Arthur
How We Roll Winner Dec14
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Your Update is up...!! Deadline is again 4 days from now, that is 23rd June. Thank you for your promptness on the first update wrapping it up inside the deadline. :) A few questions and I'd like some preferences, Question#1: Firstly, for the Hints, if you check Ciela's update, you'll find I added a last bit in square brackets where I mentioned a significant weakness that the enemy has to aid in combat. I wanted to know how many of you would like to have those hints. Having them aids you in combat and also brings forth details that you might have missed in the previous update when I describe the assailants/NPCs. Not having them increases the difficulty level as your character might be ignoring this weakness even though he sees it. A fatal flaw. So, do tell me how many of you need it and how many don't. It's much like those Counter-Cons that you see in Batman: Arkham games. Some people don't like them flashing on their screens while some people need them. Question#2 Secondly, about the Conflict Resolution System that is implemented in this game. As you already know, this system lets you dispatch enemies as you please. I wanted to know if it would be alright to keep this as a staple while finishing off stronger enemies, like, should everyone definitely enter this Mode OR should their entering/not entering this mode depend on Dice Rolls...? If we do decide upon DRs, I'll be using this site for Dice Rolls and subsequently presenting the screenshots with time stampage. https://www.random.org/dice/ If by any chance you don't end up in the number range you've selected, you won't enter the Mode and will have to finish the enemy normally in one shot. If however, you do then you get to select your conflict route and finish them in a series of strikes. Rewards and Coin drops will vary. Do vote for Q#2 and let me know your opinion on Q#1.
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