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RE: =AQW= New Class Suggestions

 
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2/23/2017 3:17:13   
lathaneul123
Member

Name: Puppeteer

Description: Minions of the great Puppet Master devoted their lives to studying his works and devote themselves to the shadows.

Mana regen:

Puppeteers gain mana when they:

Strike an enemy in combat, gain more from crit.

Dodge an attack.

Stats:
Strength: 25
Intellect: 200
Endurance:100
Dexterity:150
Wisdom:75
Luck:50

Auto attack-
whiplash- Strings of the puppet master lash out at your foes increasing incoming damage but reducing their chance to hit, rage stacks up to 3 before applying blind rage increasing dodge rate by 10% for 10 seconds. exhales and starts again when blind rage wears off.

1st skill: 10mana- 5second cooldown
No strings- The shadows bend to your will fueling your powers over darkness, stacks up to 5 times.

2nd skill: 30mana- 15second cooldown
soul-snare- Stun your opponents by trapping them in the shadows for 3 seconds, if no strings is active the puppet master fuels your darkness granting a HoT instead.

3rd skill: 50mana- 15second cooldown
Dummy- Summons a minion of darkness to your aid increasing haste and dodge by 20%, minion fights by your side for 10seconds

4th skill: 20mana- 10second cooldown
Strung Out- Expales all stacks of no strings to unleash the puppet masters furry( damage dealt depends on how many stacks are active at the time)

Rank4 passive:
1st: increase dodge by 20%
2nd: increase crit by 15%

Rank10 passive:
Puppet Master- increase dummy damage by 5%, each hit dummy does has a 10% chance to grant a small heal.

(I did a little bit of artwork but I don't know how to post it off my phone, I could email a picture of it if this is anything anyone is interested in, inbox me and I'll give you my email if y'all are interested 🙂 Thanks for your time.)



Dragonlord has been out for a while and while it's decent there's been a lot more op classes here and there.
I've noticed there's a lot of evolved classes now too so why not do an evolved dragonlord class?
Maybe have it summon a battle pet dragon kinda like it does on dragonfable. :) that would be awesome.

Merged double-post. Please do not double-post, it is considered spam and only clutters the page. Next time use the button to add in any additional information to your post. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Rickyb20

< Message edited by Rickyb20 -- 2/26/2017 16:57:14 >
DF AQW  Post #: 326
2/28/2017 15:36:26   
Ert 6577
Member

NOTE: The classes are identical, only difference is descriptions and skill names, and reputation. I didnt want to make an overpowered or hard-2-get class, as of i would if i rank 10'd it, since Royal B-Mage is good already. These two are meant to be: NOT OP but NOT WORTHLESS. Kinda like a better than e.g. Ninja, but not a Blaze Binder. Feel me AE? I wanted to make Solaris kind of a warm and bright, Lunaris though cold and dark. Please note i choose Mobius Lunaris and Solaris shop as it requires the corresponding questline to be completed. NOW. Off to the classes.

Lunaris Sentinel (Class) | Evil Class | Recomm. Ench.: Wizard.. I think

Description: The Lunaris Sentinels are a clan that worship the moon and darkness. Their nemesis, the Solaris, have been rivals since the beginning of time. Both fight in the struggle to obtain the powerful artifacts Sol and Luna. Note: taken from Lunaris Sentinel (Armor)
Mana Regen: Lunaris Sentinels gain mana when:
Are struck by an enemy in combat
Reputation: Needed Rank 8 Evil
(Possible) Shops: Lunaris Shop - Mobius, Class Shop
Lunaris Sentinel Design (Armor)

Auto Attack Icon
Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A dark, yet average attack.


Dark Worship Icon
Dark Worship (Rank 1)
Mana Cost: 20
Cooldown: 10 Seconds
Type: Magical
Description: Worships the Luna and applies Dark Focus, reducing your 'Miss' chances by 30%.


Cold Strike Icon
Cold Strike (Rank 2)
Mana Cost: 30
Cooldown: 20 Seconds
Type: Physical/Magical
Description: Applies Moon Eclipse, increasing attack damage for %45 for 10s. Your next physical attack will crit and has 25% chance of applying Freeze, stunning the enemy.


Divine Force Icon
Divine Force (Rank 3)
Mana Cost: 20
Cooldown: 13 Seconds
Type: Physical
Description: Unleashes evil magic, hitting up to 3 enemies, taking 20% of maximum HP. Luna really pays off.


Moon Power Icon
Moon Power (Rank 4 Passive)
Description: Increases Attack Speed by 5%


Lunar Mageforce Icon
Lunar Mageforce(Rank 5)
Mana Cost: 30
Cooldown: 55 Seconds
Type: Magical
Description: Give your enemies a "not so bad" nightmare. Using skill applies: Dark Haste - increasing Attack Speed by 30%, Dark Skill - increasing Dodge Chance by 60%, Midnight Havoc - increasing Attack Power by 40% Duration of all effects is 10 sec.


Lunaris' Curse Icon
Lunaris' Curse (Rank 10 Passive)
Cooldown of Cold Strike reduced to 15 Seconds

Solaris Knight (Class) | Good Class | Recomm. Ench.: Wizard.. i think

Description: The Solaris Knights are a clan that worship the sun and the light. Their nemesis, the Lunaris, have been rivals since the beginning of time. Both fight in the struggle to obtain the powerful artifacts Sol and Luna. Note: taken from Solaris Knight (Armor)
Mana Regen: Solaris Knight gains mana when:
Are struck by an enemy in combat
Reputation: Needed Rank 8 Good
(Possible) Shops: Solaris Shop - Mobius, Class Shop
Solaris Knight Design (Armor)

Auto Attack Icon
Auto Attack (Rank 1)
Mana Cost:
0
Cooldown: 2 Seconds
Type: Physical
Description: A bright, yet average attack.


Light Worship Icon
Light Worship (Rank 1)
Mana Cost:
20
Cooldown: 10 Seconds
Type: Magical
Description: Worships the Sol and applies Bright Focus, reducing your 'Miss' chances by 30%.


Warm Strike Icon
Warm Strike (Rank 2)
Mana Cost:
30
Cooldown: 20 Seconds
Type: Physical/Magical
Description: Applies Sun Eclipse, increasing attack damage for %45 for 10s. Your next physical attack will crit and has 25% chance of applying Burn, stunning the enemy.


Divine Force Icon
Divine Force (Rank 3)
Mana Cost:
20
Cooldown: 13 Seconds
Type: Physical
Description: Unleashes good magic, hitting up to 3 enemies, taking 20% of maximum HP. Sol really pays off.


Sun Power Icon
Sun Power (Rank 4 Passive)
Description:
Increases Attack Speed by 5%


Solar Knightforce Icon
Solar Knightforce (Rank 5)
Mana Cost:
30
Cooldown: 55 Seconds
Type: Magical
Description: Give your enemies a "not so nice" daydream. Using skill applies: Bright Haste - increasing Attack Speed by 30%, Bright Skill - increasing Dodge Chance by 60%, Noon Havoc - increasing Attack Power for %40. Duration of all effects is 10 sec.


Solaris' Curse Icon
Solaris' Curse (Rank 10 Passive)
Cooldown of Warm Strike reduced to 15 Seconds

-------------------------------------------------
This post was made in 5 hours. I hope you appreciate my work. -ert6577
This post suggests a class based on existing armor(s). I dont own any of the linked pictures in this post, everything goes to Artix Entertaiment, LLC

Developer Notes:
1/3/2017: This post was edited by Karika. Please do not use image tags in your post, it is considered spam and only clutters up the page. Images have been changed to link tags. ~Karika

< Message edited by Ert 6577 -- 3/2/2017 13:39:24 >
AQW  Post #: 327
3/1/2017 15:11:45   
Arenwalesa
Member
 

The next one is a class called "Eclipse Shogun"
Requires rank 10 Yokai to obtain.


Because of the slightly low giving rep quests and the time needed to farm to rank 10, I made this class more stronger than Dragon Shinobi and Blademaster.

Eclipse Shogun
Desc:
Shoguns are known for their leadership and prowess among the samurais. Eclipse Shoguns are those who trained the power to harness the blessings of the eclipse, fueled them with brighter knowledge in arts of warfare. Only ones who dedicated enough may gain the blessing of the eclipse and wield the true wisdom of the moon.


Base Stats
Strength: 85
Intellect: 24
Endurance: 80
Dexterity: 115
Wisdom: 30
Luck: 36


Eclipse Shoguns gain mana when they:
Strike an enemy in combat (more effective on crits)
Dodge any attacks (restores HP as well)

Lunar Slash
15 mana
4 seconds cooldown
A blinding slash that stuns the enemy for 3 seconds. If the target if immune to stun, apply Broken Will instead that greatly lowers their hit chance for 8 seconds.
(Although you can't get the enemy to get both the stun and Broken Will, you may reap the benefit of having a conditional type effect instead,which is a fair touch.)

Eclipse Strike
25 mana
6 seconds cooldown
With the power of the eclipse, one particular focused strike becomes a swift, heavy blow. Deals moderate damage and lowers your foe's hit chances for 8 seconds
(You will want to use this skill a lot, because there are no nukes in this class. Eclipse Shogun relies on steady damages and high survivability.)

Moonlight's Aura
40 mana
16 seconds cooldown
Cast a prayer upon the shiny moonlight that heals you for great amount of health.
(A healing skill which is strong, but requires great tactics and timing on the use.)

Shogun Discipline
Increase DEX by 20%
Eclipse's Blessing
Increase crit damage by 20%

Shogun's Haste
25 mana
25 seconds cooldown
With incredible focus, you take a step back learning the enemy movements while enhancing yours. Increase your Haste, Evasion and Crit Chance by 20% for 15 seconds.
(A tactical avant-garde which provides not only evasion, but attack speed and crit chance as well.)
Post #: 328
3/4/2017 16:52:01   
Ert 6577
Member

Hunter Class | GreenGuard Rank 10 | Neutral

Description: Only the bravest in Greenguard's forest are capable of such skill and precise moves. Hunters are masters of archery and ranged attacks.
Mana Regen: Hunters gain mana when:
Are struck by an enemy in combat
Reputation: Needed Rank 10 Greenguard
(Possible) Shops: AE choice
(OPTIONAL) Dropped by (1% Chance): Greenguard Dragon
No Armor Design Yet, refer to the NPC


Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers


Bowstrike (Rank 1)
Mana Cost: 20
Cooldown: 10 Seconds
Type: Physical
Description: Ranged attack dealing 225% Weapon Damage, cannot crit but can miss.


Enhanced Arrow (Rank 2)
Mana Cost: 15
Cooldown: 20 Seconds
Type: Physical
Description: Fire a special arrow which does 75% normal damage and has a 60% chance of stunning the enemy for 5 seconds.


Flaming Bolt
(Rank 3)
Mana Cost: 20
Cooldown: 13 Seconds
Type: Physical
Description: Shoot out a fire bolt, which inflicts 100% damage on impact and has a 50% DoT based on that impact. Can crit.


Hunting Fury (Rank 4 Passive)
Description: Increases Haste by 10%


Scouting Hunt (Rank 5)
Mana Cost: 30
Cooldown: 45 Seconds
Type: Physical/Magical
Description: Spawn a tamed Grey Wolf (NOT a BattlePet), which scouts the area and marks enemies. Marked hostiles gain 50% more damage from all players in the area.


Precise Archery (Rank 10 Passive)
You have 15% less chance to Miss an attack.
AQW  Post #: 329
3/5/2017 11:42:55   
Newbie of AQW
Member
 

Name: Occultist

Description: Occultists specialize in dreadful curses that whittle down their foes

Occultists gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.


Recommended enhancement: Wizard


1. Curse of Torment - 2 sec cooldown (Auto Attack, 60% Weapon Damage on Impact, 115% Weapon Damage per second for next 8 seconds)

Applies a DoT to the target
Further auto attacks do not refresh the duration but will apply a new Curse once the old expires.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
2. Curse of Frailty - 20 Mana - 15 sec cooldown - 8 sec duration

Curses the target, reducing their damage dealt by 10% and increasing incoming damage from all sources by 10%
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
3. Curse of Entropy - 20 Mana - 15 sec cooldown - 8 sec duration

Curses the target, reducing their hit chance by 15% and haste by 10%
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
4. Veil of Malevolence - 30 Mana - 18 sec cooldown - 6 sec duration

Brings forth malevolent energy to guard against opponents, reducing damage taken by 10% and granting high HoT
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
5. Empower - 30 Mana - 25 sec cooldown

Intensifies all Curses that are present on the target.
-Curse of Torment: DoT damage increased to 200% weapon damage per second and refreshes the duration.
-Curse of Frailty: Reduces damage dealt by additional 5%, increases damage taken by additional 5% and refreshes the duration.
-Curse of Entropy: Reduces hit chance and haste by additional 5% and refreshes the duration.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Passives

Master of Afflictions: Damage over time effects effects are 20% stronger
Dark Arts: Increases Wisdom by 15%
Corruption: Rarely, your auto attack applies a devastating curse, dealing 25% of target's maximum health in damage over 5 seconds.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Playstyle

The playstyle revolves around managing curses and keeping the status effects going. Optimal rotation would be opening with a auto attack to apply Curse of Torment,
following up with Curse of Frailty and Curse of Entropy, then Empowering all three curses, leaving your foe with heavy status effects and DoT, making it easier for
you and your companions to deal with the foe.

The class shines as a supporting damage dealer, but has the capacity to go one on one thanks to the status effects and Veil of Malevolence.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

One of many concepts of mine. All equally questionable in terms of balance. Following up with couple more.



Name: Templar

Description: Templars specialize in holy magic that they use very efficiently in combat. They're among the sturdiest of fighters.

Templars gain mana when they:

Strike a enemy in combat (more effective on crits)
Are struck by an enemy in combat

Recommended enhancement: Hybrid


1. Zealous Strike - 1.8 sec cooldown (Auto Attack, 85% weapon damage)

Grants a stack of Zeal when Auto Attacking a target, up to 5 stacks.
Zeal stacks will expire after 8 seconds, unless a new auto attack is made.
Zeal stacks are used to strengthen your abilities
----------------------------------------------------------------------------------------------------------------------------------
2. Retribution - 17 sec cooldown - 20 Mana (120% weapon damage)

Bashes the target, stunning it for 3 seconds and increasing damage taken while stunned by 10%.
Each stack of Zeal consumed increases the stun duration by 0.2 seconds.
----------------------------------------------------------------------------------------------------------------------------------
3. Divine Verdict - 14 sec cooldown - 15 Mana - 6 sec duration (120% weapon damage)

Judges the target, reducing their damage output and hit chance by 10%
Each stack of Zeal consumed reduces damage output and hit chance by additional 1%
----------------------------------------------------------------------------------------------------------------------------------
4. Divine Guard - 16 sec cooldown - 30 Mana - 8 sec duration

Reduces damage taken by 20% and grants high HoT
Each stack of Zeal consumed reduces damage taken by additional 2%
----------------------------------------------------------------------------------------------------------------------------------
5. Heavenly Wrath - 20 sec cooldown - 15 Mana - 10 sec duration

Increases Endurance and hit chance by 25% and forces the target to attack only you for the duration.
This skill has no additional bonuses for Zeal stacks, and will not consume them upon use.
----------------------------------------------------------------------------------------------------------------------------------
Passives

Experienced Fighter: Damage taken reduced by 15%
Battle Scars: Endurance increased by 30%
Divine Assistance: Small chance on auto attack to heal for 25% of maximum health
----------------------------------------------------------------------------------------------------------------------------------
Playstyle

The class focuses on managing Zeal stacks to empower basic abilities. It boasts high endurance and has some
status effects in it's arsenal. It's weakest point is the damage output. It compliments damage focused classes
very well thanks to Heavenly Wrath. It can manage one on one situations thanks to it's sturdiness, but it really
shines in group play.
----------------------------------------------------------------------------------------------------------------------------------

Posting one more for good measure after this. Don't want to flood the thread with too many at once.



Name: Ravager

Description: Ravagers specialize in melee range combat and bleeds, only few have faced a Ravager and lived to tell the tale.
Ravagers gain mana when they:

Strike an enemy in combat (more effective on crits)
Dodge any attack (Restores HP as well)

Recommended enhancement: Thief

1. Primal Rend - 1.7 sec cooldown (Auto Attack, 75% weapon damage on Impact. Rend is 25% weapon damage per stack)

Rends the target, applying a small DoT. Stacks up to 5.
Rend stacks last 8 seconds, duration refreshes with each applied stack.
-----------------------------------------------------------------------------------------------------------------------------------------------------------
2. Rip and Tear - 12 sec cooldown - 20 Mana - 10 sec duration (175% weapon damage)

Consumes all present Rend stacks, turning them into one bigger DoT
(Normally, Rend causes 25% weapon damage bleed per stack)
(Rip and Tear doubles the damage for each stack)
(5 stacks of normal Rend = 125% weapon damage per second)
(Rip and Tear on 5 stacks = 250% weapon damage per second)
(Cannot apply new Rend stacks while Rip and Tear is active)
(Rip and Tear DoT does not count for Bloodlust)
-----------------------------------------------------------------------------------------------------------------------------------------------------------
3. Bloodlust - 12 sec cooldown - 30 Mana (110% weapon damage)

Tears the target viciously, healing for 5% of maximum health in the process
Consumes Rend stacks present to increases healing by 2% per stack of Rend
-----------------------------------------------------------------------------------------------------------------------------------------------------------
4. Brutal Bash - 13 sec cooldown - 15 Mana - 10% of current health (150% weapon damage)

Bashes the target, stunning them for 3 seconds. This ability cannot be dodged.
This ability has no synergy with Rend stacks
-----------------------------------------------------------------------------------------------------------------------------------------------------------
5. Pulverize - 20 sec cooldown - 25 Mana - 10 sec duration (250% weapon damage)

Hits the target with a devastating blow, causing them to take 20% increased damage from all sources
Also reduces target's outgoing damage by 10%
This ability has no synergy with Rend stacks
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Passives

Bloody Berserker: Haste increased by 10% and Endurance increased by 15% but also take 10% increased damage from all sources
Serrated Blades: Damage over time effects are 20% stronger
Artful Dodger: Dodge chance increased by 15%
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Playstyle

Playstyle revolves around managing Rend stacks to empower abilities. Using Rip and Tear at wrong moment could prove lethal
since most healing in Bloodlust comes from Rend stacks. Specializing in high DoTs at melee range comes at a price, you take
slightly increased damage from all sources and your Stun ability costs a portion of your health. But in return, Bloodlust
has significant heal tied to it when used with Rend stacks.
-----------------------------------------------------------------------------------------------------------------------------------------------------------

That's all from me for now.

Sorry about the triple post. Wasn't sure how long the posts could be so i played it safe and posted each one individually. Also thank you for the merge


< Message edited by Newbie of AQW -- 3/6/2017 8:27:53 >
AQW  Post #: 330
3/7/2017 22:37:17   
Tzark
Member
 

The Solarborn

A sect of warrior priests who lead a recently discovered tribe of sun worshipers. They wield powers taught to them by the strange leader of their order, an ancient man with ambiguous origins.

Concept:
http://i.imgur.com/OUe1AtW.png
To the left is the Solarborn. They paint their bodies with the same markings that their leader wears on his armor. Their fervor in battle is the stuff of legends.
On the right is the leader of the Solarborn, Surya. Behind the mask he's just another (belligerent and slightly confused) man, but he doesn't seem to age. Where did he learn the secrets of the sun?

The idea behind these guys is that they start a battle sort of weak, but get tougher and tougher as the battle progresses.
The auto attack only deals 60% of weapon damage, but is deceptively strong after factoring in the other powers. It also applies a growing defense boost to the Solarborn. After you've unlocked the 4th power, the Solarborn can generate mana for the whole team!
Their abilities' damage output scales on the low damage auto attack, however the first ability applies a stacking debuff on the enemy, increasing the damage it takes by 2% per stack. At max stacks (100), the enemy takes triple damage, but the payoff will take some time!
The second ability reduces the damage the enemy can dish out by a maximum of 60% if you keep your stacks up long enough. It doesn't consume the stacks. It also taunts the enemy, forcing it to attack you for a little while.
The third ability is a self heal based on the amount of stacks consumed and an area heal over time scaling on the auto attack's buff.
The fourth ability consumes EVERY stack and applies 1 stack of a moderate DoT on nearby foes for every stack consumed (this means it could potentially be one heck of a nuke if you fight long enough!). The fourth ability also causes the auto attack to generate extra mana based on the stacks of Solar Burn, tying everything nicely together.
The passives are crucial to the hectic playstyle envisioned.
The first passive bolsters the Solarborn's team viability further by beefing up the bonus defense from the auto attack and applying it to nearby allies.
The second passive halves the first ability's cooldown, turning it into a 4 second power.
The final, rank 10 passive halves all powers' cooldowns, including Javelin Ray's (turning it into a 2 second power!). This doesn't apply to the auto attack though.

Description:
The Solarborn crave battle, and grow more powerful the longer they are in a fight.
The spears of light thrown by the Solarborn apply Javelin Auger, reducing enemy defenses, which augment their other powers based on how many stacks of Javelin Auger are present on the battlefield. Javelin Auger doesn't wear off until either the enemy or the Solarborn is defeated. A dedicated Solarborn will eventually find himself impossibly rugged and will prove to be a great boon for his team.


Mana Regen:
Solarborn gains standard energy from auto attack. Solarborn also gains 5 mana per stack every time Javelin Auger is utilized and 15 mana per stack consumed.

Auto Attack:
Cooldown: 2 seconds
60% Weapon Damage
Physical damage
The intense thrill you get from fighting drives you ever onward, applying a stack of Savagery (and refreshing the duration) for 10 seconds. You take 5% less damage for each stack of Savagery up to 6 stacks. Hitting an enemy affected by Solar Burn restores 2 mana to nearby allies per stack of Solar Burn on the enemy.

Rank 1:
Power 1- Javelin Ray:

Cooldown: 8 seconds
10 Mana
Magical damage
You hurl a spear of light at the foe, dealing light damage, applying a stack of Javelin Auger upon impact. The javelin explodes 1 second later, dealing moderate damage to nearby foes. Each stack of Javelin Auger increases damage taken by the foe by 2%. Javelin Ray gains a 10% chance to apply an extra stack of Javelin Auger for every stack of Savagery. Javelin Auger stacks to 100.

Rank 2:
Power 2- Brilliant Flash:

Cooldown: 30 seconds
25 Mana
Magical damage
The power of the sun surges through you, exploding outward. Deals moderate damage to nearby enemies and causes them to deal 2% less damage per stack of Javelin Auger (up to 30 stacks) for 20 seconds. Causes nearby enemies to target you for 2 seconds seconds for each stack of Savagery.

Rank 3:
Power 3- Bounty of the Day:

Cooldown: 16 seconds
30 Mana
By metabolizing the light of the sun, you are able to shrug off nearly any wound. Consumes up to 10 stacks of Javelin Auger, healing you for an amount based on the amount of stacks consumed (full heal at 10 stacks), and applies a HoT on you and nearby allies for 2 seconds per stack of Savagery.

Rank 4:
Passive 1- Burly:

Savagery is twice as effective. Half of the bonuses apply to nearby allies.

Rank 4:
Passive 2- Bright:

Javelin Ray's cooldown is halved.

Rank 5:
Power 4- Solar Conduit:

Cooldown:20 seconds
30 Mana
Magical damage
The unbridled might of the sun courses through you momentarily, consuming all stacks of Javelin Auger applying a stack of Solar Burn to nearby enemies for each Javelin Auger consumed. Solar Burn is a medium DoT effect that lasts 10 seconds.All other powers cooldowns are refreshed.

Rank 10:
Passive 3- Paragon:

All cooldowns are halved (including Javelin Ray again!).

After all is said and done, the Solarborn is supposed to be a walking investment. It will be a challenge to obtain him and it will be a challenge to rank him up, but the prize eventually becomes well worth the effort!


< Message edited by Tzark -- 3/8/2017 9:50:44 >
Post #: 331
3/13/2017 3:59:38   
Luminatron
Member
 

Social Justice versions of the four starter classes.
Social Justice Warrior
Social Justice Rogue
Social Justice Mage
Social Justice Healer

Same effects; different armor.

Or maybe you could add a Rank 10 ability named Social Justice.

< Message edited by Luminatron -- 3/13/2017 4:01:07 >
AQW  Post #: 332
3/14/2017 10:57:04   
Tau
Member

The Necrotic Doomknight

(concept)



Forward: Class information is cited when needed and all links are mobile friendly.

Design Goals:
What is being sought out with this class design is a potent solo class that focuses on steady high damage output and survivability when managed properly for the lone wolves; unlike the traditional Doomknights who rely on luck and crits in order to deal massive damage the Necrotic Doomknight aims to meet in the middle, sacrificing nuke abilities, crits, and group buffs/debuffs of the Doomknight for steady strong damage output.

(To put it in other words, Evil is known for throwing everything into the assault, thinking little of their own health; low health, slow attack, abysmal luck, low dodge chance(needed for mana), and no group buffs or enemy debuffs, but steady high damage and survivability against low to moderate dps enemies, weak to high damage enemies and other players in PvP.)

(Simply, this class will greatly appease the solo players and fill the DPS roll in a group, it is not built as a group friendly class; the class has no abilities that buff or debuff friends or enemies, just raw damage.)



Necrotic Doomknight
Description: Like the dark lord of the Shadowscythe Sepulchure, even in death darkness may rise again by its own accord; by the reviled art of necromancy these Doomknights ascended into eternal service to be a living embodiment of the Shadowscythe. Proving some loyalties can never die. (Recommended enhancement: Wizard)

Weapon Damage: 150%, 4.0 speed
Mana Regen: Necrotic Doomknights gain mana when they're struck by an enemy in combat

(more effective the more damage received)


Base Stats: (total 347) (Average base stat total for DK classes)

Strength: 101
Intellect: 125
Endurance: 37
Dexterity: 38
Wisdom: 46



Skills




quote:

Necrotic blade (auto-attack)

Rank Needed: 1
Mana Cost: 0
Cooldown: 4 Seconds
Type: Physical
Description: Decay is the art of the are Necromancer, deals light to high DoT as the victim becomes more akin to the undead than the living.

(Stacks up to 30 times presumably 20 dps per stack with a max around 500-600dps (maybe more depending on how big of an impact not having buffs plays) per tick at full stack accounting for DT, though the stack is important for the rank 10 ability.)



quote:

DOOM

Rank Needed: 1
Mana Cost: 20
Cooldown: 7 Seconds
Type: Magical
Description: Send a wave of Death and Doom at your foe/victim dealing high damage.

(Inspired by the third attack animation in King Alteon Vs Sepulchure battle) ( https://www.youtube.com/watch?v=t2M3XsC0E5M / 1:02)



quote:

Risen Horror

Rank Needed: 2
Mana Cost: 25
Cooldown: 12 Seconds
Type: Magical
Description: Command the dead to break free from the earth and strike your unsuspecting foe/target, dealing moderate damage with a small chance to stun.

(based off of first attack animation in King Alteon Vs Sepulchure battle) ( https://www.youtube.com/watch?v=t2M3XsC0E5M / 0:26)



quote:

The End (or alternative title Deaths Embrace)

Rank Needed: 3
Mana Cost: 30
Cooldown: 20 Seconds
Type: Magical
Description: The undead have no fear of death, let the darkness within strengthen your body, instead of taking damage healing 150% of damage received over 6 seconds.

(The animation for this ability would preferably be the character engulfed in darkness, inspired by the Berzerk Studios animation of a character in an adrenaline rush by http://img.photobucket.com/albums/v157/Aussiedave/games/HomeruninBerzerkLand1.png)



quote:

Aura of Death

Rank Needed: 4
Type: Passive
Description: Reduces damage taken by 30%.




quote:

Soul of the Scythe

Rank Needed: 4
Type: Passive
Description: Damage increased by 30%.




quote:

Necrofear

Rank Needed: 5
Mana Cost: 30
Cooldown: 40 Seconds
Type: Magical
Description: Only the living fear the undead, strike your foes heart directly with darkness upon your deadly gaze dealing massive damage.

(inspired by the second attack animation in King Alteon Vs Sepulchure battle) ( https://www.youtube.com/watch?v=t2M3XsC0E5M / 0:28)



quote:

Long Un-Live The Shadowscythe

Rank Needed: 10
Type: Passive
Description: "You cannot kill what is already undead." the last words of Sepulchure before his destruction at the hands of Drakrath; you will not share the same fate, rising again when at the brink of death.

(when at full stack of Necrotic blade turns from a DoT (Damage over Time) into a self HoT (Heal over Time) resetting the stack from Necrotic blade then switching back to DoT upon next 30 Stack, repeating from DoT to HoT and HoT to DoT.)

(Design for this ability is to help when supporting the fight against moderate to high damage / high health bosses (in short for long fights), this will have no effect in PvP nor against very strong DPS bosses such as Binky due to it's large stack.)



Brief Lore and Further information




Class Overview:

You are undying march of the Shadowscythe, the light cannot divert you from your goal. You will bring death and destruction upon the world... and in the aftermath raise legions of undead to follow in your wake; you will create the perfect world, a world of the undead. (The Necrotic Doomknight is a Spell caster who values raw sustained power above all.)



Lore Summary:

It was thought that once banished by the light it was the end for all that is Evil, but not for the Necrotic Doomknight. These terrifying undead lords through death have achieved Lichhood by sheer force of will in their service to darkness within. These nightmarish spellswords seek only to follow in the footsteps of their eternal master in the unending march of the undead; peace is only found in the grave, but in their wake there will be no peace only undeath.

(Or maybe it could have something to do with Sepulchures darkness currently embodying in items like his sword but instead into deceased Doomknights? Would be an add-on class to the current Queen of Monsters story in a way / it could make a lot of sense as to why they are there and as powerful as they are having a part of Sepulchure himself within them.)



Requirements: (or ways to obtain)

AC points: 2k or 3k maybe more but not less

(Or any of the following)

Rank 10 Evil + Rank 10 Doomknight, Doomknight Overlord, or Legion Doomknight class
Rank 10 Evil + Sepuchures Doomknight Armor or Necrotic Sword of Doom
Rank 10 Evil + DK, DKOL, or LDK Rank 10 + Necromancer Rank 10



Armor Design:

The thought behind the Necrotic Doomknight is that of a original Doomknight or Overlord with a bone like visage.

(Rough concept) (photo-shopped rough draft linked below)

http://galleries.guildlaunch.net/383124/unnamed%20(1)0165Thumb.jpg (concept example)

(The idea is to take the Doomknight or DKOverlord armor and give it a bonelike BONE appearance, on top of this the helmet/full Visor would either be of bone/skull; or alternatively It would be a popular design of the full face Barbuta Helmet with a skull like design on the front or replace the lower visor with a bone like human jaw. Found in titles such as For Honor, Of Kings and Men, and Skyrim)

http://skyrim.wiki.fextralife.com/file/Skyrim/Dawnguard_Full_Helmet.png (concept inspiration)



P.S.



Final Thoughts:

This class is a powerhouse with moderate survivability to embrace the lone wolves among you who don't believe in taking chances or relying on luck. Because strong and steady wins the race, just like Sepulchure.
(Though furthermore, all game classes are reliant on buffs, debuffs, luck, or a 1 - 5% activation chance, I feel many would appreciate a strait standard DPS class that in all intensive purposes is not reliant on mere chance in order to be effective.)
(In other words the class is predictable and effective at its role.)



Pros & Cons
Pros
- Exceptionally high per hit damage
- Reasonable survivability
- Great vs low to medium dmg, but high health bosses
- All abilities have attack animations not used for classes in game
- Excel's in PvE
-

Cons
- Abysmal dodge chance
- Abysmal crit chance
- Abysmal luck
- Low Hit Points
- Slow attack rate
- No Buffs or Debuffs
- Not group friendly
- Weak to high Dmg bosses
- Only gains mana when damage is received
- Weak in PvP as it lacks 1 hit K.O. nuke abilities
-



P.S.

I would really appreciate it if anyone PMed me about their thoughts or critiques; I put many hours into fleshing concept out and rethinking this idea to be as perfect as I can make it, so any remark is highly appreciated.

P.P.S.

I assume there already is a class template that the programmers use to design classes, if not I'd gladly pull up a list of in game classes which assets could be drawn from and tweaked to build this class, I'm a Simulation and Game Design student with a programming focus; so I think my selections would be fairly accurate.





Update Log: (As of 03/16/2017)

03/16/2017
- Updated name for ability "The End" to Deaths Embrace
- Added Update log to post
- typo fixes
- Pro / Con section added

03/17/2017
- Pro / Con finished
- Changed animation detail request for Deaths Embrace ability

03/22/2017
- Pro / Con updated

03/24/2017
- formatting edit

Font sizes reduced throughout. Font sizes larger than the default should only be used in moderation. There is no need to post in sizes above three; please refrain from doing so in the future. -Laos

< Message edited by Tau -- 3/24/2017 18:24:25 >
Post #: 333
3/23/2017 13:10:54   
Overlord Laharl
Member

Luminary

Description: This ancient race are tasked to hunt down all who defy the code of the higher elements, this kind-yet-twisted knights have the capability to twist time, reshape or destroy the future, and halts one's life in an instant. The Tri-Force Spirit of Light, Darkness, Chaos, unified as one, finally recognize you as their rightful master and ready to gave their full support.

Mana Regen: Luminary gain mana when they:
Strike an enemy in combat (more effective on crits)
Dodge any attack (restores HP as well)

SKILLS:

Blade Enhancement (Rank 1)
Mana Cost: 0
Cooldown: 2
Type: Magical
Description: Light, Darkness and Chaos heeds your command, imbuing your attacks and grant special effects.
- Special 1: Ray of Light, randomly heals you for a very random amount of health, adds 10% to your light based skill.
- Special 2: Dark Dominance, attacks won't be evaded/missed for 3 seconds, adds 10% to your dark based skill.
- Special 3: Chaotic Dissonance, converts 10% of your attacks to health for 3 seconds, adds 10% to your chaos based skill.

Angelic Strike (Rank 1)
Mana Cost: 10
Cooldown: 3
Type: Magical
Description: The Spirit of the Light enhances your sword with its holy element, deals light amount of damage, blinding an enemy for 3 seconds. If "Ray of Light" is present, boost 10% more damage and additional 2 seconds blind duration.

Grip of Darkness (Rank 2)
Mana Cost: 25
Cooldown: 5
Type: Magical
Description: Dark energy around you will form into a scythe, launches it to your enemy, deals moderate spell damage and a sure crit. If "Dark Dominance" is present, adds 10% more spell damage, and converts 5% of your damage to health.

Chaotic Energyball (Rank 3)
Mana Cost: 25
Cooldown: 7
Type: Magical
Description: Hurls a condensed chaotic energyball, deals heavy damage and a moderate dot per second. If "Chaotic Dissonance" is presend, boost 10% more of the damage, adds 1% dot damage.

Divine Will (Rank 4 Passive)
Description: Increases Endurance by 20%

Absolute Ruler (Rank 4 Passive)
Description: Reduces damage taken by all sources by 20%

Absolute End (Rank 5)
Mana Cost: 50
Cooldown: 30
Type: Magical
Description: Concentrated the 3 Elements, infuse them into one massive energy ball, dealing massive damage and a random effects.
- If "Ray of Light" is present, stuns enemy for 3 seconds and adds 10% dot damage for 2 second.
- If "Dark Dominance" is present, silences enemy for 5 seconds, converts enemies healing effects to damage.
- If "Chaotic Dissonance" is present, 100% of the overall damage will be converted to health, reduces 99% of incoming damage for 1 second.

Balance Shifter (Rank 10 Passive)
Description: A very small chance to perform a sure kill one-hit massive damage crit.
AQW  Post #: 334
3/25/2017 22:52:28   
holyangeman
Member
 

I suggest a mega class which requires the player to clear certain storylines, have rank 10 yokai, dwarfhold, rank 5 pet tamer, a certain high rank for druid grove, necrocrypt and loremaster. I also hope future classes can be attained using merging of various classes and not factions
Post #: 335
3/27/2017 5:47:46   
Skylaki
Member

Newest Class Ever, NOT ALLOWED IN BLUDRUTBRAWL OR PVP COMBATS (unless your opponent has it)

I should note that this class is so OP and can ONLY be obtained from doing quests.

Class Titan
Rarity: Titan Rarity
Description: The strongest class in AQW! Can EXTERMINATE ANY BOSS (INCLUDING NULGATH)
Mana Regen: Class Titans gain mana when:
Stuck at combats
HP reaches 500 or lower

PUNCH! (Rank 1)
Mana Cost: 0
Cooldown: 2.0 Seconds
Type: DoT
Description: Punch your enemy with a huge amount of damage to show it WHAT TITAN MEANS!!
Damage: 2000-10000

SMACK! (Rank 2)
Mana Cost: 10
Cooldown: 6 Seconds
Type: DoT
Description: Smack your enemy with a huge amount of damage, stuns the target up to 5 seconds
Damage: 300,000-500,000

SLAP! (Rank 3)
Mana Cost: 30
Cooldown: 15 seconds
Type: DoT
Description: Slap your enemy with a huge amount of damage, stealing 50% of its HP and dropping its haste with 70%
Damage: 100,000-600,000

Win the SLAPPING contest (Rank 4 Passive)
Description: Increases slapping damage with 70%, but drops your health with 10%

TWIN TITAN! (Rank 5)
Mana Cost: 20
Cooldown: 20 Seconds
Type: DoT
Description: Summons your twin so he fights with you, and uses your abilities to help you! Can stack up to 10

REMEBER THE TITANS! (Rank 6 Passive)
Description: Increases mana regen when your HP reaches 500 or less.

TWINS OF VINDICATION! (Rank 10 Passive)
Description Increases Twin damage and mana regen

< Message edited by Skylaki -- 3/27/2017 5:53:11 >
AQW  Post #: 336
3/31/2017 6:58:46   
Alexei Legisvinicus
Member
 

I got this idea from the Scarlet Sorceress class, where the armor has no male counterpart(meaning only female look) but can be used by male characters. I was always fascinated with faeries and my brother
told me that Banshees are faeries of death. So I made a class immediately, I did research on every class I know and looked at different armors and I saw that there are no items that sounds the same as to
what I made. I did research on Banshees too, that they are harbringers of death, meaning they can predict if someone's about to die, and they have strong vocal chords for their cries if someone did die and
their cry is also associated that they are here to take the dead person's soul to the underworld.
So this class is what I'd like to call as BANSHEE.

Banshee(Class)
Weapon Damage: 110%, 2.5 speed
Description:Banshees are harbringers of death and their cries are the symbol of someone's death. They have come from the underworld to take souls of the living. When Banshees battle, they have
already predicted their enemy's death, so using their strong voices, they create waves of concentrated sound to destroy their opponents and take their soul back to Death.
Mana Regen:Banshees gain mana when they: Strike an enemy (More effective on Crits) or dodge an attack

Skills:
-Cry

Cry
Rank Needed: 0
Mana Cost: 0 Mana
Cooldown: 2.5 seconds
Type: Magical
Description: Due to a banshee’s strong vocal cords, they are able to use their voices as weapons.

-Wail


Wail
Rank Needed: 1
Mana Cost: 15 Mana
Cooldown: 15 seconds
Type: Magical
Description: Banshee’s will wail for a chance to either apply a stun or a lowering of defense for 10 seconds. Can be stacked.

-Possession


Possession
Rank Needed: 2
Mana Cost: 20 Mana
Cooldown: 10 seconds
Type: Magical
Description: Possess their opponent and get HoT for 10 seconds. Can be stacked to 5 (Increasing with each stack)

-Apparition


Apparition
Rank Needed: 3
Mana Cost: 25 Mana
Type: Magical
Description: Banshees will turn into ghostly apparitions and will either get increase dodge by 40% or lessen damage intake by 40% for 10 seconds

-From the Diaphragm


From the Diaphragm
Rank Needed: 4
Type: Passive Ability
Description: Haste increased 15% and Attack increases by 20%

-Cry of Death


Cry of Death
Rank Needed: 5
Mana Cost: 80 Mana
Cooldown: 60 seconds
Type: Magical
Description: Predict your opponent’s death and scream one last time for a large amount of area damage at the cost of your own health. This may also be called as the dying scream of a Banshee

-Fairy of Death


Fairy of Death
Rank Needed: 10
Type: Passive Ability
Description: You achieve full potential to increase damage and dodge for a short time.

Animations

-Cry: Same animation with the Howl of Terror of the Lycan Class
-Wail: Same animation with the Predation of the Lycan Class
-Possession: Quick Lunge at Opponent
-Apparition: Healing animation
-Cry of Death: Same animation with the explosion of a Chaos slayer class but less violet and more colorless wave on each opponent

Notes:
-Male and Female look the same

This was made by Josh Lex(me) and Type_your_name(my friend)[These are our in-game names ]
You can change the animations of the atta ks if you want :) thanks

< Message edited by Alexei Legisvinicus -- 4/26/2017 1:21:19 >
Post #: 337
4/4/2017 4:18:35   
Overlord Laharl
Member

Abyssal Warlord

Weapon Damage: 200%, 3.0 speed
Description: Recommended enhancement: Fighter. Abyssal Warlord's embrace the power of the abyss to control and dominate the battlefield. This war crazed warrior brings forth pure malice and destruction and won't stop until the enemies are totally annihilated.

Mana Regen: Abyssal Warlord gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Dodge any attack (restores HP as well)

SKILLS:

Abyssal Blows (Rank 1)
Mana Cost: 0
Cooldown: 3
Type: Physical
Description: Channel the pure power of the abyss. Abyssal Warlord's attack strike with such full brute force, taking up time to strike, applies Relentless, gaining additional 2% of your damage, stacks up to 5 times, and siphoning 15% of your attack dealt to healing.
- Note: Cannot be evaded, can crit.

Soul Destruction (Rank 1)
Mana Cost: 20
Cooldown: 15
Type: Physical
Description: Strike your opponent with full brute force of the abyss, rendering their souls, dealing moderate damage, and applies Soul Rend, decreasing your enemies haste and hit rate by 25%, and applies Soul Feast to yourself, granting a good HoT equivalent to 20% of your overall health (heals 100% of your hp if the duration ended), buffs last for 5 seconds.
- Note: Cannot be evaded, can crit.

Bash of Madness (Rank 2)
Mana Cost: 25
Cooldown: 20
Type: Physical
Description: Stun your opponent for 3 second, after the duration, applies Impassivity, making enemies attacks to 0 within 2 seconds.
- Note: Cannot be evaded, cannot crit.

Dominating Pummel (Rank 3)
Mana Cost: 25
Cooldown: 5
Type: Physical
Description: Strike your opponent with the power of the abyss, dealing 150% weapon damage, and applies Fear, making your opponent takes more damage from you by 15%, while granting you Courage, reducing any damage taken from you by 15% in 5 seconds.

War Commander (Rank 4 Passive)
Description: You deal 20% additional damage to all physical type of attacks.

Warlord's Resolute (Rank 4 Passive)
Description: Reduces damage taken by all sources by 20%

Abyssal Strike (Rank 5)
Mana Cost: 50
Cooldown: 15
Type: Physical / Magical
Description: Concentrating the massive force of the abyss grants you to totally annihilate anything in your path, ensure your one strike guaranteed to crit.
- Note: Unavoidable critical damage dealing 450% physical damage on impact and 10% magical damage per tick on the dot (100% total).

Last Moments (Rank 10 Passive)
Description: Mastering the Power of the Abyss allows you to briefly halts the time for a quick seconds, rendering your enemies to be vulnerable to strikes for 3 seconds.
- Note: Unavoidable Stun, deals no additional damage on attacks and skills, has lower chance to trigger on both normal attacks and skills.

< Message edited by Overlord Laharl -- 4/4/2017 4:54:29 >
AQW  Post #: 338
4/5/2017 10:09:45   
z0tsa
Member
 

My suggestion is Chaorrupted Shaman

To get this class u need Rank 10 Arcangrove, Shaman armor and Rank 10 chaos, Any chaos slayer armor.



chaos blast (auto attack)
mana: 0 Cooldown: 1.9 sec

An attack teached only to the real chaos lords. Does magic damage and stacks up Chaorrupted power. Stacks up to 10 times


Chaorrupted Flame
Rank 1 required
mana: 10 Cooldown: 4 sec

Does moderate damage and puts your foe on fire dealing a DoT for 10 seconds, damage depends on your Chaorrupted power stacks.



Heal of Chaos
Rank 2 required
mana: 20 Cooldown: 5 sec

You use the wisdom of the Chaos and heal yourself. Deal a moderate HoT for 10 Seconds. Heal depends on your Chaorrupted Power stacks.




Chaos strike
rank 3 required
Mana: 30 Cooldown: 8 sec

You use the power of the chaos to strike your enemies dealing huge damage to up to 5 enemies. Damage depends on your Chaorrupted power stacks.




Focus of chaos (passive)
Rank 4 required

Increases your damage with 20%




Chaorrupted lord (passive)
Rank 4 required

Reduces damage taken by 15%




Burned by the power of Chaos
Rank 5 required
Mana: 40 Cooldown: 10 sec

As the chaos lord you unleash your true chaos power. Deals massive damage up to 5 enemies. Also putting your enemies ablazed by chaos dealing a huge DoT for 5 seconds. Damage depends on your Chaorrupted power stacks.




Power of chaos (passive)
Rank 10 required

When using Chaos blast there is a very small chance of applying Power of chaos, makes all your attacks deal 100 times damage for 5 seconds.
Post #: 339
4/5/2017 23:49:03   
Overlord Laharl
Member

Reaver

Weapon Damage: 100%, 1.5 speed

Description: Recommended enhancement: Thief. Reavers are the masters of inquisition, they interrogate, creates fear and brings doom and death. Those who have seen these secretive cult have shown great fear and experience near-death situations. They are the masters of assassination art.

Mana Regen: Reaver gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Dodge any attack (restores HP as well)

Base Stats
Strength: 69
Intellect: 17
Endurance: 76
Dexterity: 115
Wisdom: 35
Luck: 35

SKILLS:

Scythe Slash (Rank 1)
Mana Cost: 0
Cooldown: 1.5
Type: Physical
Description: Reavers basic attack, damage is based on weapon damage, also applies Poisonous Interrogation, dealing very light DoT and slows up the opponents attack and movespeed by 1%, stacks up to 10 times.
- Note: Cannot be evaded, can crit.

Evidence (Rank 1)
Mana Cost: 5
Cooldown: 5
Type: Physical
Description: The Reaver peeks into the opponents soul, if the opponent is found guilty, applies Death, dealing moderate damage and DoT, lasts for 5 seconds, if the opponent is found not guilty, applies Mercy, dealing light damage, and reduce the opponents damage for 25%, last for 3 seconds.
- Note: Cannot be evaded, can crit.

Shackles (Rank 2)
Mana Cost: 10
Cooldown: 5
Type: Physical
Description: Shackles the enemy, siphon their life and binds them for interrogation, if the opponent has a "Mercy" status, the opponent is vulnerable to attacks, the opponent will be stunned and have their defenses reduced by 50% for 2 seconds, if the opponent has a "Death" status, deals heavy damage and DoT, for 3 seconds, if the opponent has no status mark, deals moderate damage.
- Note: Cannot be evaded, convert 50% of your damage to health (lifestealing effect)

Judgement (Rank 3)
Mana Cost: 25
Cooldown: 35
Type: Physical
Description: The Reaver will finally deduce the final conclusion. If the opponent has a "Mercy" status, the opponent will suffer "Merciful Punishment", making the opponent to take 2 times damage done by the reaver, last for 5 seconds. If the opponent has a "Death" status, applies "Sentenced to Death" deals a heavy massive damage to the opponent, has 15% chance to instantly kill the opponent. However if the opponent has no mark, deals heavy DoT instead.
- Note: Cannot be evaded, cannot crit.

Elusive Phantom (Rank 4 Passive)
Description: Dodge and Dexterity increased by 35%.

Bounty Hunter (Rank 4 Passive)
Description: Damage and Criticals increased by 25%

Final Conviction (Rank 5)
Mana Cost: 50
Cooldown: 45
Type: Physical / Magical
Description: The Reaver's ultimatum, the opponent will take gruesome punishment based on the opponents record, if the opponent has a "Merciful Punishment", the opponents ; defense, dodge, haste and attack damage will be reduced by 75%, if the opponent has a "Sentenced to Death" state, the opponent will take a sure crit massive damage. However if the opponent has no mark status, deals a massive damage that has a chance to be avoided, and the damage cannot be crit.

- Note: Sentenced to Death Effect: An unavoidable critical damage dealing 500% (490% auto attack damage) on impact.

Fate of the Inquisition (Rank 10 Passive)
Description: As the highest member of the inquisition, reavers can control time and space, and can bend the reaver's future and timeline, randomly fully heals both your health and mana.

< Message edited by Overlord Laharl -- 4/5/2017 23:53:46 >
AQW  Post #: 340
4/10/2017 22:54:57   
romarys
Member
 

How about a gambler class where sometimes it will do someting good for you or bad
recommended enhancement: lucky
weapon damage: 110%
rank 0: auto - attack
rank 1: coin toss (increase haste and attack power or decrease defense and haste)
rank 2: dice (put 1 of 3 buffs or 1 of 3 debuffs on the player, stack up to 2)
rank 3: second throw (increase the buffs and/or debuffs)
rank 4: devil's luck (increase luck)
angel's haste (increase haste)
rank 5: roulette (heal the player for a small amount, put a small DoT on the enemy, heal the enemy for a small amount or damage the player for a small amount)
Post #: 341
4/10/2017 23:04:00   
Overlord Laharl
Member

Holy Sage

Weapon Damage: 200%, 3.0 speed
Description: Recommended enhancement: Wizard. Trained and blessed by the Almighty One. Holy Sages comes to war to dominate evil and bring justice to them. Being the elder of archpaladins, clerics, oracles and healers. Holy Sages bestows blessings and message and carry out the will of the almighty one. Rumor said only few devoted can become a Holy Sage, they are feared among evil and chaos alike.

Base Stats for Level 1
Strength: 1
Intellect: 5
Endurance: 3
Dexterity: 2
Wisdom: 2
Luck: 2

Mana Regen: Holy Sage gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

SKILLS:

Sacred Seal (Rank 1)
Mana Cost: 0
Cooldown: 3
Type: Magical
Description: A range attack thought only by the Almighty One to the Holy Sage, deals damage equivalent to weapon damage, applies Seal, making opponent to take more damage by 10%, stacks up to 5 times, stack lasts for 5 seconds.
- Note: Cannot be evaded, can crit.

Sage's Judgement (Rank 1)
Mana Cost: 10
Cooldown: 5
Type: Magical
Description: Calls upon the heaven to struck down the impure opponent with a holy light beam, deals moderate damage, if Seal is present, heals you for the same amount of damage the holy sage done to the opponent.
- Note: Cannot be evaded, can crit.

Penitence (Rank 2)
Mana Cost: 10
Cooldown: 15
Type: Magical
Description: Cast down a ray of light to the opponent, testing out it's faith, forcing the opponents movespeed and attackspeed to be reduced by 50% and burn the opponents mana by 75%, applies Sealed Magic, mana regeneration will be halted, lasts for 5 seconds.
- Note: Cannot be evaded, cannot crit.

Faith (Rank 3)
Mana Cost: 10
Cooldown: 5
Type: Magical
Description: Hurls a massive purifying fireball to the opponents dealing moderate damage and moderate DoT, if Seal is present, reduces damage done to your opponent by 75%, if both Seal and Sealed Magic is present, all damage done to you will converted to 0, the attacking opponents mana will be burned by 10% each time the opponent attacks. lasts for 3 seconds.
- Note: Cannot be evaded, can crit.

Devotion (Rank 4 Passive)
Description: Magic attacks and spells deals 20% additional damage.

Almighty One's Will (Rank 4 Passive)
Description: Increases END by 10%, reduces damage to all sources by 10%

Redemption (Rank 5)
Mana Cost: 30
Cooldown: 15
Type: Magical
Description: Impowering your fist and enhancing it with the Almighty One's power, dealing a huge massive damage to the opponent, and its guarantee to crit. if Seal is active, deals additional damage, if both Seal and Sealed Magic is present, adds more additional damage and a light DoT.
- Note: Unavoidable critical damage dealing 650% (850% if Seal is active, 1000% if both Seal and Sealed Magic is active) spell damage on impact.

Angelic Might (Rank 10 Passive)
Description: Randomly triggers on attacks and spells, stuns an opponent for 1 second.



Archknight

Weapon Damage: 100%, 1.5 speed
Description: Recommended enhancement: Fighter. Hailed as the hero of Falconreach Towers. Archknights came to Lore to aid and protect allies from evil forces. Mastering both the art of swordsmanship and healing magic, their main purposes as an Archknight is completely obliterate all evils and bring Justice.

Base Stats for Level 1
Strength: 4
Intellect: 1
Endurance: 5
Dexterity: 3
Wisdom: 2
Luck: 1

Mana Regen: Archknight gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

SKILLS:

Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 1.5
Type: Physical
Description: A basic attack, taught to all adventurers. Gains Purifying Power when attacking an opponent.
- Note: Purifying Power adds additional 1% damage to normal attack and enhances all skill effects and damage. (Stackable up too 100, lasts for 15 seconds).

Slice (Rank 1)
Mana Cost: 10
Cooldown: 3
Type: Physical
Description: Strikes an opponent with perfect accuracy, deals 100% of weapon damage, damage increases depends on the number of stacks of Purifying Power.
- Note: Cannot be evaded, can crit (doesn't consume stacks).

Untouchable (Rank 2)
Mana Cost: 10
Cooldown: 15
Type: Magical
Description: Heals you and your allies for a moderate amount of health and reduce incoming damage by 50%, heal power increases depends on the number of stacks of Purifying Power.
- Note: Doesn't consume stacks.

Pacify (Rank 3)
Mana Cost: 10
Cooldown: 10
Type: Physical
Description: A precise blow which stuns your opponent for 4 seconds. (damage increases depends on the number of stacks of Purifying Power).
- Note: Cannot be evaded, cannot crit (doesn't consume stacks).

Knight's Honor (Rank 4 Passive)
Description: Increases END by 20%.

Braveheart Protector (Rank 4 Passive)
Description: Damage to all sources reduced by 20%

Zeal (Rank 5)
Mana Cost: 30
Cooldown: 15
Type: Physical / Magical
Description: Charges and Strike your enemy with brute force, dealing massive damage, applies Zealed, reducing their chance to hit by 50% in 3 seconds. (Consumes only the half of amount of current Purifying Power stacks, and resets the stack of Purifying Power back to 0)

Beloved by a Pet Shop Owner (Rank 10 Passive)
Description: PERMANENTLY adds another 30% to END. Randomly gains "Encouragement", boosting attack speed by 50% for 5 seconds.

EXPLAINATION : I got this class idea concept at Dragonfable thru Ash Dragonblade and regarding with rank 10 skill thru his Quest Stories.

Merged double-post. Please do not double-post, it is considered spam and only clutters the page. Next time use the button to add in any additional information to your post. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Rickyb20


Abyssal Overlord

Weapon Damage: 150%, 2.0 speed
Description: Recommended enhancement: Wizard. Abyssal Overlord's are the Netherworld's most strongest, deadliest, and most intimidating Lord of Demons. Being the Lord of all Demon Lords and Highlords. Abyssal Overlord's means business in terms of war and fight and will obliterate anything who dares to stand in the overlord's way. Only the most eviliest or the most wisest hero, that pass the Abyssal Overlord's Power Transferring Trial can fully control the full power and might of an Abyssal Overlord.

Base Stats for Level 1
Strength: 1
Intellect: 5
Endurance: 3
Dexterity: 2
Wisdom: 2
Luck: 2

Mana Regen: Overlord gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

SKILLS:

Cauterize (Rank 1)
Mana Cost: 0
Cooldown: 2
Type: Physical / Magical
Description: An Abyssal Overlord's claw inflicts great pain. They sear and feed to the opponents flesh and soul and make it as its source of food and power. Applies Devour, applying a HoT everytime you strike, and Applies Searing Pain, causing your enemy to inflict painful dots, lasts only for 5 seconds, stackable up to 5.

Torment (Rank 2)
Mana Cost: 10
Cooldown: 3
Type: Magical
Description: Shackle your opponent using your demonic power, make them insane with fear and anxiety, deals moderate damage, causing your opponents damage to be reduced by 90%, and healing you for some of the damage dealt.
- Note : Unavoidable, can crit.

Intimidate (Rank 3)
Mana Cost: 0
Cooldown: 5
Type: Magical
Description: Cast a shield that absorbs all damage done to the overlord, and challenges the opponent to hit them with their full might, applies Intimidated, allowing the opponents damage to increase by 200%, the overlord will not die and leave 1 hp as long as the shield is in effect, the shield last for 5 seconds, after the duration the shield explodes, damaging the opponent equivalent to all damage done by the opponent to the overlord. Cost 50% of your maximum health.

Strongest Entity (Rank 4 Passive)
Description: Increases END by 50%.

Deathbringer (Rank 4 Passive)
Description: Increases Hit, Crit Chance and Damage by 20%

Overlord's Dimension (Rank 5)
Mana Cost: 70
Cooldown: 15
Type: Magical
Description: Forcefully ravage the opponent's body, soul and existence into nothingness, dealing massive damage. Applies Overlord's Wrath, increase all your damage done by 50% for 5 seconds, and reducing the opponent's hit chance by 90% for 10 seconds.
- Note : Deals 650% magical damage upon impact.

Never Ending Magic (Rank 10 Passive)
Description: Increases INT by 35%.

< Message edited by Overlord Laharl -- 4/18/2017 3:11:29 >
AQW  Post #: 342
4/18/2017 2:16:00   
Blueboy16412
Member

Time Breaker

Price: 2, 000 AC

Sell back: 100 AC

Starting Weapon: Default Sword

Weapon damage:150%, 2.0 speed

Description: Recommended Enhancement: Spell breaker. You are the time destroyer, you are filled with evil plans. These time breaker are trained to deceive people and destroy their time. Time breaker are believed to foresee their enemies future.

Special Effects:
Time breaker gain mana when they:
Strike an enemy in combat (more effective on critical).
Dodge any attack (Restores HP as well).

Skills:

Auto Attack:
Rank Needed: 0
Mana Cost: 0 Mana
Cool down: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers. Deals damage based on your weapon damage.

Chrono steal:
Rank Needed: 1
Mana Cost: 5 Mana
Cool down: 3 Seconds
Type: Physical
Description: Light attack that steals the mana of your foe that makes you to increase attack by 10%

Stimoni trance:
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 5 Seconds
Type: Physical
Description: Stuns your foe for 3 sec and heals you by +200 HP and increase your Dexterity into 15%

Destiny forsee
Rank Needed: 3
Type: Passive
Description: Increases your dodge in 20%

Fate control
Rank Needed: 4
Mana Cost: 20 Mana
Cooldown: 5 Seconds
Type: Physical
Description: Controls foe movements, steals mana 5% and when your foe tries to attack it bounces back it lasts by 5 sec

Recur time:
Rank Needed: 5
Mana Cost: 50 Mana
Cooldown: 7 Seconds
Type: Physical
Description: Increases your luck into 20% When your life is in 15% this life will be transferred to your foe and regains your life and mana by full

Reduced font size. Please do not use a font size over 3, as it is considered spam. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Rickyb20

< Message edited by Rickyb20 -- 4/18/2017 18:21:11 >
AQW  Post #: 343
4/18/2017 4:42:21   
Overlord Laharl
Member

Skeletal Mage

Weapon Damage: 100%, 1.5 speed
Description: Recommended enhancement: Wizard. As a loyal servant of Shadowscythe, the Skeletal Mage once again re-trained by all of the powerful wizards in Lore, including their master's Gravelyn, Empress of Shadowscythe, and Dage the Dark Lord. Now once a weak puny things that prone to be killed by paladin's and heroes alike, during the war of Good and Evil, now they are sculpted into totally strong beings. Skeletal Mage rise again to avenge the death of their past master Sepulchure.

Base Stats for Level 1
Strength: 1
Intellect: 5
Endurance: 3
Dexterity: 2
Wisdom: 2
Luck: 2

Mana Regen: Skeletal Mage gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Are struck by an enemy in combat

SKILLS:

Sealed Orb (Rank 1)
Mana Cost: 0
Cooldown: 1.5
Type: Magical
Description: An orb once given by their past leader Sepulchure, this orb absorbs only the major strong elements and control it in their bidding, deals moderate damage, each orb fired has different effects and debuffs that lasts for durations, effects can be stacked together, stacks only 3 elements, lasts for 15 seconds.
- List of Elements and their effects:
* Fire - deals minor DoT for 5 seconds
* Ice - slows attackspeed and haste by 10% for 3 seconds
* Nature - grants you a small HoT lasts for 5 seconds.
* Dark - 25% of the damage done will be converted into healing.
* Light - blinds opponent for 1 second.
* Chaos - opponent's defense and attack reduced by 10% for 15 seconds.
(Note: Will override the expired duration elements)

Orb Spell : Magic Outburst (Rank 1)
Mana Cost: 10
Cooldown: 5
Type: Magical
Description: Enhances the orb using the knowledge from Dage's magic, gradually improves the elements effects, deals moderate damage.
- List of Elements and their improved effects:
* Fire - deals moderate DoT for 5 seconds
* Ice - slows attackspeed and haste by 25% for 3 seconds
* Nature - grants you a moderate HoT lasts for 5 seconds.
* Dark - 50% of the damage done will be converted into healing.
* Light - stuns an opponent for 1 second.
* Chaos - opponent's defense and attack reduced by 20% for 15 seconds.

Orb Spell : Protection (Rank 2)
Mana Cost: 10
Cooldown: 5
Type: Magical
Description: Using the knowledge from Gravelyn's magic, you summons a dark shield that reduces all opponents damage by 90% lasts for 10 seconds, mixing with the healing knowledge from Artix, heals you for moderate amount of health.

Orb Spell : Fire Ice Fusion (Rank 3)
Mana Cost: 10
Cooldown: 10
Type: Magical
Description: Using the knowledge came from Warlic's Mana Manipulation, Alina's Magic Control and Lim's Alchemy Theory, the Skeletal Mage can fully fused the element ice and fire, fusing them together into one massive ball, deals heavy damage, applies Cooled and Burned, burns 75% of opponents mana, and halting it from regeneration for 3 seconds.
- Note: Cannot be evaded, can crit.

Talented Mage (Rank 4 Passive)
Description: Magic attacks and spells deals 20% additional damage.

Magical Apprentice (Rank 4 Passive)
Description: Increases END by 10%, reduces damage to all sources by 10%

Orb Spell : Chaotic Breaker (Rank 5)
Mana Cost: 0
Cooldown: 30
Type: Magical
Description: Using the stolen knowledge from Chaos Lord Escherion, allows the Skeletal Mage to fully control the most strongest element in lore, although the spell is too powerful for the skeletal mage, sacrifices 65% of your health as the payment for the magic to obey on its bidding, deals massive damage on impact, applies Chaotic Paradox, rending opponents to be confused and hit themselves for 5 seconds.
- Note: Unavoidable critical damage dealing 650% spell damage on impact.

Sepulchure's Avenger (Rank 10 Passive)
Description: Increases INT by 50%.

Note: I got this class idea when I am battling this folks at swordhaven-undead map, although they are indeed weak creatures, I decided to create a twist story for this lonely weak fellas, to make them shine again. (Be thankful to them, they are the ones who make you stronger and rich when you are a low leveled player.)
AQW  Post #: 344
4/18/2017 5:30:04   
Blueboy16412
Member

Cyber Crusher

Price: 2, 000 AC

Sell back: 100 AC

Starting Weapon: Default Mace

Weapon damage:150%, 2.0 speed

Description: Recommended Enhancement: Warrior. Intellect flows through your veins. These Cyber Crusher are trained to help people and protect them. Cyber Crusher are believed that they are first to be our Ancients ancestor before they become Robots

Special Effects:
Cyber Crusher gain mana when they:
Strike an enemy in combat (more effective on critical).
Dodge any attack (Restores HP as well).

Skills:

Auto Attack:
Rank Needed: 0
Mana Cost: 0 Mana
Cool down: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers. Deals damage based on your weapon damage.

Cyber beam:
Rank Needed: 1
Mana Cost: 5 Mana
Cool down: 3 Seconds
Type: Physical
Description: Light attack that causes the foe to reduce its dexterity by 10%

Centrifugal force:
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 5 Seconds
Type: Physical
Description: Your foe will be confused and will attack himself lasts 6 sec

Foresee Fate
Rank Needed: 3
Type: Passive
Description: Increases your dodge in 20%

Mech stance
Rank Needed: 4
Mana Cost: 20 Mana
Cooldown: 5 Seconds
Type: Physical
Description: A moderate attack, stuns the foe by 4 sec and revives all the mana and health that are gone

Cyber Doom force:
Rank Needed: 5
Mana Cost: 50 Mana
Cooldown: 6 Seconds
Type: Physical
Description: Creates a big beam that makes the foe reduce its attack by 10% and Dexterity by 10% because, of the force.



< Message edited by Blueboy16412 -- 4/18/2017 2:18:26 >



Voodoo Priest

Price: 2, 000 AC

Sell back: 100 AC

Starting Weapon: Default Staff

Weapon damage:110%, 1.5 speed

Description: Recommended Enhancement: Wizard. Magic flows through your veins. These Voodoo Priest are trained to control black magic and control the peoples in their hand. Voodoo Priest are believed that they use black magic to cast people black magic and also the nemesis of the Cyber Crusher.

Special Effects:
Voodoo Priest gain mana when they:
Strike an enemy in combat (more effective on critical).
Dodge any attack (Restores HP as well).

Skills:

Auto Attack:
Rank Needed: 0
Mana Cost: 0 Mana
Cool down: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers. Deals damage based on your weapon damage.

Gris-gris spell:
Rank Needed: 1
Mana Cost: 5 Mana
Cool down: 3 Seconds
Type: Physical
Description: Light attack that causes the foe to reduce all its stats by 5%

Ouanga spell:
Rank Needed: 2
Mana Cost: 10 Mana
Cooldown: 6 Seconds
Type: Physical
Description: Your foe will be stunned and will absorb the health of your foe that will transfer to you

Hoodoo spell:
Rank Needed: 3
Type: Passive
Description: Increases your healing rate into 10%

Giyon spell:
Rank Needed: 4
Mana Cost: 20 Mana
Cooldown: 5 Seconds
Type: Physical
Description: A moderate attack, attacks itself and stuns by 4 sec

Bondye spirit:
Rank Needed: 5
Mana Cost: 50 Mana
Cooldown: 6 Seconds
Type: Physical
Description: Revives the spirit of all the skeletal undead and attacks the foe by 10%



< Message edited by Blueboy16412 -- 4/18/2017 2:18:26 >

Merged double-post and reduced font size. Please do not double-post, it is considered spam and only clutters the page. Next time use the button to add in any additional information to your post. Additionally, please do not use a font size above 3, as it is considered spam. For more information, please read the =AE= Comprehensive Forum Rules > Posting Behavior. ~Rickyb20

< Message edited by Rickyb20 -- 4/18/2017 18:19:42 >
AQW  Post #: 345
4/21/2017 4:57:20   
Overlord Laharl
Member

Skeletal Warrior

Weapon Damage: 150%, 2.0 speed
Description: Recommended enhancement: Fighter. Skeletal Warriors, warriors chosen and trained by Sepulchure himself are the Shadowscythe's finest warriors. Skeletal Warriors are rumor to be the Legendary Heroes who died in the war between good and evil, risen by Sepulchure himself, this fallen warriors swore loyalty to the Shadowscythe and to Sepulchure, and fights for Shadowscythe.

Mana Regen: Skeletal Warrior gain mana when they:
- Strike an enemy in combat (more effective on crits)
- Dodge any attack (restores HP as well)

SKILLS:

Auto Attack (Rank 1)
Mana Cost: 0
Cooldown: 2
Type: Physical
Description: A strong attack known only to disciplined fighters. Damage dealt is based on weapon damage. Your weapon is imbued with undead magic and siphons blood with each strike, 50% of the damage dealt will be converted into health.
- Note: Cannot be evaded, can crit.

Plague Strike (Rank 1)
Mana Cost: 10
Cooldown: 2
Type: Physical
Description: A powerful strike dealing 250% weapon damage, applies Plague, dealing DoT equivalent to your DPS, damage increase with each stacks, stackable up to 5 times. lasts for 5 seconds.
- Note: Cannot be evaded, can crit.

Enhance Armor (Rank 2)
Mana Cost: 20
Cooldown: 10
Type: Physical
Description: Reduce all incoming damage by 90% for 7 seconds.

Mana Breaker (Rank 3)
Mana Cost: 0
Cooldown: 5
Type: Physical
Description: Strike your opponent with such heavy force, causing your life force to be drained, sacrificing 35% of your health, dealing 250% weapon, applies Mana Break, causing the opponent to lost 25% of their mana, and halting mana regeneration for 3 seconds.

Demised Soul (Rank 4 Passive)
Description: Increases END by 25%.

Fighting Expert (Rank 4 Passive)
Description: Increases STR by 25%

Enraged (Rank 5)
Mana Cost: 50
Cooldown: 15
Type: Physical
Description: Fuel yourself with rage and anger, increasing all your damage by 3 times, causing all your attacks undodgable and insure critical, also reducing attack cooldown by 1 second, in return you take 50% additional damage to all damage sources, lasts for 15 seconds.

Soul Savage (Rank 10 Passive)
Description: When your opponent health is below 45%, has chance to perform a fatal blow to your opponent.
- Note: Chance of triggering is 15%.
AQW  Post #: 346
4/21/2017 6:19:01   
Generationone
Member
 

My First Class

Blood Assassin


Weapon Damage: 90% 2.5 speed
Description: Blood Assassins utilizes the prowess of an assassin and the dark powers of a vampire. They are known to hunt top priority targets and they are mostly undetectable because of there shadowy powers they gain from blood magic.
Special Effects: Blood Assassins gain mana from all hits landed in combat, and especially on crits. The amount depends on the damage relative to "their own" HP total.

Abilities



(Auto Attack) Sensing Strike
Mana Cost: 0
Cooldown: 1
Type: Physical
Description: Strike your target at the same time predicting they're next move, applies Predicted Move which deals extra damage and increases dodge chance by 15% for 8s.

(Rank 1) Tainted Smokebomb
Mana Cost: 15
Cooldown: 12
Type: Physical/Magical
Description: Throw a vampire-enhanced smokebomb on the ground blinding your opponent and poisoning them. Decreases opponent's hit chance by 30% that lasts for 10s, and applies a 10s DoT.
Note: Deals 70% weapon damage.

(Rank 2) Leeching Blade
Mana Cost: 6
Cooldown: 7
Type: Physical/Magical
Description: Slice your opponent in quick succession and curse them with blood magic, Dealing extra damage and applying a 5s HoT.
Note: Deals 90% weapon damage.

(Rank 3) Blood Gaze
Mana Cost: 25
Cooldown 20
Type: Magical
Description: Stare upon your opponents eyes scaring them and seeing each and one of they're weaknesses acting upon them and utilizing they're weaknesses against them, Raises Haste by 5%. Applies Blood Haze which decreases the chance of hitting you and dodge chance by 15% which lasts 10s

(Rank 4) Blood Work
Description: Increases Endurance 20% and Haste by 10%

(Rank 4) Assassin's Senses
Description: Increases Dodge Chance by 15%

(Rank 5) Blood Assassination
Mana Cost: 55
Type: Physical/Magical
Description: Seeing your opponent getting weak it's time for them to die and finally get your reward by feasting upon they're blood. Your opponent takes heavy damage wounding them and tasting they're blood, applies 15s DoT and applies 15s HoT. If opponent dies because of the DoT, applies Fallen Opponent, increasing your damage output and haste by 25% and Applies Intimidated to the nearby enemies which weakens decreasing they're hit chance by 5%.
Notes:

Deals 450% weapon damage.
This skill is guaranteed to crit.
This skill is unavoidable.

(Rank 10) Grizzled Mind
Description: 10% Chance to increase your damage output by 70% for 5s.

< Message edited by Generationone -- 4/21/2017 6:29:21 >
AQW  Post #: 347
4/23/2017 22:56:56   
carlosgadi9393
Member
 

I gotta suggest Son of dark wizards (Need enchancement Wizard And Strength )

AUTO ATTACK:Blood sword(BUT ONE CLICK WILL HIT ALL,,(the damges takes 5%)
Mana CosT : 0
Cooldown: 3.2 seconds
Type: Physical
Description: A Master of tricks of a sword man (a master of sword will appear)

Rank 1: Black poison
Mana Cost: 20
Cooldown: 8 seconds
Type: magical
Description: its will double the damage

Rank 2: Blue Magic
Mana Cost: 10
Cooldown: 8 seconds
Type: Physical/Magical
Description: its add health %5 of your health and it will add damage of auto attack

Rank 3: Cat of wizards
Mana Cost: 25
Cooldown: 18 seconds
Type: Physical
Description: Populated poison it will takes 4 sec on a monster

Rank 4: Big punched
Mana Cost: 15
Cooldown: 12 seconds
Type: Physical /magical
Description: its will appearce in the head of a monster

Rank 5: DIzzy poisson
Mana Cost: 30
Cooldown: 15 seconds
Type: Physical
Description: it will dizzy the monters (it will take 5 sec)

Rank 10: UP Damges
Description: 25% more damage.


< Message edited by carlosgadi9393 -- 4/23/2017 23:02:29 >
Post #: 348
4/29/2017 23:26:03   
neitmeyre
Member

Well hello there guys, i just had a dream about a new class that would be so freaking awesome for the AQW game, here it is
I PRESENT TO YOU:


THE ARCANE BLADE MASTER

INTRODUCTION: This would be a class with an mechanic similar to necromancer class, BUT more awesome! This class can control the will of the blades, basically using sword battle pets to fight like the
undead minion/battle pets, in Exchange of the undead minion, the arcane blade master would summon whatever sword battle pet you guys from AE wish ;) (JUST ADD THIS CLASS PLEASE xD).
This class would have awesome slicing effects with the mindrbreaker animations while summoning the sword battle pet wich could Interact with the variety of sword battle pets trough the game,
here's an example:let's suppose the arcane blade master summon as "undead minion" one legion themed blade, and i have the battlefiend blade of nulgath on my inventory, i would just equip it
and the legion themed blade would swap with the battlefiend blade of nulgath like the necromancer does with it's minion. Well let's go for the habilities :D


Description: You've finally dominated the will of the blades, now you can
control your blades with the power of your mind

Auto Attack/ Command(Rank 1)
Mana Cost: 0
Cooldown: 2 Seconds
Type: Physical
Description: A basic attack, taught to all adventurers./ With the summoned blade you command it to vertically slash your foe.

Summon Sword (Rank 1)
Mana Cost: 15
Cooldown: 4 Seconds
Type: Magical
Description: Summon an enchanted blade to your side (only appears when summoned outside of combat). The blade can Interact with the Auto Attack skill, turning it into Command, increasing its range
by 10% and the Haste by 5%.

Bladesurge (Rank 2)
Mana Cost: 20
Cooldown: 5 Seconds
Type: Magical
Description: Commands the blade to stab your foe, reducing its haste by 20% and applying Sapped Energy wich causes an DoT for 6 seconds(Interacts with the skill number 5) .

Blood Edge(Rank 3)
Mana Cost: 35
Cooldown: 8 Seconds
Type: Magical
Description: Collects the essence of the blood strains on the blade's edge to cast an medium HoT for 4 Seconds.

Keen Eye(Rank 4)
*PASSIVE* Description: 15% crit chance and 10% hit chance
Arcane Blade(Rank 4)
*PASSIVE* Description: your sword is infused with arcane energy, capable of restoring 5% more mana on crits

Blade Storm(Rank 5)
Mana Cost: 50
Cooldown: 12 seconds
Type: Magical
Description: Unleash your powerfull will on your blade, dealing HUGE damage and claiming the Sapped Energy on your foe to the sword wich applies an stun on your target for 4 seconds,in addition to that
you deal 30% more damage while receive 10% more damage for 6 seconds

WELL FOLKS , I HOPE SO MUCH THAT YOU APPROVES THIS CLASS, THANKS FOR YOUR ATTENTION AND PATIENCE FOR READING EVERYTHING!
Post #: 349
5/5/2017 4:31:58   
Darkowner2
Member
 

Class Idea: LoreMaster

Location: LoreMaster Shop - Book of Lore
Price: (Unknown)
Sellback: (Unknown)
Weapon Damage: 125%, 2.5 speed
Description: This class is awarded to those who are very well taught about the lore of adventure quest,
Special Effects This Class gains mana and hp from every hit landed (Max of 40% of damage dealt)

Skills:

> Treasure Bash
Basic attack, uses the knowledge of treasure hunting (Deals damage based on your weapon damage.

>Knowledge Strike
Blasts up to 3 enemies with the your knowledge of the lore

>Explosive Lure
Using your knowledge to lure smallbrained monsters, this skill uses that to blast your enemies to bits!

>Alchemical Blast
Using your knowledge of Alchemy your blast your enemies with potion ( Deals damage of duration of time, Damage depends on your equipt weapon)

>Time Master
Stops time for 1ms (Not really), to boost your crit chance by 65% and lower your enemies by 40%

>Peacekeeper
Riddles your fous with bladdering about peace, when they are distracted you hit them with ''Battle On!'' (Causes a 100% Crit)


Requires:
Rank 10 Alchemy
Rank 10 Blade of Awe
Rank 10 ChronoSpan
Rank 10 Evil
Rank 10 Good
Rank 10 Fishing
Rank 10 Treasurehunter
Rank 10 LoreMaster
Post #: 350
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