builds aren't really overpowered; hard to compensate for is a more correct phrase. An all out attack can often be hard to counter unless you're prepared.

Energy is in a strange situation now that everyone has energy draining moves, but it's not something I'd consider a huge problem; after all, the classes that rely on energy more have moves to get it back, and cheap defensive options to mitigate the lost turn.

I have to agree with Exploding Penguin on the balance part. The game is fairly balanced for its current state, and there are nowhere near enough players for more accurate balancing to be a logical step. New player draw is really something that needs to be figured out, but that can be very hard; while I'm sure if it was possible to make a mobile version of EpicDuel it would prosper, thanks to the surge of mobile devices since the height of flash games, it would take an entire team of coders an incredibly long time to fully convert the entire engine and every piece of art.


< Message edited by DillBagel -- 5/12/2014 0:51:44 >
AQW Epic  Post #: 12
5/12/2014 13:45:38   
Silver Sky Magician
Member


@DillBagel

Actually the devs have said that legion has more players, but exile has more active players. I think they've also said that exile has more high-level players, though I'm not too sure about this one. I can't think of any inherent reason why this should be so - it just happens that the player demographics are as such, and that they provide a massive advantage for exile. I don't see why this would change in the future.

I agree that the game is largely balanced now, but it's also boring. Much better than when varium users were pwning Delta V, but once you've stepped up from not losing half the time, what's next? Fundamentally speaking, ED needs content. I really don't see why some people seem to think that balance is broken and keep demanding that devs focus on it. I'd agree for 2v2 and Juggernaut level ranges, but people keep focusing on strength builds and arguing that they should be nerfed to oblivion, when they're perfectly beatable.

No, what ED needs is a better storyline. Not this apparently meaningless war. We need a solid plot, we need powerful cutscenes, we need interactive NPCs. Not more gimmicks. Not more art. Nothing against art, but the devs must fundamentally understand that artwork supports a release. It cannot constitute it.
Post #: 13
5/12/2014 19:32:52   
  Exploding Penguin
Moderator


quote:

No, what ED needs is a better storyline. Not this apparently meaningless war. We need a solid plot, we need powerful cutscenes, we need interactive NPCs. Not more gimmicks. Not more art. Nothing against art, but the devs must fundamentally understand that artwork supports a release. It cannot constitute it.


Since PvP is what ED is all about, I think the game as a whole would be way more fun if there was more incentive to try out new builds rather than use the same monotonous one. It was fun before with an almost nonexistent story, so they just need to focus on bringing back the less repetitive 1v1 battles.
Epic  Post #: 14
5/13/2014 1:33:40   
Silver Sky Magician
Member


^

Unfortunately that same period of build diversity was also one of extreme imbalance. I think that it's best to regard PvP tweaking as reaching an inherent limit -you could call it diminishing returns- and focus on other aspects.
Post #: 15
5/13/2014 13:01:30   
edwardvulture
Member

I cannot agree with the view that we need more incentives to play. That is all they have done recently. Incentives cause you to log on wheras good balance that allows for loads of build diversity and causes the players to stay. Actually, good balance that allows for loads of build diversity is going to infinitely be more likely to bring players back as opposed to more non-balance incentives because that is why most people quit this game, the inapt balance. This is still a game driven on its PVP. You can see it right on their site: "Player vs. Player Online Battles."
AQ DF MQ  Post #: 16
5/15/2014 8:50:07   
Silver Sky Magician
Member


^

Could you elaborate on what incentives they have provided? IMO, they have done nothing significant. If it's the war you're talking about, I don't think it's an incentive at all - no one is going to be excited about a one-year long war with no discernible significance. Other 'incentives' may include war achievements, which are merely patchwork solutions and extremely short-term measures. I take the view that a consistent storyline is a major long-term draw.

Of course, I could be entirely wrong. I think that it's very difficult to achieve both balance and build diversity, though, without fundamental changes to EpicDuel's battle system. I haven't seen solutions that convince me that both are attainable, and the few solutions which offer that involve replacing practically every skill on the skill tree. Would I like to see an EpicDuel with both balance and build diversity? Of course. Do I think that it's practical? No.
Post #: 17
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