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Quest rewards with free sellback

 
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12/6/2014 18:42:07   
beaststyles
Member
 

I have a suggestion regarding the following quest rewards:

Ruby Rapier
Tuna cannon e

Currently these rewards are only beneficial for people who need a weapon. Due to these items being non rare and free sell price tag, I feel that the quest rewarded a couple of items that just take inventory space (for those who already have upgraded weapons).

Even a few hundred would make it feel like the quests were worth doing:)
Post #: 1
12/6/2014 18:48:59   
Ranloth
Banned


Missions always result in a positive outcome, i.e. you don't lose Credits but gain them, assuming you complete most/all of them. If you don't need the weapon, you sell it for nothing (and you're not really forced to keep them either, if you don't need them). The weapons' value on its own is much higher than a couple of hundred Credits. It saves you a couple of thousand, actually. Whether you need it or not, is up to you - and not something that can be decided on behalf of the playerbase.

In the end, you get a free weapon. It has a value, just not monetary. There is storyline value, also. If you don't care much for the story, then, again, that's something which has no value for you but does for someone else. You don't lose anything either way.
AQ Epic  Post #: 2
12/7/2014 5:03:27   
beaststyles
Member
 

Ofcourse story line has a value. So are you saying that it would be ok to have missions that give no reward as long as you get the storyline?

Furtheremore, there is no denying that you are awarded with the storyline; however this is a constant with all missions and therefore is not an issue and does not require a debate.

In all the above what I was trying to say is that generally all mission rewards are targeted for most players if noy all. I mean majourity of other quests that give weapons/armours; their rewards have been sellable for credits (in this way those who need them are rewarded and those who do not are also rewarded once they sell them). Its a simple concept, why is it different for these items? I dont see any reason for it to be different.

I understand that some might need them. All I am saying is why not cater for all? I hardly see people using these weapons on my main or alts. Indicating they are hardly used for their purpose.

Regarding selling them one of my concerns is that i sell them and the next day they become rares. is that possible?
Post #: 3
12/7/2014 5:16:09   
Ranloth
Banned


The weapon still has a value, just not monetary if you want to sell it. They used to have sellbacks, but it's something we've changed for this very reason. And no, the items won't go rare unless they have a tag.

And I didn't say it would be fine for missions to reward you with nothing. Weapon is still a reward with a value attached to it. It's essentially few thousand Credits given to you, only if you need the weapon. Otherwise, you still get the weapon but it has no use for you - there's also the matter of players buying weapons for art, and this makes weapon rewards even more valuable.
In the same way, Harvest Missions rewarded you with two different Swords. I've seen many players use them despite being coreless weapons and having no sellbacks - this is also at L40. Yes, they were available for purchase with Credits/Varium, but most people got the Sword versions from the Missions, for free.

Tl;dr: The value is still there. It's up to you to decide whether the item is useful or not, without having a direct monetary value.
AQ Epic  Post #: 4
12/7/2014 11:26:07   
beaststyles
Member
 

I dont think you get my point.

Lets just talk monetary here because the only variables are those players that benefit from the weapon in terms of credits and those that do not. The other points regarding art and story line etc are the same in both cases and hense are not relevant here (since both parties are getting these).

I am not saying the weapon has no value. I am saying that the weapon has no value for those who dont need a new weapon. As you said yourself its essentially a few thousand credits given to you, only if you need the weapon.

Which brings me back to the point why not cater for all players equally; i.e. Those that need the weapon (who can save a few thousands by using it) and those that do not (who can sell for credits) - Something which the old system was well balanced at, but this new system is not.
Post #: 5
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