xzkamityx
Member
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so, we want build diversity right?Why not do so with idle talent. Almost every MMO i know has a class that does one thing that other classes can't. Some have the three basic, ranger, wizard, warrior. Rangers use bows and sneak, wizards use magic, and warriors are on the front lines. We could impliment this into each class so that none are the same and picking a class doesn't rely on what class is more "OP" at this time, but mainly what is you're playstyle. Bounty hunters could have an idle talent that gains them health on strike(small amounts), cybers can gain energy on strike(again small amounts), mercenaries can gain bonus defense as the rounds increase, tactical mercenaries can gain bonus resistance as the rounds go on, Tech mages have a higher energy pool , Blood mages start with a higher health stat than the others. This could be balanced to where you some may increase with levels, rounds, or just be a base thing at the start(such as a 100 more energy pool for the tech mage).
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