So now that I've had some time to process, I'd like to clarify my thoughts on this war:
When I say I don't like being punished for losing the war, I'm specifically referring to the curse. While I'm open to explanations for why it is not a punishment, I'm not sure there's anything that can make me feel like it is anything but. So long as getting cursed for losing wars is a thing that happens, I'm done with DF.
I feel that the staff justifying things by saying "you asked for this" is a cop-out given that what people were asking for was diverse and contradictory, and in any event the forums are only a subset of players, and not all forum users made suggestions for how to improve wars. For instance, I had never posted in this thread prior to the end of the war, and had I my suggestion would be the same as it is now. If there is a deadline for the war, it should be posted well in advance, preferably in the DN at the start of the war. Also, while 7pm serve time is much better than noon, it's really not a great end time in regards to a final push for people on mountain or pacific time. Since the WPM also seemed to have an uptick every day between 2pm - 3pm server time (AKA lunch hour in mountain time) it seems like midnight server time would be better for wars that are a close call.
I'm not angry because Serenity died. I'm fine with Pyrrhic victories. For the most part, I'm happy with the direction the staff take the storyline and I don't expect every storyline to cater to my particular taste. That said, I've never been a fan of Valtrith's storyline, and this war didn't do anything to make me want to see more of him.
The part of this war that does make me angry is that it feels, to me, like we were set up to lose. I'm not saying that it is the case, but between 4 million waves and the timing on 25% and 75% challenges... Well, I had a bad feeling about the war as soon as it became clear that it was 4 million waves, and that's why I pushed myself as hard as I did in this war. The fact that each "challenge" was met around 12 hours before the deadline doesn't make them seem particularly challenging, and the final push we would have needed if we had only just met the 75% challenge... It makes me feel like we weren't expected to win. I didn't want to lose, so I did everything I could to push for a win. Skimming the war threads made it seem like lots of other players were pushing well beyond their normal war contributions to get the win too. Honestly, while I neither expect nor require an explanation as to why the war was set at 4 millions, I would love to know the reasoning behind it, because it might end my anger to know why. Anger is not an emotion I enjoy.
Combining the anger at feeling like the war was meant to be lost (again what I feel, not necessarily what I believe to be truth - feelings are not rational) with the punishment of the curse, and I am not a happy camper. I don't think that in my case this is a wound that time can heal, and I don't want this to be the end note in my experience with DF. I'm just afraid that it might be.