Daph Duck
Member
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1.I have noticed a really huge issue, the Assault Bots. At only 20,000 credits not only does it do good damage but it also reduces 65% of debuff effects. At 42 support a max malfunction takes away -32 technology, well just by using the assault bots special it can be reduced to a measly 11! I think something really has to be done about this, because it's a very powerful robot for the price especially in 2v2 if you fight two assault bot users, you can expect a loss because they can instantly reduce each other's debuffs leaving all your attacks mediocre. To make this a little less of a scary robot perhaps the cleanse effect should be reduced to 50%. 2.Another thing is that bludgeon is a little underpowered and I think it deserves a buff. This skill is limited to physical damage only and is block able as well. This makes it quite a risky skill to use and is pretty much unusable against high dexterity users and there are a lot of those so please consider a buff to Bludgeon, we deserve this. Maybe we can make it a choice of energy or physical damage or we can leave it as it is but make it unblock able or reduce the energy cost at each level by ten. 3.The Kartherax's Darkspawns deserve a buff too, yes it has the highest base damage(besides Lionhart and the new 1) but the fish special is only 3 turns and there is a huge load of other moves, skills, cores to use while there weapon is fished, and after the effect passes they can go right back to wrecking you. I think this bot deserves to have THE highest base damage(200), or you can buff the special to 4-5 turns. 4.Blood Commander should be immune to Azrael's Torment/Heart Attack. In case some of you have not realized many of the mercs use strength and there are already so many ways to counter that, fish bot (even though it only lasts 3 turns), intimidate (3 turns but a very low energy cost, so annoyingly spammable) and the buff to counter that (BC) can be reduced to garbage with a simple core/robot special, thus leaving them totally powerless. Kartherax's Darkspawn is already a bit underpowered so we shouldn't nerf that, Intimidate is fair enough I'd say, so that leaves Blood Commander. If those overpowered Tactical Mercenaries get their Mineral Armor immune to the special, then I think mercenaries deserve that too on blood commander. Well those are my thoughts, please leave your comments and suggestions to help the issues. Thank you
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