Superemo
Constructive!
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@HN: There's no flash, but the transmutation material does glow faintly when you transmute it. And to answer the obvious follow-up to that answer, it's dark enough they would be able to see the glow. You can't (currently) redirect energy. That would be a Kinetomancer. Rough guidelines... I can do. The 80 Magic you used earlier was due to it being a moderate (in this case, 8) number of transmutations of materials you didn't want getting too close to you. I'm going to make a table to try to make things a bit easier to understand. Base Cost for Magic Use: 5 Magic Extremely Simple Spell (Any effect that could be easily duplicated without the use of magic [Making a torch go out, making a noise for a distraction, etc.]): Cost-4 Basic Spell (Able to be duplicated without magic with small amounts of effort [Smoke signals, magnetizing iron, etc.]): Cost-2 Normal Spell (Would take quite a bit of effort to be duplicated without magic [Changing enemy weapon types, exploding fireballs, etc.]): No Adjustment Advanced Spell (Extremely difficult to duplicate without magic [Charming a person, instant knowledge of a skill, etc]): Cost+2 Complex Spell (Nearly impossible to pull off without magic [Raising the dead, teleportation spells, etc.]): Cost+4 Transmutation Modifiers: Direct contact: No Additional Adjustment Ranged (Arm's reach): Cost+adjustments*1.5 Ranged (Within 10 feet): Cost+adjustments*2 Ranged (Within 20 feet): Cost+adjustments*5 Long-range: Varies, determined by distance. @liam: It doesn't have any obvious eyes. It has a face-like spot on its head-like spot, but it's almost certainly just there for show.
< Message edited by Superemo -- 3/27/2015 4:50:23 >
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