The berserker killer
Member
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All I am asking is that you remove stun grenade from tlm and replace it with maul. The reason for this being is that stun grenade is currently one of those skills on tlm that is massively underused and the only reason to use the Merc Primary weapon is for Atom Smash (Which I think is an amazing skill). Don't get me wrong, the no weapon requirement isn't bad but for tlm it seems as if Stun Grenade can actually have an influence on the match if: 1) you get lucky 2) your partner is a bh with a smoke good enough to lower your opponents defense so you can actually do enough dmg to compensate the amount of energy you used to use stun grenade 3) youre using Dex-build on tlm. Two of those options run on chance and the other doesn't sound bad but why would you want to spam stun grenade, poison, atom smash and heal when most of us are already complaining about dex mages? Besides, the poison effect has nothing on the mage Stun/Multi combo. The way I see it if you give tlms Maul it wont be a Nerf, it will be a buff. I like the idea of having these guys shoot grenades but if thats the case then give them a Grenade form of maul that scales with str because this is a str based class. Double strike, field commander, frenzy, atom smasher, etc but the way it is now there id no encouragement to use a mace with this class.
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