Lord Machaar
Member
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I compared the groups of classes and not skills themselves ( I started with the group of classes that have same caracteristics: TLM, Merc and TM, compared both energy draining and regaining, and how both of them works, then I isolated energy draining skills to make my point more clear, even that comparison is wrong because static smash serves both energy drainng and energy regaining, that's why we should add battery back up when comparing static smash with assimilation, even without doing that, assimilation managed to be a good skill in terms of energy draining/regaining.), because in the end you play with your skill tree and not with that skill only. Skills work together to form a skill tree, which means if X skill of a certain class is weak compared to Y skill of another class (Considering that both skills serve the same purpose, draining or regaining or both or something else), it doesn't mean that X skill should be buffed just for the sake of it, because when we look at the skill tree, we might find that that certain class that has a weak X skill, has on the other hand a better skill A for example better than To further explain my idea, we know that maul works better with mercenaries and tacitcal mercenaries, which means normally tactical mercenaries should have maul also instead of stun grenade (both serves the purpose of stunning the opponent), this doesn't mean that stun grenade should be buffed or replaced or improved with strenght, because when we look at the big picture which is the skill tree, we see that TLMs have compensation of that for example with frenzy and so on. This is how balance work, we don't look at only small parts of the picture, but we look at the whole of it, sure assimlation according to you is the underdog between draining skills having same requirements (which is frankly not), but when we look at the other skills in the skill tree of tech mages we see it is compensated with a better skill in other field. In a nutshell, this called variety. If we are going to go through each skill of each class and compare, for example, taking "stun" skills, some classes have the worst stunning skills in the game, e.g stun grenade for TLMs, compared to maul, it is useless, this doesn't mean necessarily that stun grenade should be buffed, nor replaced, it should remain the same because TLMs make up for that in other skills, and this is the purpose, classes should have "Des points faibles et des points forts", I don't know how to say it in english but here it is in french. Otherwise, if we proceed in the same manner of balancing each skill without looking how it works nor the skill tree in total of the class, it will results in the end of a huge lack variety, because finally, each class will be good at everything, at energy dranining, at energy regaining, at etc... and so on and frankly I think this is not the point, as each class should be good at something.
< Message edited by Lord Machaar -- 3/25/2015 19:31:44 >
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