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Juggernaut Fix

 
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6/8/2015 19:21:20   
AQWorldsFarmer
Member

This is a post from The Berserker Killer
quote:

Lastly, to deal with the problem of not being able to find a match, I would support letting NPCs into juggernaut


I whole-heartedly agree with this.
There are multiple benefits to this:
-Quicker to find Juggernaut matches
-Less stress on the lower level 2v2 matching system
-Less chance of a lower level having to deal with a juggernaut
-and MOST IMPORTANTLY: Makes juggernaut mode BEATABLE again. (lvl 40s current have little chance in a juggernaut match, unless their mega-ranked)

Now, this is not to say the NPCs need to be little nubs. There could be 5 different types of npcs that could join:
(these examples are for a lvl 40 matchup)
#1: The Strength NPC
~1000 health
~530 primary damage
120 def
120 res

#2: The Tank NPC
~850 health
-Low damage output
-high heal
-350 def
350 Res

#3: The support NPC
~1050 health
-Has multiple shields
-has all 3 nerfs
-never hits, other than when it nerfs
-Has multiple buffs
-Battery backup
-120def
-320res

#4: The High Health NPC
~2500 health
-spams skills (not much damage)
-250Def
-120 Res

#5: Balanced NPC
~1000 health
Has about a constant damage output of ~400
280def
280res

*I haven't done juggernaut mode in a while, so I'm not exactly sure what the values should be, just take mine as examples*


< Message edited by AQWorldsFarmer -- 6/8/2015 19:22:28 >
Post #: 1
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