Lord Machaar
Member
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Happened to me also but in like 30 - 40 rounds, I'm using TLM 5 focus build and I faced a TM with high dex, the battle was long and I think it was normal, although, the battle wouldn't take that much time if the TM didn't have high HP (1k hp), because then the heal looping is effective, also the TM must have very high technology in order to make the game that much long. Also to add, sidearm now improves with dex. These are many reasons why high dex TMs make a good opponent to TLMs, in fact I like this, because as a TLM at the moment, they are the only class that encounters 5 focus tank TLMs. TM is indeed the best energy-wise class, TLM comes in second place because assimilation now can be used with sword, even though this wasn't a buff to such builds (high dex) because they mainly use a staff. The battle was pretty long but on the same time, it wasn't boring at all, one mistake and the game is over, I lost some and won some but generally, high dex makes the bot so ineffective, especially IA because the normal strike will get blocked frequently, also frenzy will come a 50/50 chance. After fighting many of high dex TLMs, now I focus on finishing the battle in its early stage, azrael's will plus my IA's nuke, but that doesn't work each time, and when the game gets longer and longer, it's more beneficial for the TM (energy side especially) and the battle will get repetitive, because in order to win you must: - Always use battery back after each assimilation. - Heal before assimilation. - Use long ranged weapons for rage (otherwise using frenzy or bot like IA is not so "safe"). - Dex TMs have an outstanding technician, makes IA's nuke attack at rage and at its maximum state like a strike rage, in case you are using surgical strike, same thing. - You can use blood shield to encounter overload and multi shot, but if your opponent has physical side arm, then it is pretty useless. While I was writing this reply I was in a battle with a player using this build: http://puu.sh/hYLTV/346be66fad.jpg I won the battle with 8 hp, it was a neck to neck battle, I won thanks to many factors, my frezny rage wasn't blocked, he had low hp (800) which vulnerable for IA's nuke. The TM however had 3 energy sources (energy regaining) and 1 energy draining skill, the energy sources were : 1- permanent: battery back up, 2- depends on your oppnent's energy: assimilation, 3- one time use: piston punch, and 1 energy draining skill: I had 2 energy gaining skills, one permanent: battery back up and one that depends on luck: frenzy. The difference is clear concerning "energy control", but I think the underdog mode made the impact of these builds much slighter, if for example sidearm improved with dex before the underdog mode, we could have seen some high rank players abusing this build with the "ranks" cover up just like what happened in strenght builds, where the weakness of the build is hidden. We can't deny that TMs using this build also some flaws: sidearm can be deflected and they receive hell of crits. Sadly all this is based on luck, there isn't a true stable weakness but the build is still encounterable when you are lucky enough.
< Message edited by Lord Machaar -- 5/24/2015 11:42:05 >
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