The Finnish Phoenix
Member
|
Founder Champion is outclassed by Templar, which has a slightly better version of FC's deck (nearly identical but with 15 cards as opposed to 17 with unnecessary cards cut out to help draw CC'd cards and Greater Heals). Omni Knight appeared very good on paper but takes a while to get set-up, requires luck to get its charge cards early/before the cards you need them for, and it's often killed before it can get very far. Void Rebirth is the best Fire character in the game by a good amount, but as a whole the Fire element is still relatively weak. Time Gentleman isn't as good as Volt Engineer because of Tazer's extra cost and the problems it causes in putting a (Super) Charged attack together quickly. It also has fewer attack cards (8 to Volt's 10). The second Energize can have a situational impact but Energy characters need hands more than they need energy, so it's usually overkill and makes TG less consistent. Dynasty Warrior is closer to the bottom than the top. It has 3 Water Rapids and 3 Water Crashes, the 3 200's aren't particularly flattering either. The best Water character is Soul Wyvern. Nulgath's Shadow is notorious for its energy issues. Its deck has a total cost of 88, the second most after Orc Chieftain's 91 (keep in mind that Chieftain has Neutralize to cut that down as well as a large deck so its average card costs less, not that it doesn't also have energy issues.) Its 4 DoT's are nice, but Nulgath's Shadow's 2 Void Reflections and 2 Shadow Fires do more to hurt it than help it. Dual-elementals and combo-attackers are better Shadow character options. Rev's 3000 innate defence is nice, but it has none of Earth's offensive spells (read Mountain Strike and Earthquake) that its fellow double-Petrifiers do and Tree of Life, its 200's, and Stone Strike aren't particularly helpful. It's outclassed by Tyrant Moose and of course Great Pumpking. Headless Horseman has a lot of bad attacks. A 100, a 100-Pierce, a 200, and 2 Infernos. Its 3 Fire Balls aren't particularly impressive either as they have the same efficiency as a 500 but can't be combo'd and just serve to convert excess energy that can't be spent better (on cards like Defend, Burn, Fire Whirl, or an Incinerated attack.) All Headless Horseman really has going for it are its 2 copies of Incinerate, which is the best number to have as more than that tends to cause hand issues, but Fire characters with fewer can just CC until they have 2 without a problem. HH can CC Fire Whirls, but at the end of the day it has too many questionable cards for my liking. Dragzirra is cheaper and better as a pure Fire Master, and the aforementioned Void Rebirth easily disposes of every other Fire character. Father Time is the worst Light Legend, of which there are *eight*. It and Sage of Light suffer because they only have 1 Greater Heal where other options have 2 (FC, Omni Knight, Templar, and Seraphim of Ver) and/or Neutralize (Omni Knight, Queen Aegea and Sentry Lord) which makes up for having 1 by granting access to Corruption. I should mention that Omni Knight has its own issues, but I'd still readily put my money on it against Father Time. Time also has a 16-card deck for no particular reason other than to make its precious singly copy of Greater Heal harder to draw. Pactonal Captain and Rainbowtheus have no Greater Heal, evidently because they aren't Legends, and they fall short as a result. They have decent offensive Light decks alongside characters like Gold Lycan and Love Machine, but aren't Templar and certainly aren't Queen Aegea. Void Champion is decent but because it's a pure Shadow character it isn't as good as characters like Poison Drake, Skexis Brood, or Hanzo Void which have an extra energy pool and make the best Shadow characters. Skexis Brood is particularly effective against opponents of its element because it can block their DoT's with Iron Hide while stacking its own. Even among pure Shadow characters, Abomination seems to pretty clearly have an edge over VC as its deck is identical except for a swap of Blood Rage for another Defend, which puts up the same number for the same energy and doesn't cost 300 HP. Black Dragon is also better than VC because of its free extra damage on its attack cards, as Dark Incarnate and Zombie Terror could be because they make for more consistent combo-attackers. Cyber Void is essentially a worse Volt Engineer as it uses so little Shadow energy (28 total) that its SuperCharged would be better off using its main pool of energy for consistency's sake as is true for Volt Engineer, which defeats the purpose of Cyber Void being dual-elemental. Cyber Void has to use Energize to access SuperCharged (which can be an issue if SuperCharged comes up first). It also has fewer attacks than Volt. All that said, it's still an alright character and can compete against any other Shadow character if you get lucky enough to Energize and then get a decent SuperCharged attack off quickly, but it's not Volt Engineer and could be better off not trying to be.. I stand by my opinion that the best Neutral characters equipped with CC's dominate the top in spite of Gorillo's disagreement on no said basis, as Iron Hide and Corruption are crazy. quote:
Is the only thing that Iron Hide CANNOT block is being struck by a hit from a counterattack? Yes, and the only element other than Neutral with a Counter card is Shadow, which Neutral characters can mow through with Corruptions while absorbing Poisons and Marks.
< Message edited by The Finnish Phoenix -- 12/28/2014 0:39:07 >
|