Remorse
Member
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Ok guys, I think I have come up with a solution to focus, Another big problem with focus is that it rewards you for a high investment into balanced stats, But what if your build is still completely balanced but your investment is lower because for example you have higher HP or energy, or a lower level. Why should be the case? focus should be defined as a reward for having balanced stats, NOT reward for having HIGH balanced stats. So what if focus worked as a percentage of balanced stats? For example, Let's say you had 30 points in each stat and the rest was HP, This would still be considered balanced and would have a balanced percentage of 100% therefore having the max damage robot boost now lets say you fully spammed a stat and completely neglected investing in another, you would receive a 0% balanced percentage and therefore receive no robot damage bonus. Obviously the formula for calculating this balanced percentage would be complicated however players don't need to know the formula as they can automatically work it out for you and display it for you as you adjust your build. Why work like this? Well their major significant advantages of working like this, -This first is as I stated before you can have balanced stats and then still invest into HP without losing robot damage, -And the second probably biggest bonus is that you don't have to be completely balanced with your stats to still receive a significant bonus, Both these reasons will massively increase variety viability. Lets say you decided to have 50 in one stat, 45 in another 2, and 40 in the last stat, in the current system that would be 4 focus and would be really silly thing to do as you merely need to invest 5 more stats into the 40 stat so you can get a significant robot advanatge, in my proposed new system you would have about 95% balanced percentage and therefore still receive the bulk of the robot damage bonus. What this does is it opens up the variety I mentioned before that gets excluded, it means you can be rewarded for being semi balanced, and the reward for going fully balanced is only slightly more in terms of robot damage, currently the step between 4 and 5 focus is HUGE. What do you guys think? One thing to note, is working as a percentage it means lower level will be able to reach strong robot damage early so they would also need to implement significant level scaling on robots like other weapons have.
< Message edited by Remorse -- 9/7/2014 3:48:27 >
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