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2/5/2015 8:16:35   
Slayer Zach
Yellow Fellow


DeathKnight
(No DA Required)

Access Point: The Necropolis -> Malifact's Ghost, Armor Closet
Level/Quest/Items required: Fully trained Paladin; Fully trained Necromancer; 1 Undead Slayer Badge
Release Date: February 26th, 2021

Default Weapon: DeathBlade

Defenses
Melee: 5
Pierce: 5
Magic: 5
Block: 0
Parry: 0
Dodge: 0

Offenses
Crit: 5
Bonus: 0
Boost: 0%

Resistances
Light: 5
Darkness: 5



Necrotic Shift
Bend the necrotic curse for DoT or HoT.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Picks one of the following effects, depending on the player's Presence (see below), before granting the player an extra turn.
  • If the player is in Consuming Presence, this skill automatically applies 'Necrotic Curse' (a 20-40% damage Curse DoT) to the target for 5 turns. (Pop-up: You impose the necrotic curse on your foe!)

    • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will gain an additional +2.5% damage for each DeathKnight relic equipped.
    • If the player has two Utility Relics equipped, 'Necrotic Curse' will gain an additional 5% damage.
    • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will cap at a total of 40% damage.

  • If the player is in Healing Presence, this skill immediately heals them for 2% of their maximum HP and grants them 'Necrotic Curse' (a 2% HoT) for 4 turns. (Pop-up: You force the necrotic curse to sustain you!)

    • If the player has at least one Utility Relic (see below) equipped, 'Necrotic Curse' will heal them for an additional +0.25% of their maximum HP for each DeathKnight relic equipped.
    • If the player has two Utility Relics equipped, 'Necrotic Curse' will heal them for an additional +0.5% of their maximum HP.
    • With a full set of DeathKnight Relics equipped, 'Necrotic Curse' will heal the player for up to 4% of their maximum HP and grant them a 4% HoT for 4 turns.

  • Shifting between Consuming Presence and Healing Presence will immediately remove any 'Necrotic Curse' effects on the player and all enemies. (Pop-ups: Your necrotic curse recedes as your presence shifts to Consuming. / Your necrotic curse recedes as your presence shifts to Healing.)
Mana Cost: 20
Cooldown: 10
Damage Type: N/A
Element: N/A


Appearance (Consuming)
Appearance (Healing)



Blood Tap
Strike to restore health!

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage; upon a successful hit, this attack will immediately heal the player for 8% of their maximum HP.
  • If the player has at least one Utility Relic equipped, this skill will heal them for an additional +0.5% of their maximum HP for each DeathKnight relic equipped.
  • If the player has two Utility Relics equipped, this skill will heal them for an additional +1% of their maximum HP.
  • With a full set of DeathKnight Relics equipped, this heal will cap at 12% of the player's maximum HP.
Mana Cost: 30
Cooldown: 9
Damage Type: As weapon
Element: As weapon


Appearance



Soul Slash
Attack and apply a soul-cutting DoT.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 3 hits of 30% damage (90% total) and inflicts 'Soul Slash' (a 40% damage Curse DoT) upon the target for 5 turns.
  • If the player has at least one Utility Relic equipped, 'Soul Slash' will gain an additional +5% damage for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, 'Soul Slash' will gain an additional +10% damage.
  • With a full set of DeathKnight Relics equipped, 'Soul Slash' will cap at a total of 80% damage.

Mana Cost: 25
Cooldown: 5
Damage Type: As weapon
Element: As weapon


Appearance



Unholy Shadow
Strikes all foes.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 110% damage to each foe.

Mana Cost: 30
Cooldown: 1
Damage Type: As weapon
Element: As weapon


Appearance



Obliterate
Guaranteed Critical.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 2 hits of 57.5% damage (115% total) with +200 Crit.

Mana Cost: 25
Cooldown: 10
Damage Type: As weapon
Element: As weapon


Appearance



Instill Fear
Stun your foe with the fear of death.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage and attempts to inflict 'Fear of Death' (a stun) upon the target for 3 turns.

Mana Cost: 25
Cooldown: 15
Damage Type: As weapon
Element: As weapon


Appearance



Garb of Undeath
+140 Avoidance.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Grants the player +140 Melee/Pierce/Magic for 2 turns.
  • If the player has at least one Utility Relic equipped, this skill will grant an additional +5 Melee/Pierce/Magic for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, this skill will grant an additional +10 Melee/Pierce/Magic.
  • With a full set of DeathKnight Relics equipped, this skill will cap at +180 Melee/Pierce/Magic.
Mana Cost: 30
Cooldown: 9
Damage Type: N/A
Element: N/A


Appearance



Attack

Level/Quest/Skill/Items required: None

Effect: Deals 1 hit of 90% damage.

Mana Cost: 0
Cooldown: 0
Damage Type: As weapon
Element: As weapon


Appearance



Inspire Weakness
Weaken your foe's resistance and crit.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage and inflicts -30 All resistance, +30 Health resistance, and -30 Crit upon the target for 4 turns inclusive.
  • If the player has at least one Utility Relic equipped, this skill will inflict an additional -2.5 All resistance, +2.5 Health resistance, and -2.5 Crit for each DeathKnight Relic equipped, rounding up.
  • If the player has two Utility Relics equipped, this skill will inflict an additional -5 All resistance, +5 Health resistance, and -5 Crit.
  • With a full set of DeathKnight Relics equipped, this skill will cap at inflicting -50 All resistance, +50 Health reistance, and -50 Crit upon the target.
Mana Cost: 25
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



Unholy Will
Harden your will, reduce damage taken.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Grants 'Unholy Will' (+20 All resistance, -20 Immobility resistance) to the player for 2 turns.
  • If the player has at least one Utility Relic equipped, 'Unholy Will' will grant an additional +5 All resistance and -5 Immobility resistance for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, 'Unholy Will' will grant an additional +10 All resistance and -10 Immobility resistance.
  • With a full set of DeathKnight Relics equipped, 'Unholy Will' will cap at +60 All resistance and -60 Immobility resistance.
Mana Cost: 30
Cooldown: 17
Damage Type: N/A
Element: N/A


Appearance



Dark Rite
Sacrifice health for Bonus and Boost.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Consumes 25% of the player's maximum HP and applies 'Dark Rite' (+20 Boost, +20 Bonus) to the player for 5 turns before dealing 1 hit of 90% damage.
  • If the player has at least one Utility Relic equipped, 'Dark Rite' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
  • If the player has two Utility Relics equipped, 'Dark Rite' will apply an additional +10 Boost and +10 Bonus.
  • With a full set of DeathKnight Relics equipped, 'Dark Rite' will cap at +40 Boost and +40 Bonus.
Mana Cost: 0
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



Strength Reap
Steal your foe's Boost and Bonus.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 90% damage and inflicts 'Reap' (-20 Boost, -20 Bonus) upon the target for 4 turns. If 'Reap' is successfully inflicted upon the target, this attack will also apply 'Reap' (+20 Boost, +20 Bonus) to the player for the next 5 turns.
  • If the player has at least one Utility Relic equipped, 'Reap' will instead apply +5X Boost and +5X Bonus, floored at 20, where X is the number of DeathKnight relics the player has equipped.
  • If the player has two Utility Relics equipped, 'Reap' will apply an additional +10 Boost and +10 Bonus.
  • With a full set of DeathKnight Relics equipped, 'Reap' will cap at +40 Boost and +40 Bonus.
Mana Cost: 25
Cooldown: 7
Damage Type: As weapon
Element: As weapon


Appearance



The Edge of Death
Stand on the edge of death for 3 turns.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Reduces the player's HP to 1; applies 'On the Edge' to the player for 3 turns. While affected by 'On the Edge', the player cannot take more than 50% of their remaining HP, rounded down, from any fatal direct attack. Upon expiration, 'On the Edge' immediately heals the player for 15% of their maxmum HP. (Pop-up: Returned from the edge.)
  • If the player has at least one Utility Relic equipped, this effect will recover an additional +1.25% of their maximum HP for each DeathKnight Relic equipped.
  • If the player has two Utility Relics equipped, this skill will recover an additional +2.5% of their maximum HP.
  • With a full set of DeathKnight relics equipped, this heal will cap at 25% of the player's maximum HP.
Mana Cost: 40
Cooldown: 20 (carries between battles)
Damage Type: N/A
Element: N/A


Appearance



Cursed Strike
Every DK item increases Dmg.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 1 hit of 105% damage. This attack gains an additional +10% base damage for every DeathKnight relic the player has equipped, capping at 165% damage.

Mana Cost: 15
Cooldown: 2
Damage Type: As weapon
Element: As weapon


Appearance



Dreadblade
Destroy your foe. Dmg up with missing HP.

Level/Quest/Skill/Items required: 1 Undead Slayer Badge

Effect: Deals 3 hits of 55% damage (165% total). This attack gains an additional +1% base damage for every 1% of HP the player is missing, capping at 265% total damage.

Mana Cost: 35
Cooldown: 10
Damage Type: As weapon
Element: As weapon


Appearance



Other information
  • Clicking the DeathKnight Blade widget above the Attack button will toggle between Consuming Presence and Healing Presence. (Pop-ups: Shifted to Consuming Presence. / Shifted to Healing Presence.)
  • While the player is in Consuming Presence:
    • Each of this class's skills besides Necrotic Shift will consume 5% of the player's maximum HP, as will potions and trinket skills.
    • Each of this class's skills will gain an additional +60% total base damage.
    • If the player has at least one Offensive Relic equipped, each of this class's attacks will gain an additional +5% total base damage, +5 Bonus, and +5 Crit for every DeathKnight Relic the player has equipped.
    • If the player has two Offensive Relics equipped, each of this class's attacks will gain an additional +10% total base damage, +10 Bonus, and +10 Crit in addition to all of the above effects.
    • With a full set of DeathKnight Relics equipped, Consuming Presence will cap at a total of +100% base damage, +40 Bonus, and +40 Crit.
  • While the player is in Healing Presence, each of this class's skills (besides Necrotic Shift), as well as potions and trinkets, will immediately heal the player for 3% of their maximum HP upon use.
  • If the player has at least one Defensive Relic equipped, 'Relic Barrier' (+X All, -X Health, -X Light, -X Darkness resistances) will be automatically applied to the player for 1 turn at the start of every turn.
    • X is equal to [(Level/16)*(number of Relics equipped)], capped at 5 per Relic while the player is level 80 or higher.
    • If the player has two Defensive Relics equipped, 'Relic Barrier' will grant an additional +10 All, -10 Health, -10 Light and -10 Darkness resistances.
    • If the player changes their equipped items except pets, 'Relic Barrier' will automatically be removed from the player for the rest of their turn.
    • With a full set of DeathKnight Relics equipped, 'Relic Barrier' will cap at +40 All, -40 Health, -40 Light and -40 Darkness resistances if the player is level 80 or higher.
  • The list of DeathKnight relics is as follows:
  • This armor's trim is color-custom to your base color.
  • The DeathKnight class was originally released on December 24th, 2007, but was revamped on October 6th, 2014. It was revamped again, to its current version, on February 26th, 2021.
  • Fully train this class to obtain the DeathKnight badge.


    Relic Armor Set Appearance
    Ornate Armor Set Appearance
    Classic Armor Set Appearance
    Spectral Armor Set Appearance

    Thanks to
  • TFS for entry information.
  • Verlyrus for skill information.
  • Jay for class images and skill buttons.
  • Solanaceae for formatting.

    < Message edited by Jay -- 9/18/2021 7:25:50 >
  • AQ DF AQW  Post #: 1
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