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Support Scaling

 
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6/26/2014 18:29:39   
Dual Thrusters
Member

Since support has no real advantage at the moment, how about make it scale similarly to tech and dex?
MQ AQW Epic  Post #: 1
6/26/2014 23:07:57   
Combatoid
Member

Not that this is a bad idea, but think about how op the Support Merc/TLM's would be. Skills would definitely have to be adjusted accordingly. I do support the notion that support does get a slight buff regarding it's synergy with Field Medic.
AQW Epic  Post #: 2
6/27/2014 17:26:49   
veneeria
Member

quote:

Not that this is a bad idea, but think about how op the Support Merc/TLM's would be. Skills would definitely have to be adjusted accordingly. I do support the notion that support does get a slight buff regarding it's synergy with Field Medic.

Same thing can be said about tech mages dex builds and they currently exist.
AQ AQW Epic  Post #: 3
6/27/2014 17:43:28   
Mother1
Member

@ Veneeria

Dex TM relies on luck which comes from blocks heavily. This build I don't find OP seeing as poison builds will eat right through their defenses and throw them off their game. Especially at the mid lower levels.

As for Support getting new scaling even if it did people wouldn't use it. Why because the other stats are just to useful while Support itself got nerfed into the ground.

It no longer affects stun chance, it doesn't increase rage gain anymore, as well as a lot of the other things it used to do. All it does is affect first strike chance, aux damage and the effectiveness of most buffs and debuffs.

Epic  Post #: 4
6/27/2014 22:06:01   
veneeria
Member

quote:

@ Veneeria

Dex TM relies on luck which comes from blocks heavily. This build I don't find OP seeing as poison builds will eat right through their defenses and throw them off their game. Especially at the mid lower levels.

As for Support getting new scaling even if it did people wouldn't use it. Why because the other stats are just to useful while Support itself got nerfed into the ground.

It no longer affects stun chance, it doesn't increase rage gain anymore, as well as a lot of the other things it used to do. All it does is affect first strike chance, aux damage and the effectiveness of most buffs and debuffs.


Ah.. luck. My kryptonite/ weakness.
Anyway, point taken. Somehow, i missed on the memo that it didn't effect stun chance and rage gain, which is... kind of awful. (and explains why it is now possible be stunned than ever before)
AQ AQW Epic  Post #: 5
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