Ranloth
Banned
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They weren't free though. Did everyone forget you used to earn 32 Credits (1v1) and 64 Credits (2v2)? Let's use that 80K: 80,000 / 37 = 2,163 battles 80,000 / 32 = 2,500 battles You're already taking over 300 battles less (1v1) to earn the same amount of credits. Half of that for 2v2. Whilst farming got a little bit easier, achievements still remain optional - just like they were before. Whilst it took you 1,500 battles before (for 1,500 RP), it takes you now 283 battles instead. If we take Credits earnt into account, then and now, over 1,500 battles: 1,500 * 32 = 48,000 Credits 1,500 * 37 = 55,500 Credits - 10,500 Credits = 45,000 Credits To break-even: 3,000 / 37 = 82 battles So, they had a minimal "price increase" at cost of much faster farming in general. It still ends up being better, because you offset that price increase by earning more in battle. I'm sorry, but easier farming in general is worth the minimal price increase - even more so since cheevos are optional. Before players claim it was better then, in terms of BTs + cheevos, please do some math behind it all, since everyone seem to have forgotten we earn more Credits and assume we are paying a lot more for cheevos now - which is right, but not a "lot more".
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