The UI is definitely shiiiiiny! *o* Lovin' it! The brighter parchment colors in the shop/inventory and menu panes, the fancy ruby and gold buttons, the Scythe and Bacon-element icons, and all the assorted spiffied-up bits make this update super-dazzling! My eyes will have to adjust to the brilliance of it all, I'm not used to seeing DF so brightly illuminated! It hurts soooo goooood! D: :D Tomix, y u so confusing me liek dis?!
DoomKnight will be harder to play with lower MP, but I'll find a way to make it work. It'd be nice if MP potions healed more mana, though, or we had more of them to chug, but it's being worked on/considered. As for CHA and LUK being useful, I don't even use pets anymore, and I prefer pumping raw defenses over chance boosts, so it won't affect me. Having to train more WIS will, though, but I have the gold to do that.
I'll miss my 74% crit chance, but I'll manage. I'm pretty adaptable, and I do have access to DmK, so it won't be too terrible a blow to my raw damage output. It's also much easier to get maximized damage out of stats now, so jacking up my overall damage is a fair trade for nerfing my overpowered chance to crit. Reworking monster HP to reflect the fix to crit will also help matters, but I'm not even mad. If it's broke, fix it!
< Message edited by Darius -- 2/23/2015 22:00:22 >