Remorse
Member
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^ Exactly, Though I still think delta lacked in variety (compared to previous phases not now) I actually think beta had the biggest amount of variety in terms of different viable ways of using the skills. (That's also why it was the most balanced if you ignore the varium advantage of the phase) Then came along focus which believe it or not restricted variety IMO because although it brought in a new style (robot builds) it took away all builds that lost viability due to the high power of the focus/robots. ( And pretty much only left 3 styles still standing, STR, Tanks, or focus.) But focus is only one of many variety constricting changes over the years. The STR builds sure aren't helping for one, neither was the bombardment of requirements and diminishing returns which acted more as band-aid fixes then anything else. TBH, I think if they need to nerf a build with diminishing return or requirements the problem may not necessarily be because they are too powerful, they just might be too hard to counter. In which case better then making these builds un-viable they should of just made them counter-able, or given them more weaknesses making them easier to counter. They shouldn't have to make any changes that lower variety because certain things are too strong, they just need to give us the tool to defeat these strong things and ensure they have enough weaknesses to do so.
< Message edited by Remorse -- 8/5/2014 13:22:45 >
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