Qwerty Again
Member
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What if everytime a luck factor comes in (block, crit, deflect etc. ) an old passive would come into play. For example: If you player 1 blocks player 2, player 2 gains bloodlust as he is is angry he got blocked If player 1 deflects player 2, player 2 gains deadly aim as he is more careful about where he shoots If player 1 crits player 2, player 2 will get shadowarts as he is more careful and watches opponent better So basically what I mean is that there should be a secondary effect that comes into play if a luck oriented effect occurs. This way luck is not so 1 way and it is easier for others to rebound from to many luckies
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