Micosil
Member
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@Tdub: Good bio, but she's going to have to be stronger - I'd suggest removing the exhaustion from her full mind control and making the 'feeling suggestions' work on groups of people, rather than just individuals, but feel free to add more skills instead or whatever you want. @Bastet: No complaints with that change, does fit the char better. In other news, I'm working on my own bio now. Actually, let's just give some information about the thing - this isn't everything there is to know about him, but it is what people could've found out about him while they were in the tower. Name: Gestalt Species: Psychic amalgamation Species Information: There's not much that is known about Gestalt and, with any fortune, he's one-of-a-kind. Appearance: Gestalt lacks a clearly defined shape - his projections can take any shape he chooses them to, within the limits of his power at the place he's manifesting it. Usually, they're in the shape of featureless black humanoids with unsettlingly long and spindly limbs. Abilities: Mostly focused on the realms of nightmares and darkness, Gestalt is a powerful magical and psychic entity. From his immobile core his influence stretches out massively, allowing him to create shadowy, intangible constructs which are the main way he's chosen to communicate with the rest of the world. Going into the deep dungeons where he was kept locked was a bad idea, and nobody who came back could claim having seen his core. Personality: Gestalt is evil, without a shadow of a doubt or a hint of redemption. He feeds off suffering, so he cultivates the people in his area of influence like a farmer would do with his crops or, more accurately, his cattle. He prefers to go by unnoticed, choosing subtlety over brute force whenever possible. This is subject to change after I get some decent sleep.
< Message edited by Micosil -- 1/29/2015 12:06:20 >
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