How about a rank 10 rep class for myrhsong called composer or conductor?
Recommended enhancement: Wizard, Spellbreaker. Utilyze the power of music to go beyond a Bard, to being a full time composer/conductor. Watch your enemies shriek in agony as the piccolos play high C
Auto attack: 50% damage, 1.0 speed. Gotta keep the metronome going
Ritardando, Rank 1: 18 mana, 3 second cooldown, Magical. Lowers opponents damage and haste by 5%. Stacks up to 5 times, lasts 8 seconds if not restacked
Aceelerando, Rank 2: 18 mana, 3 second cooldown, Magical. Increases player's damage and haste by 5%. Stacks up to 5 times, lasts 8 seconds if not restacked.
Repeat, Rank 3: 40 mana, 20 second cooldown, Magical. Places a repeat sign over the target. All damage dealt during the time of 6 seconds is then dealt again. Example: repeat is used, and during the 6 seconds, a total of 2,540 damage is dealt. That damage is then dealt in the form of an attack. The mana cost and long cooldown will keep the class from being overpowered I think
Passives, Rank 4:
In time: increase haste by 10%
Practice, practice, practice: increase wisdom by 15%
Fortissimo, Rank 5: 30 mana, 12 second cooldown, Magical. deals massive damage to the target, while the sound of a perfect band fills your ears, applying tears of joy, instilling a strong Hot lasting for 6 seconds. Also applies deafened to the opponent, lowering defenses by 20% for 6 seconds
Pianissimo, Rank 10: randomly, on hit, the opponents attack will deal drastically reduced damage.
The class might be similar to bard and stonecrusher, but I think it would be a fun addition. The high mana costs are offset by the fast attack speed so you can regain mana. It can also have it's own armor, being a suit. The cloak is the "tails" on the suit, the weapon is a conductor's baton, and the helm is slicked back hair.
Remember the cleric place with the water temple? How about an Aquamancer class. Recommended enhancement: healer
Auto attack: 100%, 2.0 speed
Pure Water: 25 mana, 7 second cooldown, Magical. Heals self and up to 3 allies for a moderate amount, placing a moderate Hot on each.
High Tide: 20 mana, 10 second cooldown, Magical. Bring the water to the party, increasing party's haste by 15% and lowering opponent's haste
Scald: 12 mana, 3 second cooldown, Magical. Deals strong magical damage, and does a strong Dot on the target for 5 seconds. the Dot stacks
up to 12
Passives: Sea shells by the sea shore: increase crit rate by 12%, Pure of heart: increase intellect, wisdom, and luck by 5%
Hurricane: 30 mana, 15 second cooldown, Magical. Summon the winds and water of the sea to trap the opponent in a swirling vortex. Deals
massive magic damage, and lowers opponent haste, damage output, and defenses by 20% for 10 seconds.
Rank 10 passive: too good to be bad: rarely, on hit, heals the opponent for a small amount
Another idea for a stacking class, called Dreamweaver. Recommended enhancement: wizard. weave dreams and nightmares to use in battle
Dreamweavers gain mana from all hits landed on combat, especially on crits
Rank 1: auto attack, 2.0 speed. A basic attack, taught to all adventurers
Rank 1: Hypnotic suggestion. Magical, 10 mana, 4 second cooldown. Deals moderate damage, and applies a stack of sleepy to the target, lowering opponent haste by 2%, and applies dream master to self, increasing damage resistance by 2%. Stacks up to 20 times, and has a 5% chance to put the enemy to sleep (stun) for 3 seconds
Rank 2: Sweet dreams. Magical, 20 mana, 12 second cooldown. Heals self and applies a moderate HoT for 10 seconds depending on stacks of dream master, no stacks being a very weak heal, 5+ stacks giving a large heal. Does not increase in strength past 5 stacks, and removes 5 stacks of dream master. Example: If a player has 8 stacks of dream master and uses this move, they will receive a strong heal, a HoT, and will be reduced to 3 stacks
Rank 3: Nightmare. Magical, 20 mana, 12 second cooldown. Deals damage based on stacks of dream master and applies a moderate DoT for 10 seconds. Works the same as sweet dreams, as in it doesn't remove more than 5 stacks and increases in power with more stacks, capping in power at 5 stacks
Rank 4 passives: Like a log: increase damage resistance by 12%
Well rested: increase haste and damage by 7%
Rank 5: Sleep paralysis. Magical, 30 mana, 15 second cooldown. Deals massive damage to the opponent, and stuns them for an amount of time based on stacks of dream master, capping in strength at 5 stacks and removes only 5 stacks. Each stack adds 1 second to the stun. However, the power overflows, and lowers the player's haste and damage by 20% for 6 seconds. (a potential 5 second stun seems beastly, which is why I think the damage and haste reduction would keep it fair)
Rank 10 passive: Recharged. On auto attack, has a chance to instantly give 10 charges of Dream Master and Sleepy. Has the same chance as the rank 10 passive as The Collector.
I'd like to see a Soulweaver class, recquiring 2,000 legion tokens and rank 10 ravenloss. The class can be a mix between arachnomancer and soul cleaver.
Base stats: Hybrid base, restore mana on hits/crits and upon dodging, dodging restores some health.
Auto Attack: 1.5 sec, 75% power. Attack taught to a reclusive few
Rank 1, Soul Bite. 10 mana, 5 sec cooldown, physical/magical. Bite at the opponent's soul, dealing moderate damage and applies a moderate Dot for 8 seconds. Stacks up to 6 times
Rank 2, Soul Stab. 20 mana, 8 second cooldown, physical/magical. Assault the soul directly, dealing damage based on the difference between current and max hp. Less health=more damage. Also applies a Dot for 10 seconds which is stronger based on difference between current and max hp. Less health=stronger Dot
Rank 3, Soul Drain. 20 mana, 15 second cooldown, magical. Drain the strength of the targets soul, restoring health and weakening the opponent based on stacks of Soul Bite. 0 stacks= 50% magic damage worth of healing, 10% damage reduction on opponent for 6 seconds. 6 stacks=350% magic damage worth of healing, 40% damage reduction on opponent for 6 seconds
Rank 4 passives. Power of Spiders: +10% dodge rate, +8% haste , Power of Legion: +10% damage, +8% damage taken
Rank 5, Soul Sacrifice. 0 mana, 20 second cooldown, physical. Sacrifice some of your health (333% physical damage, same as harbinger) to double all active Dot's on the target, double outgoing damage, and increase dodge rate by 25%. Can't stack.
Rank 10 passive, All together now: on hit, has a small chance to trigger an attack from the legion soldiers and spiderkin together, dealing massive damage
I'd also like to see some of the rare classes getting the collector treatment. You can make classes with effectively the same skills for classes like abyssal angel and skyguard grenadier so that new players can enjoy classes like those.
< Message edited by _Geddy_ -- 4/11/2018 13:49:40 >