santonik
Member
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Possess high-energy players need a little help. whether it would be this helpful? the more energy (energy pool) It would be a bigger DEX / TECH buff. rough model. 100 extra energy = extra 5-10 (random damage) lets say 100 extra energy could provide an additional 5-10 damage skilltree skills. only DEX_and_TECH-based skills. It would be a good list of the ARTILLERY STRIKE this as well. in the name of fairness. This is 40 lvl players model. (rough example) If you have the energy at the beginning of 600. In this case, you do not get benefits. If you have 700 energy. In this case, saat1 x (5-10 random) additional damage per skill. if you have 800 energy. In this case, you will get 2 x (5-10 random) additional damage per skill. if you have 900 energy. In this case, you get 3 x (5-10 random) additional damage per skill. if you have 1000 energy. In this case, you get 4 x (5-10 random) additional damage per skill. if you have a 1100 energy. In this case, you will get 5 x (5-10 random) additional damage per skill. if you have a 1200 energy. In this case, you will get 6 x (5-10 random) additional damage per skill. if you have a 1300 energy. Then you will get 7 x (5-10 random) additional damage per skill. if you have a 1400 energy. In this case, you will get 8 x (5-10 random) additional damage per skill. if you have a 1500 energy. In this case, you will get 9 x (5-10 random) additional damage per skill. if you have a 1600 energy. In this case, you will get 10 x (5-10 random) additional damage per skill. if you have a 1700 energy. In this case, you will get 11 x (5-10 random) additional damage per skill. if you have a 1800 energy. Then you will get a 12 x (5-10 random) additional damage per skill. if you have a 1900 energy. In this case, you will get 13 x (5-10 random) additional damage per skill. If you have a 2000 energy. In this case, you can get 14 x (5-10 random) additional damage per skill. every number can be edit again. only idea is important. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Here is a basic idea of helping high energy players. They have no defense capability, and the ability to attack without energy. energy is now currently a bad investment. Really high energy_pool having players lose nigh all about it. Energy to maintain the attacks. But now the energy per damage do not mix well. This would be a sort of artificial respiration helps to possess a high energy pool of players.
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