The Finnish Phoenix
Member
|
Ugh tough break clinton. quote:
Along with 3 Sacs. . . . with heals it's pretty good. . . . Right, and Resk informed me in-game that if you were to go about calculating Sacrifice's energy efficiency it depends on whatever heals you have, so in this case if it were to have a mana cost it would be 2.5 or 200% efficiency, as efficient as Surge + 500 (800 for 4 energy) because Healing Spring is 160% efficient and Sacrifice turns every 400 HP it heals into 500 damage, which is 1.25*160%=200%. Another way of thinking of it is you pay 5 energy for Healing Spring to offset Sacrifice's HP cost so 2 Sacrifices + Healing Spring is 1000 damage for 5 energy. The trouble is if you can't get your heals going or if you can't convert enough Water energy through other means to prevent overloading which defeats the purpose of Sacrifice's 0 mana cost. Sacrifice with Penance/Greater Heal would be a 250% efficient card, which is awesome. You can get this by CCing Penances on Rainbowtheus, although I don't think you can have Greater Heal and Sacrifice in the same deck yet. All that said, Corruption is still Corruption and is 200% efficient off of free energy (doesn't take from your main element) from Neutralize with high-scale compression. It's essentially 2 Healing Springs + 4 Sacrifices in one card if it runs its course (although it does need Neutralize and a discard, it still saves you three cards of hand space.) Soul Wyvern has 6000 native attack points in its deck and can CC attack cards, but Revonthurkey starts with 5300 HP and 2600 points of native defense/healing. Add 4 Healing Spring CC's (it needs a slot for Corruption) and that defense/healing becomes 6200. This could very well keep it alive long enough for Corruption to make a difference, but Gorillo doesn't have 4 Healing Springs and I haven't got a chance to test.
|