The berserker killer
Member
|
Field medic is the only skill on every class so..... Let's make it a skill that doesn't show up on your skill tree but you'll always have it, like striking. It'll have the regular 4-turn cooldown, and it will scale with level AND support (to buff support because it's disappointingly weak right now). No skill points are invested into this skill and so the only way to raise its effectiveness aside from level is from having more support. Energy cost will increase with the more support you have, but it's extremely efficient so that the cost scales very slowly with the actual heal increase from support. Minimum energy cost is 170
|