Hakunin
Member
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@Gorillo You seem to try to dodge the problem: even WITH they never even considered trying to fix bugs! And aside building up the basic functions 1 bug had to be fixed the entire time: the infinite loading screen bug. @R.chime Everything is a bug which show inproper working. While #3 might only be a visual glitch, in a lategame battle it can lead to bad decisions. Given that PvP would have been the obviously easier way to develop, it is actually an important bug. The element-table shows something which isn't true. A big "under developement" / "later feature" sign across it sounds reasonable. When clvl determines strength on a large scale, who I want to battle with is key problem. I'd prefer not waste time with a clvl1 vs clvl 20 fight. About story: you won't get it, as Oversoul is a finalized project, being dead officially. Aside that though, story is not at all an issue in beta-phase. You don't need it. That's after release of the full product. Encounter rates: the person who adds/writes the characters DO KNOW. You have to add a goal-number to the random-generator to determine frequency. To avoid problems of characters not being coded in properly, and comparing actual empirical frequencies of characters, the wiki should contain it (remember the goblin-fiasco!) Back than (no idea if they changed the values) I had a hugh list of empirical rarity values (it is not that hard to determine, just go to the proper location, hit the battle-button, and start counting until you find the character you're looking after, and keep tracking the numbers). Again the problem is, no less than 5 staff-member straight out lied in your face when people (ok, it was me) kept complaining goblin does not showing up after 1,000 fights (literally). And they didn't even apologise. And "some people find stuff more easily" is not a real argument, when certain character is tested to be found 10 times in a row, and its rarity hangs around 30:1, while the other - which noone actually meets frequently, so this is not about first-capture issue - is 500:1 (I think that was the top rarity). Lastly for this. "some are just more lucky" has nothing to do with the coding aspect. You set rarity like "roll dice between 1-100, if result is 90-100 encounter happens". So the programmer who makes the character has hard info about the rarity, and that's then number I'm interested in (for obvious reasons).
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