TJByrum
Member
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Not entirely sure if discussion topics are allowed, but there's nowhere else to put this. I want to conduct a tactical RPG for the UCaG. Everyone creates a single character and will fight on a grid-like map. On your turn you may move and then attack, if applicable. I want the system to be simple and easy-to-use, but still be complex enough to use strategy. I need some basic ideas for the stats and attributes though. Whatever the case, I like the idea of rolling the d20 to determine attack/defense values, and then adding modifiers (stats, weapons, armor, passive/active abilities, bonuses, etc) and comparing the results to determine whether or not the attack connected, and how much damage it deals if it does connect. I want Melee/Range/Magic damage to all be separate too. I also like the idea of Abilities. Some abilities buff allies, some de-buff enemies, some enhance armor/damage/defense, etc.
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