Home  | Login  | Register  | Help  | Play 

RE: Low Cost Of Legendary Slot

 
Logged in as: Guest
  Printable Version
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> RE: Low Cost Of Legendary Slot
Page 2 of 2<12
Forum Login
Message << Older Topic   Newer Topic >>
7/5/2014 1:57:30   
Mother1
Member

@ Ulquiorra no 2

while most of us would most like want things cheaper (Trust me there have been plenty of topics on making things cheaper) The simple fact is if they do that varium loses it's value. Sorry if you don't like it, but varium has to maintain it's use and lowering credit prices destroy's that.

As trans said Varium has to be a short cut and in order for that to happen credit prices can't go so low that varium isn't a shortcut anymore.

If you can't afford ranks than don't buy them right away. they are small boosts anyways. Get the stuff you want first, and when you are done with those then build up your money and get the ranks. You have to prioritize your purchases and ask yourself what is more important a shiny item or a rank.

Making things cheaper with credits hurts varium sells in the long run which in turn will hurt the game since that is their only source of income. Especially since varium took a huge nerf for free to play.
Epic  Post #: 26
7/5/2014 2:49:32   
Ulquiorra No. 2
Member

@mother1

I understand all this aspects. But ED cant just suffer non varium players to maintain the price of varium. That Is Unfair.
Epic  Post #: 27
7/5/2014 4:10:17   
Rui.
Banned

 

So if they make everything cheaper and all rares available for non var how do you expect anyone to support this game.. No supporters = lack of updates and contents and game dies. Check the status if hero smash and oversoul.. Ask your self does it even matter if you quit, will it make a diff ? You dont need to fight any players when you have npc option, you dont need legendary ranks when you have npc... If you like collecting weps for skins thats your problem.. Personally i would love to see the cost go to 30k even 50k cause there needs to be a line that defines a supporter from a non supporter.. Since you have npc as an option there is no need for the cost to reduce.. Like i said before there is no point goin back and forth on this.. Its just never gonna happen. If they wanted they would have reduced the cost of enhancements way back in delta you shd get the point by now.
Post #: 28
7/5/2014 16:34:00   
The Hidden Legend
Member

LOOOOOOOOOOOOOL, you just made my day. :) 50k credits for 1 rank point. I can't wait till they take suggestions like yours and implement them. Watch every nonvar player leave this game hahaa and you will have to pay just to play a broken game with a handful of "hopeful" players. I really want to hear some more of those amazing ideas.
Epic  Post #: 29
7/5/2014 18:15:42   
lionblades
Member

@Rui
If players can only earn 24k per rank why suggest to boost legendary ranks up to 30-50k? That just makes no sense at all. Then, many players would not be even able to buy legendary ranks.
AQW  Post #: 30
7/5/2014 18:51:05   
Noobatron x3000
Member

I'd go witht his to a extent the first legendary point should cost around about 5k , However the more ranks you have the more noticeable the power shift becomes this should be reflected in price , If ranks aren't going to be fixed like they should I think a pricing structure like this shoud be implemented.

rank 1 - 6k
rank2-7k
rank 3- 8k
rank 4-9k
rank 5-10k

Price increasing by 1k every level to relate to the fact the more ranks you have the more the power stacks every 10 levels a additional 5k is added to the bill. so rank 10 would be 20k rank 11 21k - if your going to keep legendary ranks so ridiculously op make people pay for the power.
Post #: 31
7/6/2014 0:57:36   
Ulquiorra No. 2
Member

@noobatron Your idea i pretty Good. But I think The slot 1 for damage should cost 2k and then the slots should be increasedby 1k till slot 10. so it bcomes 12k. In the same manner other slots. That would be much better and resonable.

< Message edited by Ulquiorra No. 2 -- 7/6/2014 0:59:00 >
Epic  Post #: 32
7/6/2014 2:33:18   
suboto
Member

new idea:
rank 1-10 cost 5k
rank 11-30 cost 10k
rank 31-60 cost 15k
Since low ranks struggle against upper lvl ranks he extra credits would help on getting better cores to counter upper ranks and the upper ranks haveing highest cost would feel more like breaching the game cap more
Epic  Post #: 33
7/7/2014 13:20:56   
x S S i
Member

Yea have to Resitence or Defence +10 no +3
Post #: 34
Page:   <<   < prev  1 [2]
All Forums >> [Artix Entertainment Games] >> [EpicDuel] >> EpicDuel Balance >> RE: Low Cost Of Legendary Slot
Page 2 of 2<12
Jump to:






Icon Legend
New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts




Forum Content Copyright © 2018 Artix Entertainment, LLC.

"AdventureQuest", "DragonFable", "MechQuest", "EpicDuel", "BattleOn.com", "AdventureQuest Worlds", "Artix Entertainment"
and all game character names are either trademarks or registered trademarks of Artix Entertainment, LLC. All rights are reserved.
PRIVACY POLICY


Forum Software © ASPPlayground.NET Advanced Edition