Asuka
AQW Designer of All Things
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Possibly, but again, it requires players. You can work on the most extreme, most complicated system ever, but if in the end there's still only so few players, it would all be for not if it was not going through the profit mark. Let's do an example. I start game. It has only 10 players. I take away coders from other, semi to successful games/new projects to make complicated, nice system. Still only improves about 20-30players. All that time wouldn't wield enough profits for it to continue working on. So the point goes back to # of players and # of profits it's making. Both of these are a factor, not one or the other.
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